making kaladin use hyprland
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5 changed files with 14 additions and 11 deletions
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@ -61,21 +61,25 @@
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decoration {
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rounding=18
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active_opacity=0.95
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inactive_opacity=0.85
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multisample_edges=true
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active_opacity=0.97
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inactive_opacity=0.75
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fullscreen_opacity=1.0
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blur=true
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blur_new_optimizations=true
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blur_size=9# minimum 1
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blur_passes=5 # minimum 1, more passes = more resource intensive.
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blur_size=10 # minimum 1
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blur_passes=3 # minimum 1, more passes = more resource intensive.
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blur_ignore_opacity=false
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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drop_shadow=true
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shadow_range=20
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shadow_offset=4 4
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shadow_range=15
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shadow_offset=5 5
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shadow_scale=0.99
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shadow_render_power=1
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col.shadow = rgba(000000ee)
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col.shadow = rgba(000000cc)
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dim_inactive=true
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dim_strength=0.2
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}
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