making kaladin use hyprland
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parent
aa801d3476
commit
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@ -73,7 +73,7 @@ with lib;
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enable = true;
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enable = true;
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settings = rec {
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settings = rec {
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initial_session = {
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initial_session = {
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command = "dbus-run-session startplasma-wayland";
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command = if builtins.readFile "/etc/hostname" == "syl\n" then "dbus-run-session startplasma-wayland" else "hyprland";
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user = "chris";
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user = "chris";
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};
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};
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default_session = {
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default_session = {
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@ -27,7 +27,7 @@
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];
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];
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};
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};
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nvidia = {
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nvidia = {
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package = config.boot.kernelPackages.nvidiaPackages.latest;
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package = config.boot.kernelPackages.nvidiaPackages.beta;
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modesetting.enable = true;
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modesetting.enable = true;
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powerManagement.enable = true;
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powerManagement.enable = true;
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};
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};
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@ -43,7 +43,6 @@
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fileSystems."/run/media/chris/backup" =
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fileSystems."/run/media/chris/backup" =
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{ device = "/dev/disk/by-uuid/4286b9ef-e8ed-49a0-9eec-91b8ee05b2cb";
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{ device = "/dev/disk/by-uuid/4286b9ef-e8ed-49a0-9eec-91b8ee05b2cb";
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fsType = "ext4";
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fsType = "ext4";
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options = [ "noatime" "space_cache" "clear_cache" "compress=zstd" ];
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};
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};
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fileSystems."/boot" =
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fileSystems."/boot" =
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@ -2,7 +2,7 @@
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{
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{
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imports = [
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imports = [
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# ./modules/hyprland.nix
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./modules/hyprland.nix
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];
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];
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# Home Manager needs a bit of information about you and the
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# Home Manager needs a bit of information about you and the
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# paths it should manage.
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# paths it should manage.
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@ -61,21 +61,25 @@
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decoration {
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decoration {
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rounding=18
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rounding=18
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active_opacity=0.95
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multisample_edges=true
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inactive_opacity=0.85
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active_opacity=0.97
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inactive_opacity=0.75
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fullscreen_opacity=1.0
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fullscreen_opacity=1.0
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blur=true
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blur=true
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blur_new_optimizations=true
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blur_new_optimizations=true
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blur_size=9# minimum 1
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blur_size=10 # minimum 1
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blur_passes=5 # minimum 1, more passes = more resource intensive.
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blur_passes=3 # minimum 1, more passes = more resource intensive.
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blur_ignore_opacity=false
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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# if you want heavy blur, you need to up the blur_passes.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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drop_shadow=true
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drop_shadow=true
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shadow_range=20
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shadow_range=15
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shadow_offset=4 4
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shadow_offset=5 5
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shadow_scale=0.99
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shadow_render_power=1
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shadow_render_power=1
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col.shadow = rgba(000000ee)
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col.shadow = rgba(000000cc)
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dim_inactive=true
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dim_inactive=true
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dim_strength=0.2
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dim_strength=0.2
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}
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}
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