![]() The latest `cosmic-text` release performs bucketing calculations after layouting. This allows us to provide proper subpixel offsets, as well as scale any buffer thanks to its linear layout properties. See https://github.com/pop-os/cosmic-text/pull/143. |
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.. | ||
error.rs | ||
lib.rs | ||
shader.wgsl | ||
text_atlas.rs | ||
text_render.rs |