updates to match my emacs settings
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4 changed files with 30 additions and 29 deletions
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@ -4,7 +4,7 @@
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#+FILETAGS: :rpg:5e:dm-screen:
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#+FILETAGS: :rpg:5e:dm-screen:
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| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
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| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
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|-------------------+----------+---------------------------+----------+--------------+--------|
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|-----------------+----------+---------------------------+----------+--------------+--------|
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| *Light Armor* | | | | | |
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| *Light Armor* | | | | | |
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| Padded | 5 gp | 11 + Dex modifier | — | Disadvantage | 8 lb. |
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| Padded | 5 gp | 11 + Dex modifier | — | Disadvantage | 8 lb. |
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| Leather | 10 gp | 11 + Dex modifier | — | — | 10 lb. |
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| Leather | 10 gp | 11 + Dex modifier | — | — | 10 lb. |
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@ -47,7 +47,7 @@
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| Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
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| Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
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| Net | 1 gp | — | 3 lb. | Special, thrown (range 5/15) |
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| Net | 1 gp | — | 3 lb. | Special, thrown (range 5/15) |
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- *Heavy*. Small creatures have disadvantage on at-tack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
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- *Heavy*. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
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- *Light*. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
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- *Light*. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
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- *Loading*. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
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- *Loading*. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
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- *Range*. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
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- *Range*. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
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@ -58,5 +58,5 @@
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- *Versatile*. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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- *Versatile*. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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# Local Variables:
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# Local Variables:
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# eval: (progn (toggle-truncate-lines 1) (narrow-to-region 112 (point-max))
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# eval: (progn (visual-fill-column-mode -1) (toggle-truncate-lines 1) (narrow-to-region 112 (point-max)))
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# End:
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# End:
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1
rpgdm.el
1
rpgdm.el
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@ -25,6 +25,7 @@
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(require 'ert)
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(require 'ert)
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(add-to-list 'load-path "/home/chris/dev/emacs-rpgdm/")
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(require 'rpgdm-core)
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(require 'rpgdm-core)
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(require 'rpgdm-dice)
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(require 'rpgdm-dice)
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(require 'rpgdm-screen)
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(require 'rpgdm-screen)
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