Working with both Dice and Frequency tables
Some of these tables are getting complicated, so I have created three different tables, and this should be sufficient. Describing it, however, seems to be a lot for source code, and I thought I would describe it using a literate programming style. We'll see.
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@ -155,6 +155,24 @@ average value of AVG, if given."
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(rpgdm--test-roll-series 'rpgdm--roll dice-args lowest highest)))))
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;; For programmatic reasons, we need a quick way to roll dice and get a
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;; numeric value.
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(defun rpgdm-roll-sum (first &optional dice-type modifier)
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"Return a number value from rolling some dice.
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The FIRST can be one of the following values:
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- A dice expression as a string, e.g. 2d4+2
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- A roll-combo tuple list
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- A single number of dice to roll (but this requires more values)
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If FIRST is an integer, then DICE-TYPE is the number of dice sides.
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MODIFIER, if given, is added to roll."
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(cond
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((stringp first) (rpgdm--sum (rpgdm--roll-expression first)))
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((listp first) (rpgdm--sum first))
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(t (rpgdm--sum (rpgdm--roll first dice-type modifier)))))
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;; Now that we can roll a die with distinct numbers, let's now deal with dice
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;; strings, e.g. 2d10+4. Can we have a regular expression that could identify
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;; as well as pull apart the individual numbers?
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