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380 lines
12 KiB
Rust
380 lines
12 KiB
Rust
use crate::{
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text_render::ContentType, Cache, CacheKey, FontSystem, GlyphDetails, GpuCacheStatus, SwashCache,
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};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use lru::LruCache;
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use rustc_hash::FxHasher;
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use std::{collections::HashSet, hash::BuildHasherDefault};
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use wgpu::{
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BindGroup, DepthStencilState, Device, Extent3d, MultisampleState, Origin3d, Queue,
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RenderPipeline, TexelCopyBufferLayout, TexelCopyTextureInfo, Texture, TextureAspect,
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TextureDescriptor, TextureDimension, TextureFormat, TextureUsages, TextureView,
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TextureViewDescriptor,
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};
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type Hasher = BuildHasherDefault<FxHasher>;
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#[allow(dead_code)]
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pub(crate) struct InnerAtlas {
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pub kind: Kind,
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pub texture: Texture,
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pub texture_view: TextureView,
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pub packer: BucketedAtlasAllocator,
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pub size: u32,
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pub glyph_cache: LruCache<CacheKey, GlyphDetails, Hasher>,
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pub glyphs_in_use: HashSet<CacheKey, Hasher>,
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pub max_texture_dimension_2d: u32,
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}
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impl InnerAtlas {
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const INITIAL_SIZE: u32 = 256;
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fn new(device: &Device, _queue: &Queue, kind: Kind) -> Self {
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let size = Self::INITIAL_SIZE.min(max_texture_dimension_2d);
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let packer = BucketedAtlasAllocator::new(size2(size as i32, size as i32));
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// Create a texture to use for our atlas
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: kind.texture_format(),
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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});
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let glyph_cache = LruCache::unbounded_with_hasher(Hasher::default());
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let glyphs_in_use = HashSet::with_hasher(Hasher::default());
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Self {
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kind,
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texture,
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texture_view,
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packer,
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size,
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glyph_cache,
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glyphs_in_use,
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max_texture_dimension_2d,
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}
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}
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pub(crate) fn try_allocate(&mut self, width: usize, height: usize) -> Option<Allocation> {
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let size = size2(width as i32, height as i32);
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loop {
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let allocation = self.packer.allocate(size);
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if allocation.is_some() {
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return allocation;
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}
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// Try to free least recently used allocation
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let (mut key, mut value) = self.glyph_cache.peek_lru()?;
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// Find a glyph with an actual size
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while value.atlas_id.is_none() {
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// All sized glyphs are in use, cache is full
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if self.glyphs_in_use.contains(key) {
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return None;
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}
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let _ = self.glyph_cache.pop_lru();
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(key, value) = self.glyph_cache.peek_lru()?;
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}
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// All sized glyphs are in use, cache is full
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if self.glyphs_in_use.contains(key) {
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return None;
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}
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let (_, value) = self.glyph_cache.pop_lru().unwrap();
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self.packer.deallocate(value.atlas_id.unwrap());
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}
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}
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pub fn num_channels(&self) -> usize {
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self.kind.num_channels()
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}
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pub(crate) fn grow(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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font_system: &mut FontSystem,
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cache: &mut SwashCache,
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) -> bool {
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if self.size >= self.max_texture_dimension_2d {
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return false;
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}
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// Grow each dimension by a factor of 2. The growth factor was chosen to match the growth
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// factor of `Vec`.`
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const GROWTH_FACTOR: u32 = 2;
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let new_size = (self.size * GROWTH_FACTOR).min(self.max_texture_dimension_2d);
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self.packer.grow(size2(new_size as i32, new_size as i32));
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// Create a texture to use for our atlas
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self.texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width: new_size,
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height: new_size,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: self.kind.texture_format(),
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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});
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// Re-upload glyphs
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for (&cache_key, glyph) in &self.glyph_cache {
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let (x, y) = match glyph.gpu_cache {
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GpuCacheStatus::InAtlas { x, y, .. } => (x, y),
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GpuCacheStatus::SkipRasterization => continue,
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};
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let image = cache.get_image_uncached(font_system, cache_key).unwrap();
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let width = image.placement.width as usize;
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let height = image.placement.height as usize;
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queue.write_texture(
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TexelCopyTextureInfo {
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texture: &self.texture,
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mip_level: 0,
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origin: Origin3d {
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x: x as u32,
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y: y as u32,
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z: 0,
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},
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aspect: TextureAspect::All,
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},
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&image.data,
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TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(width as u32 * self.kind.num_channels() as u32),
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rows_per_image: None,
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},
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Extent3d {
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width: width as u32,
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height: height as u32,
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depth_or_array_layers: 1,
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},
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);
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}
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self.texture_view = self.texture.create_view(&TextureViewDescriptor::default());
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self.size = new_size;
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true
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}
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fn trim(&mut self) {
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self.glyphs_in_use.clear();
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) enum Kind {
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Mask,
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Color { srgb: bool },
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}
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impl Kind {
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fn num_channels(self) -> usize {
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match self {
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Kind::Mask => 1,
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Kind::Color { .. } => 4,
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}
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}
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fn texture_format(self) -> wgpu::TextureFormat {
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match self {
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Kind::Mask => TextureFormat::R8Unorm,
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Kind::Color { srgb } => {
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if srgb {
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TextureFormat::Rgba8UnormSrgb
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} else {
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TextureFormat::Rgba8Unorm
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}
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}
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}
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}
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}
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/// The color mode of an [`Atlas`].
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ColorMode {
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/// Accurate color management.
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///
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/// This mode will use a proper sRGB texture for colored glyphs. This will
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/// produce physically accurate color blending when rendering.
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Accurate,
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/// Web color management.
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///
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/// This mode reproduces the color management strategy used in the Web and
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/// implemented by browsers.
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///
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/// This entails storing glyphs colored using the sRGB color space in a
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/// linear RGB texture. Blending will not be physically accurate, but will
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/// produce the same results as most UI toolkits.
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///
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/// This mode should be used to render to a linear RGB texture containing
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/// sRGB colors.
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Web,
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}
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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cache: Cache,
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pub(crate) bind_group: BindGroup,
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pub(crate) stroke_bind_group: BindGroup,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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pub(crate) format: TextureFormat,
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pub(crate) color_mode: ColorMode,
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}
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impl TextAtlas {
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/// Creates a new [`TextAtlas`].
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pub fn new(device: &Device, queue: &Queue, cache: &Cache, format: TextureFormat) -> Self {
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Self::with_color_mode(device, queue, cache, format, ColorMode::Accurate)
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}
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/// Creates a new [`TextAtlas`] with the given [`ColorMode`].
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pub fn with_color_mode(
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device: &Device,
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queue: &Queue,
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cache: &Cache,
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format: TextureFormat,
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color_mode: ColorMode,
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) -> Self {
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let color_atlas = InnerAtlas::new(
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device,
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queue,
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Kind::Color {
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srgb: match color_mode {
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ColorMode::Accurate => true,
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ColorMode::Web => false,
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},
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},
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);
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let mask_atlas = InnerAtlas::new(device, queue, Kind::Mask);
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let bind_group = cache.create_atlas_bind_group(
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device,
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&color_atlas.texture_view,
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&mask_atlas.texture_view,
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);
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// stroke color buffer
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let stroke_color_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Stroke Color Buffer"),
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size: 16,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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// stroke width buffer
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let stroke_width_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Stroke Width Buffer"),
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size: 4,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let stroke_bind_group = cache.create_stroke_bind_group(
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device,
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&mask_atlas.texture_view,
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&stroke_color_buffer,
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&stroke_width_buffer,
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);
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Self {
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cache: cache.clone(),
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bind_group,
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stroke_bind_group,
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color_atlas,
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mask_atlas,
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format,
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color_mode,
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}
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}
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pub fn trim(&mut self) {
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self.mask_atlas.trim();
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self.color_atlas.trim();
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}
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pub(crate) fn grow(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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font_system: &mut FontSystem,
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cache: &mut SwashCache,
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content_type: ContentType,
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) -> bool {
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let did_grow = match content_type {
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ContentType::Mask => self.mask_atlas.grow(device, queue, font_system, cache),
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ContentType::Color => self.color_atlas.grow(device, queue, font_system, cache),
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};
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if did_grow {
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self.rebind(device);
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}
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did_grow
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}
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pub(crate) fn inner_for_content_mut(&mut self, content_type: ContentType) -> &mut InnerAtlas {
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match content_type {
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ContentType::Color => &mut self.color_atlas,
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ContentType::Mask => &mut self.mask_atlas,
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}
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}
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pub(crate) fn get_or_create_pipeline(
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&self,
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device: &Device,
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multisample: MultisampleState,
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depth_stencil: Option<DepthStencilState>,
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) -> RenderPipeline {
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self.cache
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.get_or_create_pipeline(device, self.format, multisample, depth_stencil)
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}
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pub(crate) fn get_or_create_stroke_pipeline(
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&self,
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device: &Device,
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multisample: MultisampleState,
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depth_stencil: Option<DepthStencilState>,
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) -> RenderPipeline {
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self.cache
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.get_or_create_stroke_pipeline(device, self.format, multisample, depth_stencil)
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}
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fn rebind(&mut self, device: &wgpu::Device) {
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self.bind_group = self.cache.create_atlas_bind_group(
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device,
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&self.color_atlas.texture_view,
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&self.mask_atlas.texture_view,
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);
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}
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}
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