cryoglyph/src/text_atlas.rs
Chris Cochrun 7e2b1612b9
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outline schtuff
2025-07-10 17:07:22 -05:00

380 lines
12 KiB
Rust

use crate::{
text_render::ContentType, Cache, CacheKey, FontSystem, GlyphDetails, GpuCacheStatus, SwashCache,
};
use etagere::{size2, Allocation, BucketedAtlasAllocator};
use lru::LruCache;
use rustc_hash::FxHasher;
use std::{collections::HashSet, hash::BuildHasherDefault};
use wgpu::{
BindGroup, DepthStencilState, Device, Extent3d, MultisampleState, Origin3d, Queue,
RenderPipeline, TexelCopyBufferLayout, TexelCopyTextureInfo, Texture, TextureAspect,
TextureDescriptor, TextureDimension, TextureFormat, TextureUsages, TextureView,
TextureViewDescriptor,
};
type Hasher = BuildHasherDefault<FxHasher>;
#[allow(dead_code)]
pub(crate) struct InnerAtlas {
pub kind: Kind,
pub texture: Texture,
pub texture_view: TextureView,
pub packer: BucketedAtlasAllocator,
pub size: u32,
pub glyph_cache: LruCache<CacheKey, GlyphDetails, Hasher>,
pub glyphs_in_use: HashSet<CacheKey, Hasher>,
pub max_texture_dimension_2d: u32,
}
impl InnerAtlas {
const INITIAL_SIZE: u32 = 256;
fn new(device: &Device, _queue: &Queue, kind: Kind) -> Self {
let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
let size = Self::INITIAL_SIZE.min(max_texture_dimension_2d);
let packer = BucketedAtlasAllocator::new(size2(size as i32, size as i32));
// Create a texture to use for our atlas
let texture = device.create_texture(&TextureDescriptor {
label: Some("glyphon atlas"),
size: Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: kind.texture_format(),
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
});
let texture_view = texture.create_view(&TextureViewDescriptor::default());
let glyph_cache = LruCache::unbounded_with_hasher(Hasher::default());
let glyphs_in_use = HashSet::with_hasher(Hasher::default());
Self {
kind,
texture,
texture_view,
packer,
size,
glyph_cache,
glyphs_in_use,
max_texture_dimension_2d,
}
}
pub(crate) fn try_allocate(&mut self, width: usize, height: usize) -> Option<Allocation> {
let size = size2(width as i32, height as i32);
loop {
let allocation = self.packer.allocate(size);
if allocation.is_some() {
return allocation;
}
// Try to free least recently used allocation
let (mut key, mut value) = self.glyph_cache.peek_lru()?;
// Find a glyph with an actual size
while value.atlas_id.is_none() {
// All sized glyphs are in use, cache is full
if self.glyphs_in_use.contains(key) {
return None;
}
let _ = self.glyph_cache.pop_lru();
(key, value) = self.glyph_cache.peek_lru()?;
}
// All sized glyphs are in use, cache is full
if self.glyphs_in_use.contains(key) {
return None;
}
let (_, value) = self.glyph_cache.pop_lru().unwrap();
self.packer.deallocate(value.atlas_id.unwrap());
}
}
pub fn num_channels(&self) -> usize {
self.kind.num_channels()
}
pub(crate) fn grow(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
font_system: &mut FontSystem,
cache: &mut SwashCache,
) -> bool {
if self.size >= self.max_texture_dimension_2d {
return false;
}
// Grow each dimension by a factor of 2. The growth factor was chosen to match the growth
// factor of `Vec`.`
const GROWTH_FACTOR: u32 = 2;
let new_size = (self.size * GROWTH_FACTOR).min(self.max_texture_dimension_2d);
self.packer.grow(size2(new_size as i32, new_size as i32));
// Create a texture to use for our atlas
self.texture = device.create_texture(&TextureDescriptor {
label: Some("glyphon atlas"),
size: Extent3d {
width: new_size,
height: new_size,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: self.kind.texture_format(),
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
});
// Re-upload glyphs
for (&cache_key, glyph) in &self.glyph_cache {
let (x, y) = match glyph.gpu_cache {
GpuCacheStatus::InAtlas { x, y, .. } => (x, y),
GpuCacheStatus::SkipRasterization => continue,
};
let image = cache.get_image_uncached(font_system, cache_key).unwrap();
let width = image.placement.width as usize;
let height = image.placement.height as usize;
queue.write_texture(
TexelCopyTextureInfo {
texture: &self.texture,
mip_level: 0,
origin: Origin3d {
x: x as u32,
y: y as u32,
z: 0,
},
aspect: TextureAspect::All,
},
&image.data,
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width as u32 * self.kind.num_channels() as u32),
rows_per_image: None,
},
Extent3d {
width: width as u32,
height: height as u32,
depth_or_array_layers: 1,
},
);
}
self.texture_view = self.texture.create_view(&TextureViewDescriptor::default());
self.size = new_size;
true
}
fn trim(&mut self) {
self.glyphs_in_use.clear();
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum Kind {
Mask,
Color { srgb: bool },
}
impl Kind {
fn num_channels(self) -> usize {
match self {
Kind::Mask => 1,
Kind::Color { .. } => 4,
}
}
fn texture_format(self) -> wgpu::TextureFormat {
match self {
Kind::Mask => TextureFormat::R8Unorm,
Kind::Color { srgb } => {
if srgb {
TextureFormat::Rgba8UnormSrgb
} else {
TextureFormat::Rgba8Unorm
}
}
}
}
}
/// The color mode of an [`Atlas`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColorMode {
/// Accurate color management.
///
/// This mode will use a proper sRGB texture for colored glyphs. This will
/// produce physically accurate color blending when rendering.
Accurate,
/// Web color management.
///
/// This mode reproduces the color management strategy used in the Web and
/// implemented by browsers.
///
/// This entails storing glyphs colored using the sRGB color space in a
/// linear RGB texture. Blending will not be physically accurate, but will
/// produce the same results as most UI toolkits.
///
/// This mode should be used to render to a linear RGB texture containing
/// sRGB colors.
Web,
}
/// An atlas containing a cache of rasterized glyphs that can be rendered.
pub struct TextAtlas {
cache: Cache,
pub(crate) bind_group: BindGroup,
pub(crate) stroke_bind_group: BindGroup,
pub(crate) color_atlas: InnerAtlas,
pub(crate) mask_atlas: InnerAtlas,
pub(crate) format: TextureFormat,
pub(crate) color_mode: ColorMode,
}
impl TextAtlas {
/// Creates a new [`TextAtlas`].
pub fn new(device: &Device, queue: &Queue, cache: &Cache, format: TextureFormat) -> Self {
Self::with_color_mode(device, queue, cache, format, ColorMode::Accurate)
}
/// Creates a new [`TextAtlas`] with the given [`ColorMode`].
pub fn with_color_mode(
device: &Device,
queue: &Queue,
cache: &Cache,
format: TextureFormat,
color_mode: ColorMode,
) -> Self {
let color_atlas = InnerAtlas::new(
device,
queue,
Kind::Color {
srgb: match color_mode {
ColorMode::Accurate => true,
ColorMode::Web => false,
},
},
);
let mask_atlas = InnerAtlas::new(device, queue, Kind::Mask);
let bind_group = cache.create_atlas_bind_group(
device,
&color_atlas.texture_view,
&mask_atlas.texture_view,
);
// stroke color buffer
let stroke_color_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Stroke Color Buffer"),
size: 16,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
// stroke width buffer
let stroke_width_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Stroke Width Buffer"),
size: 4,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let stroke_bind_group = cache.create_stroke_bind_group(
device,
&mask_atlas.texture_view,
&stroke_color_buffer,
&stroke_width_buffer,
);
Self {
cache: cache.clone(),
bind_group,
stroke_bind_group,
color_atlas,
mask_atlas,
format,
color_mode,
}
}
pub fn trim(&mut self) {
self.mask_atlas.trim();
self.color_atlas.trim();
}
pub(crate) fn grow(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
font_system: &mut FontSystem,
cache: &mut SwashCache,
content_type: ContentType,
) -> bool {
let did_grow = match content_type {
ContentType::Mask => self.mask_atlas.grow(device, queue, font_system, cache),
ContentType::Color => self.color_atlas.grow(device, queue, font_system, cache),
};
if did_grow {
self.rebind(device);
}
did_grow
}
pub(crate) fn inner_for_content_mut(&mut self, content_type: ContentType) -> &mut InnerAtlas {
match content_type {
ContentType::Color => &mut self.color_atlas,
ContentType::Mask => &mut self.mask_atlas,
}
}
pub(crate) fn get_or_create_pipeline(
&self,
device: &Device,
multisample: MultisampleState,
depth_stencil: Option<DepthStencilState>,
) -> RenderPipeline {
self.cache
.get_or_create_pipeline(device, self.format, multisample, depth_stencil)
}
pub(crate) fn get_or_create_stroke_pipeline(
&self,
device: &Device,
multisample: MultisampleState,
depth_stencil: Option<DepthStencilState>,
) -> RenderPipeline {
self.cache
.get_or_create_stroke_pipeline(device, self.format, multisample, depth_stencil)
}
fn rebind(&mut self, device: &wgpu::Device) {
self.bind_group = self.cache.create_atlas_bind_group(
device,
&self.color_atlas.texture_view,
&self.mask_atlas.texture_view,
);
}
}