Working with both Dice and Frequency tables
Some of these tables are getting complicated, so I have created three different tables, and this should be sufficient. Describing it, however, seems to be a lot for source code, and I thought I would describe it using a literate programming style. We'll see.
This commit is contained in:
parent
558d7eb984
commit
7dab533415
7 changed files with 975 additions and 270 deletions
329
docs/rpgdm-tables-freq.org
Normal file
329
docs/rpgdm-tables-freq.org
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
#+title: Frequency Tables for Games
|
||||
#+author: Howard X. Abrams
|
||||
#+email: howard.abrams@gmail.com
|
||||
#+FILETAGS: :org-mode:emacs:rpgdm:
|
||||
#+STARTUP: inlineimages yes
|
||||
#+PROPERTY: header-args:emacs-lisp :tangle ../rpgdm-tables-freq.el :comments yes
|
||||
#+PROPERTY: header-args :eval no-export
|
||||
#+PROPERTY: header-args :results silent
|
||||
#+PROPERTY: header-args :exports both
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
;;; rpgdm-tables-freq.el --- Rolling dice for choosing items from Tables -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2021 Howard X. Abrams
|
||||
;;
|
||||
;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
|
||||
;; Maintainer: Howard X. Abrams <howard.abrams@gmail.com>
|
||||
;; Created: February 5, 2021
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;;; Commentary:
|
||||
|
||||
#+END_SRC
|
||||
|
||||
* Introduction
|
||||
While the majority of my tables are simple lists to choose a random element, some lists should return /some elements/ more often than /other elements/. While that sounds great in a sentence, I need to actually code what I mean. I call them /frequency tables/ and they look something like my Faction Encounter table:
|
||||
|
||||
|
||||
| Church of Talos :: Worshipers of the god of storms and destruction. | scarcely |
|
||||
| City Watch :: Members of the Waterdeep constabulary. | often |
|
||||
| Cult of the Dragon :: Cultists who venerate evil dragons. | seldom |
|
||||
| Emerald Enclave :: Alliance of druids and rangers sworn to defend the wilds from evil. | seldom |
|
||||
| Enclave of Red Magic :: Thayan mages who often smuggle slaves into Skullport. | sometimes |
|
||||
| Force Grey :: League of heroes sworn to protect Waterdeep. | often |
|
||||
| Halaster’s Heirs :: Dark arcanists trained at a hidden academy within Undermountain | rarely |
|
||||
| The Kraken Society :: Shadowy group of thieves and mages who serve a kraken master. | rarely |
|
||||
|
||||
While I have over 50 factions running around my Waterdeep campaign, I would assume my players would run into the City Watch more often than the delusional members of the /Kraken Society/.
|
||||
|
||||
While I am using the following code, I would like to explain it better, so until that happens, I'm not really advertising this page.
|
||||
|
||||
* Parsing a Frequency Table
|
||||
Unlike a normal list, we should have two columns, where the first is the item and the second determines the frequency. My =rpgdm-tables--line-parse= regular expression is already available to parse, and return two groups, so we can create a predicate:
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables-freq-table? ()
|
||||
"Return non-nil if current buffer contains a frequency table"
|
||||
(goto-char (point-min))
|
||||
(re-search-forward rpgdm-tables--line-parse nil nil)
|
||||
(match-string 2))
|
||||
#+END_SRC
|
||||
|
||||
You'll notice that this predicate is not a /pure function/, as it scans the current buffer, leaving the initial match in the /hopper/, so the parsing function called next, can /make an assumption/, and to immediately grab that =match-string= and then parse the rest of the buffer.
|
||||
|
||||
The =rpgdm-tables--parse-as-freq-table= will return a =hash-table= where the /keys/ are the frequency labels, like =often= or =common=, and the /values/ will be the list of items of that frequency.
|
||||
|
||||
First, grab the previously matched entry and store them, and then with each successive match, append them (via =cons=) to whatever list is already there.
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables--parse-as-freq-table ()
|
||||
"Return hashtable of lines matching `rpgdm-tables--line-parse'.
|
||||
The keys in the hashtable are the tags from the file, and the
|
||||
values will be a list of matching entries of that tag.
|
||||
|
||||
For instance, the file:
|
||||
- salt :common:
|
||||
- silver :rare:
|
||||
- gold :rare:
|
||||
- pepper :common:
|
||||
|
||||
Would return a hashtable containing:
|
||||
|
||||
rare: [gold silver]
|
||||
common [salt peper]"
|
||||
;; Create a hash, populated it, and return it:
|
||||
(let ((results (make-hash-table :test 'equal))
|
||||
(entry (match-string-no-properties 1))
|
||||
(tag (match-string-no-properties 2)))
|
||||
;; Store initial match from parent call:
|
||||
(puthash tag (list entry) results)
|
||||
|
||||
(while (re-search-forward rpgdm-tables--line-parse nil t)
|
||||
(let* ((entry (match-string-no-properties 1))
|
||||
(tag (match-string-no-properties 2))
|
||||
(prev-list (gethash tag results)))
|
||||
(puthash tag (cons entry prev-list) results)))
|
||||
|
||||
;; Combine the sublists of equivalent tags:
|
||||
(rpgdm-tables--merge-frequencies results)))
|
||||
#+END_SRC
|
||||
|
||||
The previous function needs to massage the hash table a wee bit. I feel that I might write the frequency label, =scarce= one time, and =scarcely= another time. Why not allow this, but then /merge/ them:
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables--merge-frequencies (table)
|
||||
"Combine the values of equivalent table-tags in TABLE.
|
||||
A table, read as a hash table, may have similar, but equal tags.
|
||||
For instance, `veryrare' and `very-rare' are the same."
|
||||
(let* ((table-tags (rpgdm-tables--which-tag-group table))
|
||||
(tags (-map 'rest table-tags))) ; Ignore all the numbers
|
||||
(dolist (subtag-list tags)
|
||||
(unless (= 1 (length subtag-list))
|
||||
(let ((keeper (first subtag-list)))
|
||||
(dolist (tag (rest subtag-list))
|
||||
(puthash keeper (append (gethash keeper table)
|
||||
(gethash tag table)) table)
|
||||
(remhash tag table)))))
|
||||
table))
|
||||
#+END_SRC
|
||||
|
||||
* Frequencies as Weights
|
||||
However, choosing an element in a hash of tags seems ... challenging. This is because I want the tags to somehow add a particular weight to the randomness. Not a complete standard distribution (bell curve), but a little more favor to some items. For instance, labeling something =common= should show more often than =uncommon=.
|
||||
|
||||
Choosing an item from a hash table is a complicated algorithm that may not be as obvious by reading the code, so let's describe this with an example. Assume we have the following frequency table with a /relative weight/ for each tag:
|
||||
|
||||
- often : 4
|
||||
- seldom : 3
|
||||
- scarely : 2
|
||||
- rarely : 1
|
||||
|
||||
Is coded with the following list of lists:
|
||||
|
||||
#+BEGIN_SRC emacs-lisp :results silent :tangle no
|
||||
((4 "often")
|
||||
(3 "seldom" "sometimes")
|
||||
(2 "scarcely" "scarce" "hardly ever")
|
||||
(1 "rarely"))
|
||||
#+END_SRC
|
||||
|
||||
Read this as: /we should have 4 times as many items labeled "often" as "rarely"./
|
||||
|
||||
So we use the function, =rpgdm-tables--table-distribution= to make a
|
||||
table-specific tag list, usually called =table-tags=, where:
|
||||
|
||||
#+begin_quote
|
||||
each weight = the number of items * relative weight
|
||||
#+end_quote
|
||||
|
||||
So if we had 11 items in the table tagged as "often", and 8 rare
|
||||
items, we would have a tag table as:
|
||||
|
||||
#+BEGIN_SRC emacs-lisp :results silent :tangle no
|
||||
((44 "often") (27 "seldom") (22 "scarcely") (8 "rarely"))
|
||||
#+END_SRC
|
||||
|
||||
Granted, English tags and their relative weights are hard-coded at the moment.
|
||||
But this really should just be part of the file, perhaps as a buffer-local variable?
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defconst rpgdm-tables-tag-groups
|
||||
'(((12 "common")
|
||||
(7 "uncommon")
|
||||
(4 "rare")
|
||||
(2 "veryrare" "very-rare" "very rare")
|
||||
(1 "legendary"))
|
||||
|
||||
((4 "often")
|
||||
(3 "seldom" "sometimes")
|
||||
(2 "scarcely" "scarce" "hardly ever")
|
||||
(1 "rarely"))))
|
||||
#+END_SRC
|
||||
|
||||
* Choosing an Item
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables--choose-freq-table (table)
|
||||
"Select item from a hash TABLE.
|
||||
Note that tables stored in a hash table have weight keys and a list
|
||||
of items associated with that weight."
|
||||
(let* ((table-tags (rpgdm-tables--table-distribution table))
|
||||
(tag (rpgdm-tables--choose-tag table-tags)))
|
||||
(seq-random-elt (gethash tag table))))
|
||||
|
||||
|
||||
(defun rpgdm-tables--relevel-table (table tag)
|
||||
"Given a TAG of a hash TABLE, return new relative level.
|
||||
The new value is based on the original weight, e.g. 4 and the
|
||||
number of items of that particular tag.
|
||||
|
||||
Note: This is a helper function for `rpgdm-tables--table-distribution'."
|
||||
(let* ((name (second tag))
|
||||
(items (gethash name table))
|
||||
(weight (first tag))
|
||||
(new-weight (* weight (length items))))
|
||||
(list new-weight name)))
|
||||
|
||||
(ert-deftest rpgdm-tables-relevel-table-test ()
|
||||
;; Need to make a fake table, so we will just have a single entry in this
|
||||
;; table, with a tag of "often". We'll specify that the weight for this should
|
||||
;; be 4, and we'll store 10 items under that tag:
|
||||
(let* ((table (make-hash-table :test 'equal))
|
||||
(tag "often")
|
||||
(tag-weight-tuple (list 4 tag)))
|
||||
(puthash tag (number-sequence 1 10) table)
|
||||
(should (equal (list 40 tag)
|
||||
(rpgdm-tables--relevel-table table tag-weight-tuple)))))
|
||||
|
||||
|
||||
(defun rpgdm-tables--table-distribution (table)
|
||||
"Return a relative frequency tag group for a given TABLE.
|
||||
Works by running map over the table's tags through the
|
||||
`rpgdm-tables--relevel-table' helper function."
|
||||
(let ((table-tags (rpgdm-tables--which-tag-group table)))
|
||||
(--map (rpgdm-tables--relevel-table table it) table-tags)))
|
||||
|
||||
|
||||
(defun rpgdm-tables--sum-tag-weights (tags)
|
||||
"The TAGS is a list of lists where the first element is a numeric weight.
|
||||
Using `-reduce' allows us to sum these, but we need to make sure that the
|
||||
first element of our list is our initial condition, so we `cons' a 0 onto
|
||||
the start."
|
||||
(--reduce (+ acc (first it)) (cons 0 tags)))
|
||||
|
||||
(ert-deftest rpgdm-tables--sum--tag-weights-test ()
|
||||
(let ((weighted-tags
|
||||
'((44 "often") (27 "seldom") (22 "scarcely") (7 "rarely"))))
|
||||
(should (= 100 (rpgdm-tables--sum-tag-weights weighted-tags)))))
|
||||
|
||||
|
||||
(defun rpgdm-tables--find-tag (roll tag-list)
|
||||
"Given a ROLL as a level in TAG-LIST, return matching tag.
|
||||
The matching is based on the weight. A million ways to do this,
|
||||
but stepping through the list of tags to see roll is in that
|
||||
,*window*, and if not, both move to the next tag, as well as
|
||||
decrement the ROLL value."
|
||||
(cl-loop for (num-elems tag) in tag-list do
|
||||
;; (message "Comparing %d <= %d for %s" roll num-elems tag)
|
||||
(if (<= roll num-elems)
|
||||
(return tag)
|
||||
(decf roll num-elems))))
|
||||
|
||||
(ert-deftest rpgdm-tables--find-tag-test ()
|
||||
(let ((weighted-tags
|
||||
'((44 "often") (27 "seldom") (22 "scarcely") (7 "rarely"))))
|
||||
(should (equal "often" (rpgdm-tables--find-tag 1 weighted-tags)))
|
||||
(should (equal "often" (rpgdm-tables--find-tag 44 weighted-tags)))
|
||||
(should (equal "seldom" (rpgdm-tables--find-tag 45 weighted-tags)))
|
||||
(should (equal "seldom" (rpgdm-tables--find-tag 71 weighted-tags)))
|
||||
(should (equal "scarcely" (rpgdm-tables--find-tag 72 weighted-tags)))
|
||||
(should (equal "scarcely" (rpgdm-tables--find-tag 93 weighted-tags)))
|
||||
(should (equal "rarely" (rpgdm-tables--find-tag 94 weighted-tags)))
|
||||
(should (equal "rarely" (rpgdm-tables--find-tag 100 weighted-tags)))))
|
||||
|
||||
|
||||
(defun rpgdm-tables--choose-tag (tags)
|
||||
"Select random tag from TAGS in `rpgdm-tables-tag-groups'.
|
||||
Uses helper function, `rpgdm-tables--find-tag'."
|
||||
(let* ((upper-limit (rpgdm-tables--sum-tag-weights tags))
|
||||
(roll (rpgdm--roll-die upper-limit)))
|
||||
;; (message "Rolled %d on %d" roll upper-limit)
|
||||
(rpgdm-tables--find-tag roll tags)))
|
||||
|
||||
#+END_SRC
|
||||
|
||||
#+RESULTS:
|
||||
: rpgdm-tables--choose-tag
|
||||
|
||||
* Match Table with Tag Group
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables--which-tag-group (table)
|
||||
"Return the tag table-tags associated with TABLE."
|
||||
(let (results
|
||||
(tag (first (hash-table-keys table))))
|
||||
(dolist (table-tags rpgdm-tables-tag-groups results)
|
||||
(let ((tag-list (->> table-tags
|
||||
(-map 'rest) ; Drop the numeric weight from each sublist
|
||||
(-flatten))))
|
||||
(when (-contains? tag-list tag)
|
||||
(setq results table-tags))))))
|
||||
|
||||
#+END_SRC
|
||||
* Validating my Assumptions
|
||||
Let's attempt to test our code and its theories.
|
||||
|
||||
The function repeatedly selects items from a table randomly, and returns a hash of the number of times each element was selected ...
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(defun rpgdm-tables-validate (&optional table-name iterations)
|
||||
"Return results randomly choosing many items from TABLE-NAME.
|
||||
Calls `rpgdm-tables-choose' a number of ITERATIONS (defaults to 500)."
|
||||
(unless iterations (setq iterations 500))
|
||||
(unless table-name
|
||||
(setq table-name "test-subject")
|
||||
(puthash table-name (make-hash-table :test 'equal) rpgdm-tables)
|
||||
(setf (gethash "often" (gethash table-name rpgdm-tables))
|
||||
'(o1 o2 o3 o4 o5 o6 o7 o8 o9 o0))
|
||||
(setf (gethash "seldom" (gethash table-name rpgdm-tables))
|
||||
'(s1 s2 s3 s4 s5 s6 s7 s8 s9 s0))
|
||||
(setf (gethash "scarcely" (gethash table-name rpgdm-tables))
|
||||
'(l1 l2 l3 l4 l5 l6 l7 l8 l9 l0))
|
||||
(setf (gethash "rarely" (gethash table-name rpgdm-tables))
|
||||
'(r1 r2 r3 r4 r5 r6 r7 r8 r9 r0)))
|
||||
|
||||
(let ((accumulator (make-hash-table :test 'equal)))
|
||||
(dotimes (i iterations accumulator)
|
||||
(let* ((item (rpgdm-tables-choose table-name))
|
||||
(item-name (first (s-split " :: " item))))
|
||||
(incf (gethash item-name accumulator 0))))
|
||||
accumulator))
|
||||
#+END_SRC
|
||||
|
||||
Since we are randomly selecting items, even over large iterations, one can see =scarcely= appear almost as much as items labeled =often=. However, if we first sort the data:
|
||||
|
||||
#+begin_example
|
||||
"o1" 35 "o2" 31 "o3" 38 "o4" 44 "o5" 43 ...
|
||||
"s1" 35 "s2" 38 "s3" 29 "s4" 28 "s5" 26 ...
|
||||
"l1" 26 "l2" 20 "l3" 19 "l4" 19 "l5" 26 ...
|
||||
"r1" 10 "r2" 7 "r3" 8 "r4" 5 "r5" 13 ...
|
||||
#+end_example
|
||||
|
||||
And then calculate the average of each _level_, we see that the items occur as we would expect:
|
||||
|
||||
#+BEGIN_SRC emacs-lisp :results silent :tangle no
|
||||
(/ (+ 35 31 38 44 43) 5) ; -> 38
|
||||
(/ (+ 35 38 29 28 26) 5) ; -> 31
|
||||
(/ (+ 26 20 19 19 26) 5) ; -> 22
|
||||
(/ (+ 10 7 8 5 13) 5) ; -> 8
|
||||
#+END_SRC
|
||||
|
||||
Good enough for now.
|
||||
|
||||
#+BEGIN_SRC emacs-lisp
|
||||
(provide 'rpgdm-tables-freq)
|
||||
;;; rpgdm-tables-freq.el ends here
|
||||
#+END_SRC
|
||||
|
||||
# Local Variables:
|
||||
# eval: (add-hook 'after-save-hook #'org-babel-tangle t t)
|
||||
# End:
|
||||
Loading…
Add table
Add a link
Reference in a new issue