Add any message to the standard kill-ring too.
You know, the clipboard!
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rpgdm.el
13
rpgdm.el
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@ -87,6 +87,7 @@ The FORMAT-STRING is a standard string for the `format' function,
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and ARGS are substitued values."
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(let ((message (apply 'format format-string args)))
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(ring-insert rpgdm-last-results message)
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(kill-new message)
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(rpgdm-last-results)))
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(defun rpgdm-last-results ()
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@ -195,12 +196,12 @@ The formula is based on the NUMBER-OF-DICE. According to the
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Players Handbook in Dungeons and Dragons, we have this table
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to determine difficulty skill check levels:
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- Very easy 5
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- Easy 10
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- Medium 15
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- Hard 20
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- Very hard 25
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- Nearly impossible 30
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- Very easy 5
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- Easy 10
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- Medium 15
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- Hard 20
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- Very hard 25
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- Nearly impossible 30
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But I read somewhere that you could roll some 6 sided die to help
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add a bit of randomness to the leve setting. Essentially, roll
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