updates to match my emacs settings

This commit is contained in:
Chris Cochrun 2025-11-21 10:12:16 -06:00
parent 213391a54e
commit 3c8241b07b
4 changed files with 30 additions and 29 deletions

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@ -3,22 +3,22 @@
#+EMAIL: howard.abrams@gmail.com
#+FILETAGS: :rpg:5e:dm-screen:
| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
|-------------------+----------+---------------------------+----------+--------------+--------|
| *Light Armor* | | | | | |
| Padded | 5 gp | 11 + Dex modifier | — | Disadvantage | 8 lb. |
| Leather | 10 gp | 11 + Dex modifier | — | — | 10 lb. |
| Studded leather | 45 gp | 12 + Dex modifier | — | — | 13 lb. |
| *Medium Armor* | | | | | |
| Hide | 10 gp | 12 + Dex modifier (max 2) | — | — | 12 lb. |
| Chain shirt | 50 gp | 13 + Dex modifier (max 2) | — | — | 20 lb. |
| Scale mail | 50 gp | 14 + Dex modifier (max 2) | — | Disadvantage | 45 lb. |
| Breastplate | 400 gp | 14 + Dex modifier (max 2) | — | — | 20 lb. |
| Half plate | 750 gp | 15 + Dex modifier (max 2) | — | Disadvantage | 40 lb. |
| *Heavy Armor* | | | | | |
| Ring mail | 30 gp | 14 | — | Disadvantage | 40 lb. |
| Chain mail | 75 gp | 16 | Str 13 | Disadvantage | 55 lb. |
| Splint | 200 gp | 17 | Str 15 | Disadvantage | 60 lb. |
| Plate | 1,500 gp | 18 | Str 15 | Disadvantage | 65 lb. |
| *Shield* | | | | | |
| Shield | 10 gp | +2 | — | — | 6 lb |
| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
|-----------------+----------+---------------------------+----------+--------------+--------|
| *Light Armor* | | | | | |
| Padded | 5 gp | 11 + Dex modifier | — | Disadvantage | 8 lb. |
| Leather | 10 gp | 11 + Dex modifier | — | — | 10 lb. |
| Studded leather | 45 gp | 12 + Dex modifier | — | — | 13 lb. |
| *Medium Armor* | | | | | |
| Hide | 10 gp | 12 + Dex modifier (max 2) | — | — | 12 lb. |
| Chain shirt | 50 gp | 13 + Dex modifier (max 2) | — | — | 20 lb. |
| Scale mail | 50 gp | 14 + Dex modifier (max 2) | — | Disadvantage | 45 lb. |
| Breastplate | 400 gp | 14 + Dex modifier (max 2) | — | — | 20 lb. |
| Half plate | 750 gp | 15 + Dex modifier (max 2) | — | Disadvantage | 40 lb. |
| *Heavy Armor* | | | | | |
| Ring mail | 30 gp | 14 | — | Disadvantage | 40 lb. |
| Chain mail | 75 gp | 16 | Str 13 | Disadvantage | 55 lb. |
| Splint | 200 gp | 17 | Str 15 | Disadvantage | 60 lb. |
| Plate | 1,500 gp | 18 | Str 15 | Disadvantage | 65 lb. |
| *Shield* | | | | | |
| Shield | 10 gp | +2 | — | — | 6 lb |

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@ -8,13 +8,13 @@
| Abacus | 2 gp | 2 lb. |
| Acid (vial) | 25 gp | 1 lb. |
| Alchemists fire (flask) | 50 gp | 1 lb. |
| *Ammunition* | | |
| *Ammunition* | | |
| Arrows (20) | 1 gp | 1 lb. |
| Blowgun needles (50) | 1 gp | 1 lb. |
| Crossbow bolts (20) | 1 gp | 1½ lb. |
| Sling bullets (20) | 4 cp | 1½ lb. |
| Antitoxin (vial) | 50 gp | — |
| *Arcane focus* | | |
| *Arcane focus* | | |
| Crystal | 10 gp | 1 lb. |
| Orb | 20 gp | 3 lb. |
| Rod | 10 gp | 2 lb. |
@ -45,7 +45,7 @@
| Clothes, travelers | 2 gp | 4 lb. |
| Component pouch | 25 gp | 2 lb. |
| Crowbar | 2 gp | 5 lb. |
| *Druidic focus* | | |
| *Druidic focus* | | |
| Sprig of mistletoe | 1 gp | — |
| Totem | 1 gp | — |
| Wooden staff | 5 gp | 4 lb. |
@ -56,7 +56,7 @@
| Hammer | 1 gp | 3 lb. |
| Hammer, sledge | 2 gp | 10 lb. |
| Healers kit | 5 gp | 3 lb. |
| *Holy Symbol* | | |
| *Holy Symbol* | | |
| Amulet | 5 gp | 1 lb. |
| Emblem | 5 gp | — |
| Reliquary | 5 gp | 2 lb. |

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@ -5,7 +5,7 @@
| Name | Cost | Damage | Weight | Properties |
|--------------------------+-------+-----------------+---------+--------------------------------------------------------|
| *Simple Melee Weapons* | | | | |
| *Simple Melee Weapons* | | | | |
| Club | 1 sp | 1d4 bludgeoning | 2 lb. | |
| Light Dagger | 2 gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) |
| Greatclub | 2 sp | 1d8 bludgeoning | 10 lb. | Two-handed |
@ -16,12 +16,12 @@
| Quarterstaff | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) |
| Sickle | 1 gp | 1d4 slashing | 2 lb. | Light |
| Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) |
| *Simple Ranged Weapons* | | | | |
| *Simple Ranged Weapons* | | | | |
| Crossbow, light | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed |
| Dart | 5 cp | 1d4 piercing | 1/4 lb. | Finesse, thrown (range 20/60) |
| Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed |
| Sling | 1 sp | 1d4 bludgeoning | — | Ammunition (range 30/120) |
| *Martial Melee Weapons* | | | | |
| *Martial Melee Weapons* | | | | |
| Battleaxe | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) |
| Flail | 10 gp | 1d8 bludgeoning | 2 lb. | — |
| Glaive | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
@ -40,14 +40,14 @@
| War pick | 5 gp | 1d8 piercing | 2 lb. | — |
| Warhammer | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) |
| Whip | 2 gp | 1d4 slashing | 3 lb. | Finesse, reach |
| *Martial Ranged Weapons* | | | | |
| *Martial Ranged Weapons* | | | | |
| Blowgun | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), loading |
| Crossbow, hand | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), light, loading |
| Crossbow, heavy | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
| Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
| Net | 1 gp | — | 3 lb. | Special, thrown (range 5/15) |
- *Heavy*. Small creatures have disadvantage on at-tack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
- *Heavy*. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
- *Light*. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
- *Loading*. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
- *Range*. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapons normal range in feet, and the second indicates the weapons long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You cant attack a target beyond the weapons long range.
@ -58,5 +58,5 @@
- *Versatile*. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
# Local Variables:
# eval: (progn (toggle-truncate-lines 1) (narrow-to-region 112 (point-max))
# eval: (progn (visual-fill-column-mode -1) (toggle-truncate-lines 1) (narrow-to-region 112 (point-max)))
# End:

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@ -25,6 +25,7 @@
(require 'ert)
(add-to-list 'load-path "/home/chris/dev/emacs-rpgdm/")
(require 'rpgdm-core)
(require 'rpgdm-dice)
(require 'rpgdm-screen)