#+TITLE: Conditions #+AUTHOR: Howard X. Abrams #+EMAIL: howard.abrams@gmail.com #+DATE: 2020-12-14 December #+TAGS: :rpg:5e:dm-screen: - [[#blinded][Blinded]] - [[#charmed][Charmed]] - [[#deafened][Deafened]] - [[file:exhaustion.org][Exhaustion]] - [[#frightened][Frightened]] - [[#grappled][Grappled]] - [[#incapacitated][Incapacitated]] - [[#invisible][Invisible]] - [[#paralyzed][Paralyzed]] - [[#petrified][Petrified]] - [[#poisoned][Poisoned]] - [[#prone][Prone]] - [[#restrained][Restrained]] - [[#stunned][Stunned]] - [[#unconscious][Unconscious]] Details at [[https://www.dndbeyond.com/sources/phb/appendix-a-conditions#AppendixAConditions][PHB, Appendix A]]. * Overview / Caveats Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition. * Blinded :PROPERTIES: :CUSTOM_ID: blinded :END: - A blinded creature can't see and automatically fails any ability check that requires sight. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]]. * Charmed :PROPERTIES: :CUSTOM_ID: charmed :END: - A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. - The charmer has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] on any ability check to interact socially with the creature. * Deafened :PROPERTIES: :CUSTOM_ID: deafened :END: - A deafened creature can't hear and automatically fails any ability check that requires hearing. * Frightened :PROPERTIES: :CUSTOM_ID: frightened :END: - A frightened creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on ability checks and attack rolls while the source of its fear is within line of sight. - The creature can't willingly move closer to the source of its fear. * Grappled :PROPERTIES: :CUSTOM_ID: grappled :END: - A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. - The condition ends if the grappler is incapacitated (see the condition). - The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [[https://www.dandwiki.com/wiki/5e_SRD:Thunderwave][/thunderwave/]] spell. * Incapacitated :PROPERTIES: :CUSTOM_ID: incapacitated :END: - An incapacitated creature can't take actions or reactions. * Invisible :PROPERTIES: :CUSTOM_ID: invisible :END: - An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is [[https://www.dandwiki.com/wiki/5e_SRD:Heavily_Obscured][heavily obscured]]. The creature's location can be detected by any noise it makes or any tracks it leaves. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]]. * Paralyzed :PROPERTIES: :CUSTOM_ID: paralyzed :END: - A paralyzed creature is incapacitated (see the condition) and can't move or speak. - The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]]. - Any attack that hits the creature is a [[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical hit]] if the attacker is within 5 feet of the creature. * Petrified :PROPERTIES: :CUSTOM_ID: petrified :END: - A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. - The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]]. - The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws. - The creature has resistance to all damage. - The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. * Poisoned :PROPERTIES: :CUSTOM_ID: poisoned :END: - A poisoned creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls and ability checks. * Prone :PROPERTIES: :CUSTOM_ID: prone :END: - A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. - The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls. - An attack roll against the creature has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] if the attacker is within 5 feet of the creature. Otherwise, the attack roll has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]]. * Restrained :PROPERTIES: :CUSTOM_ID: restrained :END: - A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]]. - The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws. * Stunned :PROPERTIES: :CUSTOM_ID: stunned :END: - A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly. - The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]]. * Unconscious :PROPERTIES: :CUSTOM_ID: unconscious :END: - An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings - The creature drops whatever it's holding and falls prone. - The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws. - Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]]. - Any attack that hits the creature is a [[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical hit]] if the attacker is within 5 feet of the creature. # Local Variables: # eval: (narrow-to-region 142 707) # End: