desktop asthetic changes
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6 changed files with 379 additions and 68 deletions
71
picom.conf
71
picom.conf
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@ -1,64 +1,42 @@
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#################################
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# Corners #
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#################################
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# requires: https://github.com/sdhand/compton
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# Corners
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corner-radius = 14.0;
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rounded-corners-exclude = [
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#"window_type = 'normal'",
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"class_g = 'awesome'",
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# "class_g = 'URxvt'",
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"class_g = 'XTerm'",
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"class_g = 'kitty'",
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# "class_g = 'emacs'",
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# "name_g = 'EXWM workspace'",
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# "class_g = 'Polybar'",
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# "class_g = 'mpv'",
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# "class_g = 'qutebrowser'",
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#"class_g = 'TelegramDesktop'",
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# "class_g = 'firefox'",
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"class_g = 'Thunderbird'",
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# "class_g = 'Alacritty'"
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];
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round-borders = 12;
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round-borders-exclude = [
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#"class_g = 'TelegramDesktop'",
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];
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#################################
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# Shadows #
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#################################
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#Shadows
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 13;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow-opacity = .65
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shadow-opacity = .75;
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = 2;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = 2;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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@ -97,11 +75,6 @@ shadow-exclude = [
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"class_g = 'awesome'",
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# "class_g = 'qutebrowser'",
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"class_g = 'slop'",
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# "class_g = 'qutebrowser'",
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# "class_g = 'mpv'",
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# "class_g = 'microsoft teams - insiders'",
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# "class_g = 'Polybar'",
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# "class_g = 'Rofi'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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shadow-exclude-reg = "x0+0+0"
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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# Fading #
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#################################
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# Fading
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.3;
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fade-in-step = 0.01;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.3;
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fade-out-step = 0.01;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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@ -307,7 +273,6 @@ backend = "glx";
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# Enable/disable VSync.
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# vsync = false
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vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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@ -325,41 +290,32 @@ mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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refresh-rate = 0;
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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use-ewmh-active-win = true
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use-ewmh-active-win = true;
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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#
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# unredir-if-possible = false
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unredir-if-possible = true;
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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detect-client-leader = true;
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = true
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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