fixing old hyprland pieces

This commit is contained in:
Chris Cochrun 2023-08-13 15:30:20 -05:00
parent b4b82b6b50
commit d3eec7b92b

View file

@ -7,9 +7,9 @@ in
home.file.".config/hypr/hyprpaper.conf" = {
source = if laptop then /home/chris/.dotfiles/.config/hypr/hyprpaper.conf else /home/chris/.dotfiles/.config/hypr/hyprpaper.conf;
};
home.file.".config/hypr/hyprsome" = {
source = if laptop then /home/chris/.dotfiles/.config/hypr/hyprsome else /home/chris/.dotfiles/.config/hypr/hyprsome;
};
# home.file.".config/hypr/hyprsome" = {
# source = if laptop then /home/chris/.dotfiles/.config/hypr/hyprsome else /home/chris/.dotfiles/.config/hypr/hyprsome;
# };
home.file.".config/hypr/hyprland.conf" = {
text = ''
@ -36,6 +36,7 @@ in
accel_profile=adaptive
follow_mouse=2
float_switch_override_focus=0
touchpad {
natural_scroll=1
@ -68,14 +69,14 @@ in
active_opacity=0.97
inactive_opacity=0.75
fullscreen_opacity=1.0
blur=true
blur_new_optimizations=true
blur_size=10 # minimum 1
blur_passes=3 # minimum 1, more passes = more resource intensive.
blur_ignore_opacity=false
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts.
blur {
enabled=true
size=10 # minimum 1
passes=3 # minimum 1, more passes = more resource intensive.
new_optimizations=true
ignore_opacity=false
}
drop_shadow=true
shadow_range=15