Implement growing logic for TextAtlas
The `TextAtlas` will have an initial size of `256` (we could make this configurable) and `try_allocate` will keep track of the glyphs in use in the current frame, returning `None` when the LRU glyph is in use. In that case, `TextRenderer::prepare` will return `PrepareError::AtlasFull` with the `ContentType` of the atlas that is full. The user of the library can then call `TextAtlas::grow` with the provided `ContentType` to obtain a bigger atlas (by `256`). A `TextAtlas::grow` call clears the whole atlas and, as a result, all of the `prepare` calls need to be repeated in a frame until they all succeed. Overall, the atlas will rarely need to grow and so the calls will not need to be repated often. Finally, the user needs to call `TextAtlas::trim` at the end of the frame. This allows us to clear the glyphs in use collection in the atlas. Maybe there is a better way to model this in an API that forces the user to trim the atlas (e.g. make `trim` return a new type and changing `prepare` and `render` to take that type instead).
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5 changed files with 159 additions and 59 deletions
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@ -1,16 +1,16 @@
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use crate::{text_render::ContentType, CacheKey, GlyphDetails, GlyphToRender, Params, Resolution};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use lru::LruCache;
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use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc};
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use std::{borrow::Cow, collections::HashSet, mem::size_of, num::NonZeroU64, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayoutEntry, BindingResource,
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BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor, BufferUsages,
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ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode, FragmentState,
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MultisampleState, PipelineLayout, PipelineLayoutDescriptor, PrimitiveState, Queue,
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RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureDescriptor,
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureView,
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TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
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BindingResource, BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor,
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BufferUsages, ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode,
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FragmentState, MultisampleState, PipelineLayout, PipelineLayoutDescriptor, PrimitiveState,
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Queue, RenderPipeline, RenderPipelineDescriptor, Sampler, SamplerBindingType,
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SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureView, TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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};
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#[allow(dead_code)]
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@ -19,25 +19,27 @@ pub(crate) struct InnerAtlas {
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pub texture: Texture,
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pub texture_view: TextureView,
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pub packer: BucketedAtlasAllocator,
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pub width: u32,
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pub height: u32,
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pub size: u32,
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pub glyph_cache: LruCache<CacheKey, GlyphDetails>,
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pub glyphs_in_use: HashSet<CacheKey>,
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pub max_texture_dimension_2d: u32,
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}
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impl InnerAtlas {
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const INITIAL_SIZE: u32 = 256;
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fn new(device: &Device, _queue: &Queue, kind: Kind) -> Self {
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let width = max_texture_dimension_2d;
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let height = max_texture_dimension_2d;
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let size = Self::INITIAL_SIZE.min(max_texture_dimension_2d);
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let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
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let packer = BucketedAtlasAllocator::new(size2(size as i32, size as i32));
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// Create a texture to use for our atlas
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width,
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height,
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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@ -51,15 +53,17 @@ impl InnerAtlas {
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let glyph_cache = LruCache::unbounded();
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let glyphs_in_use = HashSet::new();
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Self {
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kind,
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texture,
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texture_view,
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packer,
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width,
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height,
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size,
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glyph_cache,
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glyphs_in_use,
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max_texture_dimension_2d,
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}
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}
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@ -68,20 +72,82 @@ impl InnerAtlas {
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loop {
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let allocation = self.packer.allocate(size);
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if allocation.is_some() {
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return allocation;
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}
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// Try to free least recently used allocation
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let (_, value) = self.glyph_cache.pop_lru()?;
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self.packer
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.deallocate(value.atlas_id.expect("cache corrupt"));
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let (_, mut value) = self.glyph_cache.peek_lru()?;
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while value.atlas_id.is_none() {
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let _ = self.glyph_cache.pop_lru();
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(_, value) = self.glyph_cache.peek_lru()?;
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}
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let (key, value) = self.glyph_cache.pop_lru().unwrap();
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if self.glyphs_in_use.contains(&key) {
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return None;
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}
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self.packer.deallocate(value.atlas_id.unwrap());
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}
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}
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pub fn num_channels(&self) -> usize {
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self.kind.num_channels()
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}
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pub(crate) fn promote(&mut self, glyph: CacheKey) {
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self.glyph_cache.promote(&glyph);
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self.glyphs_in_use.insert(glyph);
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}
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pub(crate) fn put(&mut self, glyph: CacheKey, details: GlyphDetails) {
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self.glyph_cache.put(glyph, details);
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self.glyphs_in_use.insert(glyph);
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}
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pub(crate) fn grow(&mut self, device: &wgpu::Device) -> bool {
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if self.size >= self.max_texture_dimension_2d {
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return false;
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}
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// TODO: Better resizing logic (?)
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let new_size = (self.size + Self::INITIAL_SIZE).min(self.max_texture_dimension_2d);
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self.packer = BucketedAtlasAllocator::new(size2(new_size as i32, new_size as i32));
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// Create a texture to use for our atlas
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self.texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width: new_size,
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height: new_size,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: self.kind.texture_format(),
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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});
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self.texture_view = self.texture.create_view(&TextureViewDescriptor::default());
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self.size = new_size;
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self.glyph_cache.clear();
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self.glyphs_in_use.clear();
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true
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}
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fn trim(&mut self) {
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self.glyphs_in_use.clear();
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -145,6 +211,8 @@ pub struct TextAtlas {
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Arc<RenderPipeline>,
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)>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) bind_group_layout: BindGroupLayout,
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pub(crate) sampler: Sampler,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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pub(crate) pipeline_layout: PipelineLayout,
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@ -322,6 +390,8 @@ impl TextAtlas {
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params_buffer,
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cached_pipelines: Vec::new(),
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bind_group,
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bind_group_layout,
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sampler,
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color_atlas,
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mask_atlas,
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pipeline_layout,
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@ -331,8 +401,23 @@ impl TextAtlas {
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}
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}
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pub(crate) fn contains_cached_glyph(&self, glyph: &CacheKey) -> bool {
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self.mask_atlas.glyph_cache.contains(glyph) || self.color_atlas.glyph_cache.contains(glyph)
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pub fn trim(&mut self) {
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self.mask_atlas.trim();
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self.color_atlas.trim();
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}
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pub fn grow(&mut self, device: &wgpu::Device, content_type: ContentType) -> bool {
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let did_grow = match content_type {
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ContentType::Mask => self.mask_atlas.grow(device),
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ContentType::Color => self.color_atlas.grow(device),
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};
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if did_grow {
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self.rebind(device);
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true
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} else {
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false
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}
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}
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pub(crate) fn glyph(&self, glyph: &CacheKey) -> Option<&GlyphDetails> {
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@ -388,4 +473,29 @@ impl TextAtlas {
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pipeline
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})
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}
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fn rebind(&mut self, device: &wgpu::Device) {
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self.bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
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layout: &self.bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: self.params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&self.color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::TextureView(&self.mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 3,
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resource: BindingResource::Sampler(&self.sampler),
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},
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],
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label: Some("glyphon bind group"),
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}));
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}
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}
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