Support sharing Pipeline
state between TextAtlas
(#95)
* Support sharing `Pipeline` state between `TextAtlas` * Keep using `Vec` for pipeline cache * Use `OnceCell` to keep `Pipeline` private * Revert "Use `OnceCell` to keep `Pipeline` private" This reverts commit 4112732b1734a3bb6b915d2103e699ef549b77c1. * Rename `Pipeline` type to `Cache`
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670140e2a1
commit
5aed9e1477
6 changed files with 295 additions and 237 deletions
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@ -1,24 +1,14 @@
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use crate::{
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text_render::ContentType, CacheKey, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus,
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Params, SwashCache,
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text_render::ContentType, Cache, CacheKey, FontSystem, GlyphDetails, GpuCacheStatus, SwashCache,
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};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use lru::LruCache;
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use rustc_hash::FxHasher;
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use std::{
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borrow::Cow, collections::HashSet, hash::BuildHasherDefault, mem::size_of, num::NonZeroU64,
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sync::Arc,
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};
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use std::{collections::HashSet, hash::BuildHasherDefault, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
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BindingResource, BindingType, BlendState, BufferBindingType, ColorTargetState, ColorWrites,
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DepthStencilState, Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture,
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ImageDataLayout, MultisampleState, Origin3d, PipelineCompilationOptions, PipelineLayout,
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PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
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Sampler, SamplerBindingType, SamplerDescriptor, ShaderModule, ShaderModuleDescriptor,
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ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor, TextureDimension,
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TextureFormat, TextureSampleType, TextureUsages, TextureView, TextureViewDescriptor,
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TextureViewDimension, VertexFormat, VertexState,
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BindGroup, Buffer, DepthStencilState, Device, Extent3d, ImageCopyTexture, ImageDataLayout,
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MultisampleState, Origin3d, Queue, RenderPipeline, Texture, TextureAspect, TextureDescriptor,
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TextureDimension, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
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};
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type Hasher = BuildHasherDefault<FxHasher>;
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@ -261,137 +251,28 @@ pub enum ColorMode {
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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pub(crate) cached_pipelines: Vec<(
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MultisampleState,
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Option<DepthStencilState>,
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Arc<RenderPipeline>,
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)>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) bind_group_layout: BindGroupLayout,
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pub(crate) text_render_bind_group_layout: BindGroupLayout,
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pub(crate) sampler: Sampler,
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cache: Cache,
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pub(crate) bind_group: BindGroup,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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pub(crate) pipeline_layout: PipelineLayout,
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pub(crate) shader: ShaderModule,
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pub(crate) vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1],
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pub(crate) format: TextureFormat,
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pub(crate) color_mode: ColorMode,
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}
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impl TextAtlas {
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/// Creates a new [`TextAtlas`].
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pub fn new(device: &Device, queue: &Queue, format: TextureFormat) -> Self {
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Self::with_color_mode(device, queue, format, ColorMode::Accurate)
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pub fn new(device: &Device, queue: &Queue, cache: &Cache, format: TextureFormat) -> Self {
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Self::with_color_mode(device, queue, cache, format, ColorMode::Accurate)
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}
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/// Creates a new [`TextAtlas`] with the given [`ColorMode`].
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pub fn with_color_mode(
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device: &Device,
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queue: &Queue,
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cache: &Cache,
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format: TextureFormat,
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color_mode: ColorMode,
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) -> Self {
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let sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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mipmap_filter: FilterMode::Nearest,
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lod_min_clamp: 0f32,
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lod_max_clamp: 0f32,
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..Default::default()
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});
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let vertex_buffers = [wgpu::VertexBufferLayout {
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array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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format: VertexFormat::Sint32x2,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 2,
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shader_location: 1,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 3,
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shader_location: 2,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 4,
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shader_location: 3,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 5,
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shader_location: 4,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Float32,
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offset: size_of::<u32>() as u64 * 6,
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shader_location: 5,
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},
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],
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}];
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let text_render_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
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},
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count: None,
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}],
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label: Some("glyphon text render bind group layout"),
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});
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("glyphon text atlas bind group layout"),
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});
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let color_atlas = InnerAtlas::new(
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device,
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queue,
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@ -404,42 +285,17 @@ impl TextAtlas {
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);
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let mask_atlas = InnerAtlas::new(device, queue, Kind::Mask);
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let bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: BindingResource::TextureView(&color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::Sampler(&sampler),
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},
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],
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label: Some("glyphon text atlas bind group"),
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}));
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&text_render_bind_group_layout, &bind_group_layout],
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push_constant_ranges: &[],
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});
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let bind_group = cache.create_atlas_bind_group(
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device,
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&color_atlas.texture_view,
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&mask_atlas.texture_view,
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);
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Self {
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cached_pipelines: Vec::new(),
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text_render_bind_group_layout,
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cache: cache.clone(),
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bind_group,
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bind_group_layout,
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sampler,
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color_atlas,
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mask_atlas,
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pipeline_layout,
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shader,
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vertex_buffers,
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format,
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color_mode,
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}
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@ -485,65 +341,24 @@ impl TextAtlas {
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}
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pub(crate) fn get_or_create_pipeline(
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&mut self,
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&self,
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device: &Device,
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multisample: MultisampleState,
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depth_stencil: Option<DepthStencilState>,
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) -> Arc<RenderPipeline> {
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self.cached_pipelines
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.iter()
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.find(|(ms, ds, _)| ms == &multisample && ds == &depth_stencil)
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.map(|(_, _, p)| Arc::clone(p))
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.unwrap_or_else(|| {
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&self.pipeline_layout),
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vertex: VertexState {
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module: &self.shader,
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entry_point: "vs_main",
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buffers: &self.vertex_buffers,
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compilation_options: PipelineCompilationOptions::default(),
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},
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fragment: Some(FragmentState {
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module: &self.shader,
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entry_point: "fs_main",
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targets: &[Some(ColorTargetState {
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format: self.format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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})],
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compilation_options: PipelineCompilationOptions::default(),
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: depth_stencil.clone(),
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multisample,
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multiview: None,
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}));
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self.cache
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.get_or_create_pipeline(device, self.format, multisample, depth_stencil)
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}
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self.cached_pipelines
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.push((multisample, depth_stencil, pipeline.clone()));
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pipeline
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})
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pub(crate) fn create_uniforms_bind_group(&self, device: &Device, buffer: &Buffer) -> BindGroup {
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self.cache.create_uniforms_bind_group(device, buffer)
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}
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fn rebind(&mut self, device: &wgpu::Device) {
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self.bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
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layout: &self.bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: BindingResource::TextureView(&self.color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&self.mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::Sampler(&self.sampler),
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},
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],
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label: Some("glyphon bind group"),
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}));
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self.bind_group = self.cache.create_atlas_bind_group(
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device,
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&self.color_atlas.texture_view,
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&self.mask_atlas.texture_view,
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);
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}
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}
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