adding together a jump-flood algorithm for rendering outlines
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This commit is contained in:
parent
84de74e7c2
commit
da3b02cf8a
6 changed files with 332 additions and 209 deletions
|
@ -1,6 +1,7 @@
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use cryoglyph::{
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Attrs, Buffer, Cache, Color, Family, FontSystem, Metrics, Resolution, Shaping, SwashCache,
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TextArea, TextAtlas, TextBounds, TextRenderer, Viewport,
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cosmic_text::LetterSpacing, Attrs, AttrsOwned, Buffer, Cache, Color, Family, FontSystem,
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Metrics, Resolution, Shaping, SwashCache, TextArea, TextAtlas, TextBounds, TextRenderer,
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Viewport,
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};
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use std::sync::Arc;
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use wgpu::{
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@ -169,6 +170,21 @@ impl winit::application::ApplicationHandler for Application {
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let mut encoder =
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device.create_command_encoder(&CommandEncoderDescriptor { label: None });
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let text_area = TextArea {
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buffer: text_buffer,
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left: 10.0,
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top: 10.0,
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scale: 3.5,
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bounds: TextBounds {
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left: 0,
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top: 0,
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right: 600,
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bottom: 160,
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},
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default_color: Color::rgb(255, 255, 255),
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stroke_size: 5.5,
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stroke_color: Color::rgb(50, 50, 255),
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};
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text_renderer
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.prepare(
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@ -178,19 +194,7 @@ impl winit::application::ApplicationHandler for Application {
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font_system,
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atlas,
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viewport,
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[TextArea {
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buffer: text_buffer,
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left: 10.0,
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top: 10.0,
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scale: 1.0,
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bounds: TextBounds {
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left: 0,
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top: 0,
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right: 600,
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bottom: 160,
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},
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default_color: Color::rgb(0, 0, 0),
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}],
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[text_area],
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swash_cache,
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)
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.unwrap();
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@ -205,7 +209,7 @@ impl winit::application::ApplicationHandler for Application {
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view: &view,
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resolve_target: None,
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ops: Operations {
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load: LoadOp::Clear(wgpu::Color::WHITE),
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load: LoadOp::Clear(wgpu::Color::BLACK),
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store: wgpu::StoreOp::Store,
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},
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})],
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10
src/cache.rs
10
src/cache.rs
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@ -87,6 +87,16 @@ impl Cache {
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offset: mem::size_of::<u32>() as u64 * 6,
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shader_location: 5,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: mem::size_of::<u32>() as u64 * 7,
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shader_location: 6,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Float32,
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offset: mem::size_of::<u32>() as u64 * 8,
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shader_location: 7,
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},
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],
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};
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12
src/lib.rs
12
src/lib.rs
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@ -21,11 +21,11 @@ use text_render::ContentType;
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// Re-export all top-level types from `cosmic-text` for convenience.
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#[doc(no_inline)]
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pub use cosmic_text::{
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self, Action, Affinity, Attrs, AttrsList, AttrsOwned, Buffer, BufferLine, CacheKey, Color,
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Command, Cursor, Edit, Editor, Family, FamilyOwned, Font, FontSystem, LayoutCursor,
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self, fontdb, Action, Affinity, Attrs, AttrsList, AttrsOwned, Buffer, BufferLine, CacheKey,
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Color, Command, Cursor, Edit, Editor, Family, FamilyOwned, Font, FontSystem, LayoutCursor,
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LayoutGlyph, LayoutLine, LayoutRun, LayoutRunIter, Metrics, ShapeGlyph, ShapeLine, ShapeSpan,
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ShapeWord, Shaping, Stretch, Style, SubpixelBin, SwashCache, SwashContent, SwashImage, Weight,
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Wrap, fontdb,
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Wrap,
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};
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use etagere::AllocId;
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@ -57,6 +57,8 @@ pub(crate) struct GlyphToRender {
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color: u32,
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content_type_with_srgb: [u16; 2],
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depth: f32,
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stroke_color: u32,
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stroke_size: f32,
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}
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/// The screen resolution to use when rendering text.
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@ -117,4 +119,8 @@ pub struct TextArea<'a> {
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pub bounds: TextBounds,
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// The default color of the text area.
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pub default_color: Color,
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/// The stroke (outline) size
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pub stroke_size: f32,
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/// The stroke (outline) color
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pub stroke_color: Color,
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}
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@ -6,6 +6,8 @@ struct VertexInput {
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@location(3) color: u32,
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@location(4) content_type_with_srgb: u32,
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@location(5) depth: f32,
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@location(6) stroke_color: u32,
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@location(7) stroke_size: f32,
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}
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struct VertexOutput {
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@ -13,6 +15,8 @@ struct VertexOutput {
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) @interpolate(flat) content_type: u32,
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@location(3) stroke_color: vec4<f32>,
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@location(4) stroke_size: f32,
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};
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struct Params {
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@ -42,11 +46,13 @@ fn srgb_to_linear(c: f32) -> f32 {
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@vertex
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fn vs_main(in_vert: VertexInput) -> VertexOutput {
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var stroke = in_vert.stroke_size;
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var width = in_vert.dim & 0xffffu;
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var height = (in_vert.dim & 0xffff0000u) >> 16u;
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var pos = in_vert.pos;
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let width = in_vert.dim & 0xffffu;
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let height = (in_vert.dim & 0xffff0000u) >> 16u;
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let color = in_vert.color;
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var uv = vec2<u32>(in_vert.uv & 0xffffu, (in_vert.uv & 0xffff0000u) >> 16u);
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let color = in_vert.color;
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let stroke_color = in_vert.stroke_color;
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let v = in_vert.vertex_idx;
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let corner_position = vec2<u32>(
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@ -80,6 +86,12 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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f32(color & 0x000000ffu) / 255.0,
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f32((color & 0xff000000u) >> 24u) / 255.0,
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);
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vert_output.stroke_color = vec4<f32>(
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f32((stroke_color & 0x00ff0000u) >> 16u) / 255.0,
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f32((stroke_color & 0x0000ff00u) >> 8u) / 255.0,
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f32(stroke_color & 0x000000ffu) / 255.0,
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f32((stroke_color & 0xff000000u) >> 24u) / 255.0,
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);
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}
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case 1u: {
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vert_output.color = vec4<f32>(
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@ -88,6 +100,12 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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srgb_to_linear(f32(color & 0x000000ffu) / 255.0),
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f32((color & 0xff000000u) >> 24u) / 255.0,
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);
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vert_output.stroke_color = vec4<f32>(
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srgb_to_linear(f32((stroke_color & 0x00ff0000u) >> 16u) / 255.0),
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srgb_to_linear(f32((stroke_color & 0x0000ff00u) >> 8u) / 255.0),
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srgb_to_linear(f32(stroke_color & 0x000000ffu) / 255.0),
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f32((stroke_color & 0xff000000u) >> 24u) / 255.0,
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);
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}
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default: {}
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}
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@ -108,20 +126,54 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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vert_output.content_type = content_type;
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vert_output.uv = vec2<f32>(uv) / vec2<f32>(dim);
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vert_output.stroke_size = in_vert.stroke_size;
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return vert_output;
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}
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@fragment
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fn fs_main(in_frag: VertexOutput) -> @location(0) vec4<f32> {
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let dims = vec2<f32>(textureDimensions(mask_atlas_texture));
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var bit: u32 = 1;
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let current = textureSample(mask_atlas_texture, atlas_sampler, dims);
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var closest_dist = distance(vec2<f32>(in_frag.position.xy), vec2<f32>(current.xy));
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var result = current;
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for (var step: u32 = 0; step <= 32; step++) {
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bit = 1u << step;
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for (var dy = -1; dy <= 1; dy++) {
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for (var dx = -1; dx <= 1; dx++) {
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if (dx == 0 && dy == 0) {
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continue;
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}
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let neighbour_coord = in_frag.position.xy + vec2<f32>(f32(dx * bit), f32(dy * bit));
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let neighbour = textureSample(mask_atlas_texture, atlas_sampler, neighbour_coord / dims);
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let dist = distance(vec2<f32>(in_frag.position.xy), vec2<f32>(neighbour.xy));
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if (dist < closest_dist) {
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closest_dist = dist;
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result = vec4<f32>(in_frag.stroke_color.rgb, in_frag.stroke_color.a * textureSampleLevel(mask_atlas_texture, atlas_sampler, neighbour.xy, 0.0).x);
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}
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}
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}
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}
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switch in_frag.content_type {
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case 0u: {
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return textureSampleLevel(color_atlas_texture, atlas_sampler, in_frag.uv, 0.0);
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}
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case 1u: {
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if in_frag.stroke_size > 0.0 {
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return result;
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} else {
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return vec4<f32>(in_frag.color.rgb, in_frag.color.a * textureSampleLevel(mask_atlas_texture, atlas_sampler, in_frag.uv, 0.0).x);
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}
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}
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default: {
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// return result;
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return vec4<f32>(0.0);
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}
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}
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@ -1,7 +1,7 @@
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use crate::{
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Cache, CacheKey, FontSystem, GlyphDetails, GpuCacheStatus, SwashCache, text_render::ContentType,
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text_render::ContentType, Cache, CacheKey, FontSystem, GlyphDetails, GpuCacheStatus, SwashCache,
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};
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use etagere::{Allocation, BucketedAtlasAllocator, size2};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use lru::LruCache;
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use rustc_hash::FxHasher;
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use std::{collections::HashSet, hash::BuildHasherDefault};
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@ -2,12 +2,13 @@ use crate::{
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ColorMode, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus, PrepareError, RenderError,
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SwashCache, SwashContent, TextArea, TextAtlas, Viewport,
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};
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use cosmic_text::LayoutRun;
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use std::{num::NonZeroU64, slice};
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use wgpu::util::StagingBelt;
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use wgpu::{
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Buffer, BufferDescriptor, BufferUsages, COPY_BUFFER_ALIGNMENT, CommandEncoder,
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DepthStencilState, Device, Extent3d, MultisampleState, Origin3d, Queue, RenderPass,
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RenderPipeline, TexelCopyBufferLayout, TexelCopyTextureInfo, TextureAspect,
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Buffer, BufferDescriptor, BufferUsages, CommandEncoder, DepthStencilState, Device, Extent3d,
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MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline, TexelCopyBufferLayout,
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TexelCopyTextureInfo, TextureAspect, COPY_BUFFER_ALIGNMENT,
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};
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/// A text renderer that uses cached glyphs to render text into an existing render pass.
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@ -87,23 +88,164 @@ impl TextRenderer {
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.take_while(is_run_visible);
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for run in layout_runs {
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if text_area.stroke_size > 0.0 {
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for i in 0..2 {
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self.prepare_glyphs(
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&run,
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&text_area,
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atlas,
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cache,
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font_system,
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device,
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queue,
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bounds_max_x,
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bounds_max_y,
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bounds_min_y,
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bounds_min_x,
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i == 0,
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&mut metadata_to_depth,
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)?;
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}
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} else {
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self.prepare_glyphs(
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&run,
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&text_area,
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atlas,
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cache,
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font_system,
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device,
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queue,
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bounds_max_x,
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bounds_max_y,
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bounds_min_y,
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bounds_min_x,
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false,
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&mut metadata_to_depth,
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)?;
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}
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}
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}
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self.glyphs_to_render = self.glyph_vertices.len() as u32;
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let will_render = !self.glyph_vertices.is_empty();
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if !will_render {
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return Ok(());
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}
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let vertices = self.glyph_vertices.as_slice();
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let vertices_raw = unsafe {
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slice::from_raw_parts(
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vertices as *const _ as *const u8,
|
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std::mem::size_of_val(vertices),
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)
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};
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if self.vertex_buffer_size >= vertices_raw.len() as u64 {
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self.staging_belt
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.write_buffer(
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encoder,
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&self.vertex_buffer,
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0,
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NonZeroU64::new(vertices_raw.len() as u64).expect("Non-empty vertices"),
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device,
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)
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.copy_from_slice(vertices_raw);
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} else {
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self.vertex_buffer.destroy();
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|
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let (buffer, buffer_size) = create_oversized_buffer(
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device,
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Some("glyphon vertices"),
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vertices_raw,
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BufferUsages::VERTEX | BufferUsages::COPY_DST,
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);
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|
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self.vertex_buffer = buffer;
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self.vertex_buffer_size = buffer_size;
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|
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self.staging_belt.finish();
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self.staging_belt = StagingBelt::new(buffer_size);
|
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}
|
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|
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self.staging_belt.finish();
|
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|
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Ok(())
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}
|
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|
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pub fn prepare<'a>(
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&mut self,
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device: &Device,
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queue: &Queue,
|
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encoder: &mut CommandEncoder,
|
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font_system: &mut FontSystem,
|
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atlas: &mut TextAtlas,
|
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viewport: &Viewport,
|
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text_areas: impl IntoIterator<Item = TextArea<'a>>,
|
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cache: &mut SwashCache,
|
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) -> Result<(), PrepareError> {
|
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self.prepare_with_depth(
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device,
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queue,
|
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encoder,
|
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font_system,
|
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atlas,
|
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viewport,
|
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text_areas,
|
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cache,
|
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zero_depth,
|
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)
|
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}
|
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|
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/// Renders all layouts that were previously provided to `prepare`.
|
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pub fn render(
|
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&self,
|
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atlas: &TextAtlas,
|
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viewport: &Viewport,
|
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pass: &mut RenderPass<'_>,
|
||||
) -> Result<(), RenderError> {
|
||||
if self.glyphs_to_render == 0 {
|
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return Ok(());
|
||||
}
|
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|
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pass.set_pipeline(&self.pipeline);
|
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pass.set_bind_group(0, &atlas.bind_group, &[]);
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pass.set_bind_group(1, &viewport.bind_group, &[]);
|
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pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
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pass.draw(0..4, 0..self.glyphs_to_render);
|
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|
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Ok(())
|
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}
|
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|
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fn prepare_glyphs(
|
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&mut self,
|
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run: &LayoutRun,
|
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text_area: &TextArea,
|
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atlas: &mut TextAtlas,
|
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cache: &mut SwashCache,
|
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font_system: &mut FontSystem,
|
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device: &Device,
|
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queue: &Queue,
|
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bounds_max_x: i32,
|
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bounds_max_y: i32,
|
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bounds_min_y: i32,
|
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bounds_min_x: i32,
|
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stroke: bool,
|
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mut metadata_to_depth: impl FnMut(usize) -> f32,
|
||||
) -> Result<(), PrepareError> {
|
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for glyph in run.glyphs.iter() {
|
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let physical_glyph =
|
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glyph.physical((text_area.left, text_area.top), text_area.scale);
|
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let physical_glyph = glyph.physical((text_area.left, text_area.top), text_area.scale);
|
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|
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let cache_key = physical_glyph.cache_key;
|
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|
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let details = if let Some(details) =
|
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atlas.mask_atlas.glyph_cache.get(&cache_key)
|
||||
{
|
||||
let details = if let Some(details) = atlas.mask_atlas.glyph_cache.get(&cache_key) {
|
||||
atlas.mask_atlas.glyphs_in_use.insert(cache_key);
|
||||
details
|
||||
} else if let Some(details) = atlas.color_atlas.glyph_cache.get(&cache_key) {
|
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atlas.color_atlas.glyphs_in_use.insert(cache_key);
|
||||
details
|
||||
} else {
|
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let Some(image) =
|
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cache.get_image_uncached(font_system, physical_glyph.cache_key)
|
||||
let Some(image) = cache.get_image_uncached(font_system, physical_glyph.cache_key)
|
||||
else {
|
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continue;
|
||||
};
|
||||
|
@ -130,13 +272,7 @@ impl TextRenderer {
|
|||
match inner.try_allocate(width, height) {
|
||||
Some(a) => break a,
|
||||
None => {
|
||||
if !atlas.grow(
|
||||
device,
|
||||
queue,
|
||||
font_system,
|
||||
cache,
|
||||
content_type,
|
||||
) {
|
||||
if !atlas.grow(device, queue, font_system, cache, content_type) {
|
||||
return Err(PrepareError::AtlasFull);
|
||||
}
|
||||
|
||||
|
@ -248,9 +384,13 @@ impl TextRenderer {
|
|||
height = bounds_max_y - y;
|
||||
}
|
||||
|
||||
let color = match glyph.color_opt {
|
||||
let color = if stroke {
|
||||
text_area.stroke_color
|
||||
} else {
|
||||
match glyph.color_opt {
|
||||
Some(some) => some,
|
||||
None => text_area.default_color,
|
||||
}
|
||||
};
|
||||
|
||||
let depth = metadata_to_depth(glyph.metadata);
|
||||
|
@ -268,99 +408,10 @@ impl TextRenderer {
|
|||
} as u16,
|
||||
],
|
||||
depth,
|
||||
stroke_color: text_area.stroke_color.0,
|
||||
stroke_size: if stroke { text_area.stroke_size } else { 0.0 },
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.glyphs_to_render = self.glyph_vertices.len() as u32;
|
||||
|
||||
let will_render = !self.glyph_vertices.is_empty();
|
||||
if !will_render {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let vertices = self.glyph_vertices.as_slice();
|
||||
let vertices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
vertices as *const _ as *const u8,
|
||||
std::mem::size_of_val(vertices),
|
||||
)
|
||||
};
|
||||
|
||||
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
encoder,
|
||||
&self.vertex_buffer,
|
||||
0,
|
||||
NonZeroU64::new(vertices_raw.len() as u64).expect("Non-empty vertices"),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(vertices_raw);
|
||||
} else {
|
||||
self.vertex_buffer.destroy();
|
||||
|
||||
let (buffer, buffer_size) = create_oversized_buffer(
|
||||
device,
|
||||
Some("glyphon vertices"),
|
||||
vertices_raw,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
self.vertex_buffer = buffer;
|
||||
self.vertex_buffer_size = buffer_size;
|
||||
|
||||
self.staging_belt.finish();
|
||||
self.staging_belt = StagingBelt::new(buffer_size);
|
||||
}
|
||||
|
||||
self.staging_belt.finish();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn prepare<'a>(
|
||||
&mut self,
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
encoder: &mut CommandEncoder,
|
||||
font_system: &mut FontSystem,
|
||||
atlas: &mut TextAtlas,
|
||||
viewport: &Viewport,
|
||||
text_areas: impl IntoIterator<Item = TextArea<'a>>,
|
||||
cache: &mut SwashCache,
|
||||
) -> Result<(), PrepareError> {
|
||||
self.prepare_with_depth(
|
||||
device,
|
||||
queue,
|
||||
encoder,
|
||||
font_system,
|
||||
atlas,
|
||||
viewport,
|
||||
text_areas,
|
||||
cache,
|
||||
zero_depth,
|
||||
)
|
||||
}
|
||||
|
||||
/// Renders all layouts that were previously provided to `prepare`.
|
||||
pub fn render(
|
||||
&self,
|
||||
atlas: &TextAtlas,
|
||||
viewport: &Viewport,
|
||||
pass: &mut RenderPass<'_>,
|
||||
) -> Result<(), RenderError> {
|
||||
if self.glyphs_to_render == 0 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &atlas.bind_group, &[]);
|
||||
pass.set_bind_group(1, &viewport.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
pass.draw(0..4, 0..self.glyphs_to_render);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue