adding together a jump-flood algorithm for rendering outlines
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6 changed files with 332 additions and 209 deletions
10
src/cache.rs
10
src/cache.rs
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@ -87,6 +87,16 @@ impl Cache {
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offset: mem::size_of::<u32>() as u64 * 6,
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shader_location: 5,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: mem::size_of::<u32>() as u64 * 7,
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shader_location: 6,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Float32,
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offset: mem::size_of::<u32>() as u64 * 8,
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shader_location: 7,
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},
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],
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};
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