Converting from f12 to f6
As the F12 adjusts the volume on a Mac. Sheesh.
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2 changed files with 2 additions and 2 deletions
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@ -5,7 +5,7 @@
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The overlap between Emacs and running a Dungeons & Dragons campaign is... expected? Jotting notes and plans in an org-mode file has been great, but what if, during a game session, my notes became /more interactive/? I started creating some helper functions, which has now become a minor mode I use as a sort of layer on top of Org. Let's blame this insanity on the pandemic, but it has been fun.
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The overlap between Emacs and running a Dungeons & Dragons campaign is... expected? Jotting notes and plans in an org-mode file has been great, but what if, during a game session, my notes became /more interactive/? I started creating some helper functions, which has now become a minor mode I use as a sort of layer on top of Org. Let's blame this insanity on the pandemic, but it has been fun.
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The primary interface is =f12= which calls up a /sticky/ Hydra to call my functions, but still allowing full cursor movement (mostly):
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The primary interface is =f6= which calls up a /sticky/ Hydra to call my functions, but still allowing full cursor movement (mostly):
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#+attr_html: :width 800px
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#+attr_html: :width 800px
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[[file:images/screenshot-of-hydra.png]]
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[[file:images/screenshot-of-hydra.png]]
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2
rpgdm.el
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rpgdm.el
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"Minor mode for layering role-playing game master functions over your notes."
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"Minor mode for layering role-playing game master functions over your notes."
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:lighter " D&D"
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:lighter " D&D"
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:keymap (let ((map (make-sparse-keymap)))
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:keymap (let ((map (make-sparse-keymap)))
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(define-key map (kbd "<f12>") 'hydra-rpgdm/body)
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(define-key map (kbd "<f6>") 'hydra-rpgdm/body)
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map))
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map))
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(defhydra hydra-rpgdm (:color pink :hint nil)
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(defhydra hydra-rpgdm (:color pink :hint nil)
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