Change the "dashboard" screen to popups
I realized that a DM Screen isn't really what I want. If I want information about a particular rule or the magic school, then I want it to pop up, and then go away.
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9719a29c3c
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5 changed files with 159 additions and 34 deletions
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@ -56,3 +56,7 @@
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- *Thrown*. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dag-ger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
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- *Two-Handed.* This weapon requires two hands when you attack with it.
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- *Versatile*. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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# Local Variables:
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# eval: (progn (toggle-truncate-lines 1) (narrow-to-region 112 (point-max))
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# End:
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@ -1,3 +1,5 @@
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#+TITLE: Weather Effects
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- Cold :: The temperature ranges between 0 and 32 degrees. This functions as Extreme Cold from Chapter 5 of the Dungeon Master’s Guide, except the saving throw is made with advantage
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- Extreme Cold :: This functions as Extreme Cold from Chapter 5 of the Dungeon Master’s Guide
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41
rpgdm-custom.el
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41
rpgdm-custom.el
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@ -0,0 +1,41 @@
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;;; rpgdm-custom.el --- Customizations for RPGDM -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2021 Howard X. Abrams
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;;
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;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
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;; Maintainer: Howard X. Abrams <howard.abrams@workday.com>
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;; Created: February 26, 2021
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;;
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;; This file is not part of GNU Emacs.
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;;
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;;
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;;; Code:
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(defgroup rpgdm nil
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"Customization for the Dungeon Master support package."
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:prefix "rpgdm-"
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:group 'applications
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:link '(url-link :tag "Github" "https://gitlab.com/howardabrams/emacs-rpgdm"))
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(defcustom rpgdm-screen-window-side :right
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"Split new windows on a particular side.
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For instance, `:below' or on the `:right'."
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:type '(choice (const :tag "above" 'above)
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(const :tag "below" 'below)
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(const :tag "left" 'left)
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(const :tag "right" 'right))
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:group 'rpgdm)
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(defcustom rpgdm-screen-window-size nil
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"The size of new windows. Leave nil for half the frame."
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:type '(integer)
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:group 'rpgdm)
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(defcustom rpgdm-screen-fullscreen nil
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"Should the displayed screen occupy the entire frame?"
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:type '(boolean)
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:group 'rpgdm)
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(provide 'rpgdm-custom)
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;;; rpgdm-custom.el ends here
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@ -28,13 +28,55 @@
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(expand-file-name "dnd-5e" rpgdm-base)
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"Directory path containing the tables to load and create functions.")
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(defvar rpgdm-screen-files nil
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"Associative list of files and their titles.")
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(defvar rpgdm-screen-window-side t)
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(defvar rpgdm-screen-window-size nil)
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(defvar rpgdm-screen-fullscreen nil)
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(defun rpgdm-screen-show (file-title)
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"Display in a side-window, FILE-TITLE.
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Interactively, display a list of files in `rpgdm-screen-directory'."
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(interactive (list (completing-read "Show screen: "
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(rpgdm-screen-screen-list))))
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(let ((filename (alist-get file-title (rpgdm-screen-screen-list) nil nil 'equal)))
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(unless rpgdm-screen-fullscreen
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(delete-other-windows))
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(save-excursion
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(select-window
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(split-window (frame-root-window)
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rpgdm-screen-window-size
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rpgdm-screen-window-side))
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(find-file filename))))
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(defun rpgdm-screen-screen-list ()
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"A memoized list of cons cells containing the title and fully-qualified filename."
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(unless rpgdm-screen-files
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(dolist (file (directory-files rpgdm-screen-directory t))
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(add-to-list 'rpgdm-screen-files (cons (rpgdm-screen--read-title file) file))))
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rpgdm-screen-files)
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(defun rpgdm-screen--read-title (file)
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"Return the title of an org-formatted FILE or its first line of text."
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(with-temp-buffer
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(insert-file-contents file)
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(goto-char (point-min))
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(if (re-search-forward (rx bol "#+title:" (one-or-more space)
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(group (one-or-more any))) nil t)
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(match-string 1)
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(goto-char (point-min))
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(buffer-substring-no-properties (point-min) (line-end-position)))))
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(defun rpgdm-screen--get-list-items ()
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"Return a list of all the list items in the org document."
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(org-element-map (org-element-parse-buffer) 'item
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(lambda (item)
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(buffer-substring-no-properties
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(org-element-property :contents-begin item)
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(org-element-property :contents-end item)))))
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(org-element-property :contents-begin item)
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(org-element-property :contents-end item)))))
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(defun rpgdm-screen-choose-list ()
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"Randomly choose an elemeent from all lists in the current file.
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100
rpgdm.el
100
rpgdm.el
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@ -27,12 +27,7 @@
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(load-file (expand-file-name "rpgdm-dice.el" rpgdm-base))
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(load-file (expand-file-name "rpgdm-screen.el" rpgdm-base))
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(load-file (expand-file-name "rpgdm-tables.el" rpgdm-base))
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(defgroup rpgdm nil
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"Customization for the Dungeon Master support package."
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:prefix "rpgdm-"
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:group 'applications
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:link '(url-link :tag "Github" "https://gitlab.com/howardabrams/emacs-rpgdm"))
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(load-file (expand-file-name "rpgdm-npc.el" rpgdm-base))
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(define-minor-mode rpgdm-mode
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"Minor mode for layering role-playing game master functions over your notes."
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@ -43,14 +38,12 @@
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(defhydra hydra-rpgdm (:color pink :hint nil)
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"
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^Dice^ ^Tables^ ^Checks^
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^^^^^^^----------------------------------------------------------------------------------------
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_d_: Roll Dice _h_: Dashboard _s_: d20 Skill
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_f_: Next Dice Expr _t_: Load Tables _e_: Easy check
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_b_: Previous Expr _c_: Choose from _m_: Moderate
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_z_: Flip a coin a table _h_: Hard check
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_a_/_A_: Advantage/Disadvantage _v_: Difficult "
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("d" rpgdm-roll) ("<f13>" rpgdm-last-results)
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^Dice^ ^Tables^ ^Checks^
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----------------------------------------------------------------------------------------
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_d_: Roll Dice _z_: Flip a coin _r_: Dashboard _s_: d20 Skill _m_: Moderate
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_b_: Previous _f_: Next Dice Expr _t_: Load Tables _e_: Easy check _h_: Hard check
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_a_/_A_: Advantage/Disadvantage _c_: Choose Item _v_: Difficult _i_: Impossible "
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("d" rpgdm-roll)
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("f" rpgdm-forward-roll) ("b" rpgdm-forward-roll)
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("a" rpgdm-roll-advantage) ("A" rpgdm-roll-disadvantage)
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("z" rpgdm-yes-and-50/50)
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@ -59,27 +52,68 @@
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("h" rpgdm-skill-check-hard) ("v" rpgdm-skill-check-difficult)
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("t" rpgdm-tables-load) ("c" rpgdm-tables-choose)
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("h" rpgdm-screen)
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("r" rpgdm-screen-show) ("R" delete-window)
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("n" rpgdm-npc)
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("q" nil "quit"))
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("C-m" rpgdm-last-results)
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("C-n" rpgdm-last-results-next) ("C-p" rpgdm-last-results-previous)
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("s-l" rpgdm-last-results)
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("s-j" rpgdm-last-results-next) ("s-k" rpgdm-last-results-previous)
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("q" nil "quit") ("<f13>" nil))
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(defvar rpgdm-last-results ""
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(defvar rpgdm-last-results (make-ring 10)
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"The results from calls to `rpgdm-screen-' functions are stored here.")
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(defvar rpgdm-last-results-ptr 0
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"Keeps track of where we are in the message display ring.
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Each call to `rpgdm-last-results' resets this to 0.")
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(defun rpgdm-message (format-string &rest args)
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"Replace `messasge' function allowing it to be re-displayed.
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The FORMAT-STRING is a standard string for the `format' function,
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and ARGS are substitued values."
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;; TODO Push this onto a ring instead of reset this string variable:
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(setq rpgdm-last-results (apply 'format format-string args))
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(rpgdm-last-results))
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(let ((message (apply 'format format-string args)))
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(ring-insert rpgdm-last-results message)
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(rpgdm-last-results)))
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(defun rpgdm-last-results ()
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"Display results from the last call to a `rpgdm-screen-' function."
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;; TODO Need to add a prefix and display a numeric version with last as a ring.
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"Display results from the last call to a `rpgdm-message' function."
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(interactive)
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(message rpgdm-last-results))
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(setq rpgdm-last-results-ptr 0)
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(message (ring-ref rpgdm-last-results rpgdm-last-results-ptr)))
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(defun rpgdm-last-results-previous ()
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"Display results from an earlier call to `rpgdm-message'."
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(interactive)
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(incf rpgdm-last-results-ptr)
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(when (>= rpgdm-last-results-ptr (ring-length rpgdm-last-results))
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(setq rpgdm-last-results-ptr 0))
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(message "%d> %s" rpgdm-last-results-ptr (ring-ref rpgdm-last-results rpgdm-last-results-ptr)))
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(defun rpgdm-last-results-next ()
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"Display results from an later call to `rpgdm-message'.
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Meant to be used with `rpgdm-last-results-previous'."
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(interactive)
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(when (> rpgdm-last-results-ptr 0)
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(decf rpgdm-last-results-ptr))
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(message "%d> %s" rpgdm-last-results-ptr (ring-ref rpgdm-last-results rpgdm-last-results-ptr)))
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(ert-deftest rpgdm-last-results-test ()
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(progn
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(setq rpgdm-last-results (make-ring 10))
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(rpgdm-message "First in, so this is the oldest")
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(rpgdm-message "Something or other")
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(rpgdm-message "Almost the newest")
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(rpgdm-message "Newest"))
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(should (equal "Newest" (rpgdm-last-results)))
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(should (equal "1> Almost the newest" (rpgdm-last-results-previous)))
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(should (equal "2> Something other" (rpgdm-last-results-previous)))
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(should (equal "1> Almost the newest" (rpgdm-last-results-next)))
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(should (equal "0> Almost the newest" (rpgdm-last-results-next)))
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(should (equal "0> Almost the newest" (rpgdm-last-results-next))))
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(defun rpgdm-yes-and-50/50 ()
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@ -98,13 +132,14 @@ one of six answers with equal frequency:
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https://www.drivethrurpg.com/product/89534/FU-The-Freeform-Universal-RPG-Classic-rules"
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(interactive)
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(let (rolled (rpgdm--roll-die 6))
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(cond ((= rolled 1) "No, and... (fails badly that you add a complication)")
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((= rolled 2) "No.")
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((= rolled 3) "No, but... (fails, but add a little bonus or consolation prize)")
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((= rolled 4) "Yes, but... (succeeds, but add a complication or caveat)")
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((= rolled 5) "Yes.")
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(t "Yes, and... (succeeds, plus add a litle extra something-something)"))))
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(let* ((rolled (rpgdm--roll-die 6))
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(results (cond ((= rolled 1) "No, and... (fails badly that you add a complication)")
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((= rolled 2) "No.")
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((= rolled 3) "No, but... (fails, but add a little bonus or consolation prize)")
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((= rolled 4) "Yes, but... (succeeds, but add a complication or caveat)")
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((= rolled 5) "Yes.")
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(t "Yes, and... (succeeds, plus add a litle extra something-something)"))))
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(rpgdm-message results)))
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;; ----------------------------------------------------------------------
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;; SKILL CHECKS
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@ -198,9 +233,10 @@ https://www.drivethrurpg.com/product/89534/FU-The-Freeform-Universal-RPG-Classic
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(should (equal (rpgdm--yes-and 10 16) "Yes."))
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(should (equal (rpgdm--yes-and 10 17) "Yes, and...")))
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(defun rpgdm-skill-check (target rolled-results)
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(defun rpgdm-skill-check (target rolled-results &optional label)
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"Given a TARGET skill check, and ROLLED-RESULTS, return pass/fail.
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The string can return a bit of complications, from `rpgdm--yes-and'."
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The string can return a bit of complications, from `rpgdm--yes-and'.
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The LABEL will be append to the message, and used form other calls."
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(interactive (list (completing-read "Target Level: "
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'(Trivial Easy Moderate Hard Difficult Impossible))
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(read-number "Rolled Results: ")))
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