making kaladin use hyprland

This commit is contained in:
Chris Cochrun 2023-02-21 15:08:29 -06:00
parent aa801d3476
commit 984e06d60d
5 changed files with 14 additions and 11 deletions

View file

@ -73,7 +73,7 @@ with lib;
enable = true; enable = true;
settings = rec { settings = rec {
initial_session = { initial_session = {
command = "dbus-run-session startplasma-wayland"; command = if builtins.readFile "/etc/hostname" == "syl\n" then "dbus-run-session startplasma-wayland" else "hyprland";
user = "chris"; user = "chris";
}; };
default_session = { default_session = {

View file

@ -27,7 +27,7 @@
]; ];
}; };
nvidia = { nvidia = {
package = config.boot.kernelPackages.nvidiaPackages.latest; package = config.boot.kernelPackages.nvidiaPackages.beta;
modesetting.enable = true; modesetting.enable = true;
powerManagement.enable = true; powerManagement.enable = true;
}; };

View file

@ -43,7 +43,6 @@
fileSystems."/run/media/chris/backup" = fileSystems."/run/media/chris/backup" =
{ device = "/dev/disk/by-uuid/4286b9ef-e8ed-49a0-9eec-91b8ee05b2cb"; { device = "/dev/disk/by-uuid/4286b9ef-e8ed-49a0-9eec-91b8ee05b2cb";
fsType = "ext4"; fsType = "ext4";
options = [ "noatime" "space_cache" "clear_cache" "compress=zstd" ];
}; };
fileSystems."/boot" = fileSystems."/boot" =

View file

@ -2,7 +2,7 @@
{ {
imports = [ imports = [
# ./modules/hyprland.nix ./modules/hyprland.nix
]; ];
# Home Manager needs a bit of information about you and the # Home Manager needs a bit of information about you and the
# paths it should manage. # paths it should manage.

View file

@ -61,21 +61,25 @@
decoration { decoration {
rounding=18 rounding=18
active_opacity=0.95 multisample_edges=true
inactive_opacity=0.85 active_opacity=0.97
inactive_opacity=0.75
fullscreen_opacity=1.0 fullscreen_opacity=1.0
blur=true blur=true
blur_new_optimizations=true blur_new_optimizations=true
blur_size=9# minimum 1 blur_size=10 # minimum 1
blur_passes=5 # minimum 1, more passes = more resource intensive. blur_passes=3 # minimum 1, more passes = more resource intensive.
blur_ignore_opacity=false
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts. # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes. # if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts. # the more passes, the more you can up the blur_size without noticing artifacts.
drop_shadow=true drop_shadow=true
shadow_range=20 shadow_range=15
shadow_offset=4 4 shadow_offset=5 5
shadow_scale=0.99
shadow_render_power=1 shadow_render_power=1
col.shadow = rgba(000000ee) col.shadow = rgba(000000cc)
dim_inactive=true dim_inactive=true
dim_strength=0.2 dim_strength=0.2
} }