making kaladin use hyprland

This commit is contained in:
Chris Cochrun 2023-02-21 15:08:29 -06:00
parent aa801d3476
commit 984e06d60d
5 changed files with 14 additions and 11 deletions

View file

@ -61,21 +61,25 @@
decoration {
rounding=18
active_opacity=0.95
inactive_opacity=0.85
multisample_edges=true
active_opacity=0.97
inactive_opacity=0.75
fullscreen_opacity=1.0
blur=true
blur_new_optimizations=true
blur_size=9# minimum 1
blur_passes=5 # minimum 1, more passes = more resource intensive.
blur_size=10 # minimum 1
blur_passes=3 # minimum 1, more passes = more resource intensive.
blur_ignore_opacity=false
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts.
drop_shadow=true
shadow_range=20
shadow_offset=4 4
shadow_range=15
shadow_offset=5 5
shadow_scale=0.99
shadow_render_power=1
col.shadow = rgba(000000ee)
col.shadow = rgba(000000cc)
dim_inactive=true
dim_strength=0.2
}