Working with both Dice and Frequency tables
Some of these tables are getting complicated, so I have created three different tables, and this should be sufficient. Describing it, however, seems to be a lot for source code, and I thought I would describe it using a literate programming style. We'll see.
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rpgdm-tables-freq.el
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rpgdm-tables-freq.el
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::+BEGIN_SRC emacs-lisp][No heading:1]]
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;;; rpgdm-tables-freq.el --- Rolling dice for choosing items from Tables -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2021 Howard X. Abrams
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;;
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;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
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;; Maintainer: Howard X. Abrams <howard.abrams@gmail.com>
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;; Created: February 5, 2021
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;;
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;; This file is not part of GNU Emacs.
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;;
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;;; Commentary:
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;; No heading:1 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Parsing a Frequency Table][Parsing a Frequency Table:1]]
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(defun rpgdm-tables-freq-table? ()
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"Return non-nil if current buffer contains a frequency table"
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(goto-char (point-min))
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(re-search-forward rpgdm-tables--line-parse nil nil)
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(match-string 2))
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;; Parsing a Frequency Table:1 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Parsing a Frequency Table][Parsing a Frequency Table:2]]
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(defun rpgdm-tables--parse-as-freq-table ()
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"Return hashtable of lines matching `rpgdm-tables--line-parse'.
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The keys in the hashtable are the tags from the file, and the
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values will be a list of matching entries of that tag.
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For instance, the file:
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- salt :common:
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- silver :rare:
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- gold :rare:
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- pepper :common:
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Would return a hashtable containing:
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rare: [gold silver]
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common [salt peper]"
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;; Create a hash, populated it, and return it:
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(let ((results (make-hash-table :test 'equal))
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(entry (match-string-no-properties 1))
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(tag (match-string-no-properties 2)))
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;; Store initial match from parent call:
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(puthash tag (list entry) results)
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(while (re-search-forward rpgdm-tables--line-parse nil t)
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(let* ((entry (match-string-no-properties 1))
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(tag (match-string-no-properties 2))
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(prev-list (gethash tag results)))
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(puthash tag (cons entry prev-list) results)))
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;; Combine the sublists of equivalent tags:
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(rpgdm-tables--merge-frequencies results)))
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;; Parsing a Frequency Table:2 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Parsing a Frequency Table][Parsing a Frequency Table:3]]
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(defun rpgdm-tables--merge-frequencies (table)
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"Combine the values of equivalent table-tags in TABLE.
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A table, read as a hash table, may have similar, but equal tags.
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For instance, `veryrare' and `very-rare' are the same."
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(let* ((table-tags (rpgdm-tables--which-tag-group table))
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(tags (-map 'rest table-tags))) ; Ignore all the numbers
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(dolist (subtag-list tags)
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(unless (= 1 (length subtag-list))
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(let ((keeper (first subtag-list)))
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(dolist (tag (rest subtag-list))
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(puthash keeper (append (gethash keeper table)
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(gethash tag table)) table)
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(remhash tag table)))))
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table))
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;; Parsing a Frequency Table:3 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Frequencies as Weights][Frequencies as Weights:3]]
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(defconst rpgdm-tables-tag-groups
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'(((12 "common")
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(7 "uncommon")
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(4 "rare")
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(2 "veryrare" "very-rare" "very rare")
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(1 "legendary"))
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((4 "often")
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(3 "seldom" "sometimes")
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(2 "scarcely" "scarce" "hardly ever")
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(1 "rarely"))))
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;; Frequencies as Weights:3 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Choosing an Item][Choosing an Item:1]]
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(defun rpgdm-tables--choose-freq-table (table)
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"Select item from a hash TABLE.
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Note that tables stored in a hash table have weight keys and a list
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of items associated with that weight."
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(let* ((table-tags (rpgdm-tables--table-distribution table))
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(tag (rpgdm-tables--choose-tag table-tags)))
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(seq-random-elt (gethash tag table))))
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(defun rpgdm-tables--relevel-table (table tag)
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"Given a TAG of a hash TABLE, return new relative level.
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The new value is based on the original weight, e.g. 4 and the
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number of items of that particular tag.
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Note: This is a helper function for `rpgdm-tables--table-distribution'."
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(let* ((name (second tag))
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(items (gethash name table))
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(weight (first tag))
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(new-weight (* weight (length items))))
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(list new-weight name)))
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(ert-deftest rpgdm-tables-relevel-table-test ()
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;; Need to make a fake table, so we will just have a single entry in this
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;; table, with a tag of "often". We'll specify that the weight for this should
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;; be 4, and we'll store 10 items under that tag:
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(let* ((table (make-hash-table :test 'equal))
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(tag "often")
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(tag-weight-tuple (list 4 tag)))
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(puthash tag (number-sequence 1 10) table)
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(should (equal (list 40 tag)
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(rpgdm-tables--relevel-table table tag-weight-tuple)))))
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(defun rpgdm-tables--table-distribution (table)
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"Return a relative frequency tag group for a given TABLE.
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Works by running map over the table's tags through the
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`rpgdm-tables--relevel-table' helper function."
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(let ((table-tags (rpgdm-tables--which-tag-group table)))
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(--map (rpgdm-tables--relevel-table table it) table-tags)))
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(defun rpgdm-tables--sum-tag-weights (tags)
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"The TAGS is a list of lists where the first element is a numeric weight.
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Using `-reduce' allows us to sum these, but we need to make sure that the
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first element of our list is our initial condition, so we `cons' a 0 onto
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the start."
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(--reduce (+ acc (first it)) (cons 0 tags)))
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(ert-deftest rpgdm-tables--sum--tag-weights-test ()
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(let ((weighted-tags
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'((44 "often") (27 "seldom") (22 "scarcely") (7 "rarely"))))
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(should (= 100 (rpgdm-tables--sum-tag-weights weighted-tags)))))
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(defun rpgdm-tables--find-tag (roll tag-list)
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"Given a ROLL as a level in TAG-LIST, return matching tag.
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The matching is based on the weight. A million ways to do this,
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but stepping through the list of tags to see roll is in that
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*window*, and if not, both move to the next tag, as well as
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decrement the ROLL value."
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(cl-loop for (num-elems tag) in tag-list do
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;; (message "Comparing %d <= %d for %s" roll num-elems tag)
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(if (<= roll num-elems)
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(return tag)
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(decf roll num-elems))))
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(ert-deftest rpgdm-tables--find-tag-test ()
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(let ((weighted-tags
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'((44 "often") (27 "seldom") (22 "scarcely") (7 "rarely"))))
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(should (equal "often" (rpgdm-tables--find-tag 1 weighted-tags)))
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(should (equal "often" (rpgdm-tables--find-tag 44 weighted-tags)))
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(should (equal "seldom" (rpgdm-tables--find-tag 45 weighted-tags)))
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(should (equal "seldom" (rpgdm-tables--find-tag 71 weighted-tags)))
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(should (equal "scarcely" (rpgdm-tables--find-tag 72 weighted-tags)))
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(should (equal "scarcely" (rpgdm-tables--find-tag 93 weighted-tags)))
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(should (equal "rarely" (rpgdm-tables--find-tag 94 weighted-tags)))
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(should (equal "rarely" (rpgdm-tables--find-tag 100 weighted-tags)))))
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(defun rpgdm-tables--choose-tag (tags)
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"Select random tag from TAGS in `rpgdm-tables-tag-groups'.
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Uses helper function, `rpgdm-tables--find-tag'."
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(let* ((upper-limit (rpgdm-tables--sum-tag-weights tags))
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(roll (rpgdm--roll-die upper-limit)))
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;; (message "Rolled %d on %d" roll upper-limit)
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(rpgdm-tables--find-tag roll tags)))
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;; Choosing an Item:1 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Match Table with Tag Group][Match Table with Tag Group:1]]
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(defun rpgdm-tables--which-tag-group (table)
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"Return the tag table-tags associated with TABLE."
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(let (results
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(tag (first (hash-table-keys table))))
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(dolist (table-tags rpgdm-tables-tag-groups results)
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(let ((tag-list (->> table-tags
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(-map 'rest) ; Drop the numeric weight from each sublist
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(-flatten))))
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(when (-contains? tag-list tag)
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(setq results table-tags))))))
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;; Match Table with Tag Group:1 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Validating my Assumptions][Validating my Assumptions:1]]
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(defun rpgdm-tables-validate (&optional table-name iterations)
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"Return results randomly choosing many items from TABLE-NAME.
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Calls `rpgdm-tables-choose' a number of ITERATIONS (defaults to 500)."
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(unless iterations (setq iterations 500))
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(unless table-name
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(setq table-name "test-subject")
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(puthash table-name (make-hash-table :test 'equal) rpgdm-tables)
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(setf (gethash "often" (gethash table-name rpgdm-tables))
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'(o1 o2 o3 o4 o5 o6 o7 o8 o9 o0))
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(setf (gethash "seldom" (gethash table-name rpgdm-tables))
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'(s1 s2 s3 s4 s5 s6 s7 s8 s9 s0))
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(setf (gethash "scarcely" (gethash table-name rpgdm-tables))
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'(l1 l2 l3 l4 l5 l6 l7 l8 l9 l0))
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(setf (gethash "rarely" (gethash table-name rpgdm-tables))
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'(r1 r2 r3 r4 r5 r6 r7 r8 r9 r0)))
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(let ((accumulator (make-hash-table :test 'equal)))
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(dotimes (i iterations accumulator)
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(let* ((item (rpgdm-tables-choose table-name))
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(item-name (first (s-split " :: " item))))
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(incf (gethash item-name accumulator 0))))
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accumulator))
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;; Validating my Assumptions:1 ends here
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;; [[file:../../../../../Volumes/Personal/dropbox/org/rpg-dm/docs/rpgdm-tables-freq.org::*Validating my Assumptions][Validating my Assumptions:3]]
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(provide 'rpgdm-tables-freq)
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;;; rpgdm-tables-freq.el ends here
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;; Validating my Assumptions:3 ends here
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