Code functional with a good README and Interface
Wrote some reusable instructions as well as polished a minor mode and a hydra for easily using the code. Time to try it out in production.
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@ -162,7 +162,7 @@ For instance, `veryrare' and `very-rare' are the same."
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(defun rpgdm-tables--choose-list (lst)
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"Randomly choose (equal chance for any) element in LST."
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(let ((item (seq-random-elt lst)))
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(message "%s" item)))
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(rpgdm-message "%s" item)))
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;; However, choosing an element in a hash of tags seems ... challenging. This is
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;; because I want the tags to somehow add a particular weight to the randomness.
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