emacs-rpgdm/rpgdm-tables.el
Jeremy Friesen cf24af20b6 ♻️ Extract `rpgdm-core.el'
Prior to this commit, I experienced the following use case:

Given I have the following code:

```emacs-lisp
(require 'rpgdm-dice "~/git/emacs-rpgdm/rpgdm-dice.el")
(require 'rpgdm-tables "~/git/emacs-rpgdm/rpgdm-tables.el")
(require 'rpgdm-tables-dice "~/git/emacs-rpgdm/rpgdm-tables-dice.el")
(require 'rpgdm-tables-freq "~/git/emacs-rpgdm/rpgdm-tables-freq.el")

(setq rpgdm-base "~/git/emacs-rpgdm/")
```

And I call `rpgdm-tables-load`
And load all the tables.

When I then call `rpgdm-tables-choose`

Then I get the following error:

```
let*: Symbol’s function definition is void: rpgdm-message
```

With this commit I'm able to skip requiring `rpgdm` and thus only use a
segment of the `rpgdm` package ecosystem.
2023-12-10 10:52:34 -05:00

215 lines
9.5 KiB
EmacsLisp

;;; rpgdm-tables.el --- Choose table from Tables -*- lexical-binding: t; -*-
;;
;; Copyright (C) 2021 Howard X. Abrams
;;
;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
;; Maintainer: Howard X. Abrams <howard.abrams@workday.com>
;; Created: January 8, 2021
;;
;; This file is not part of GNU Emacs.
;;
;;; Commentary:
;;
;; By storing tables in files, we can preparse them, allowing us to randomly
;; choose entries. The primary interface are:
;;
;; - `rpgdm-tables-load' :: Which when pointed to a directory, stores the data
;; in all text files read.
;;
;; - `rpgdm-tables-choose' :: Which, when a table is choosen, returns a random
;; element.
;;
;; The files read can be simply formatted as lists, or as an org-mode table. If
;; a table is found, the second column should be a _frequency_ label, where some
;; items in that table will be chosen more often than others.
;;
;;; Code:
(require 'rpgdm-core (expand-file-name "rpgdm-core.el" rpgdm-base) t)
(require 'rpgdm-dice (expand-file-name "rpgdm-dice.el" rpgdm-base) t)
(require 'rpgdm-tables-freq (expand-file-name "rpgdm-tables-freq.el" rpgdm-base) t)
(require 'rpgdm-tables-dice (expand-file-name "rpgdm-tables-dice.el" rpgdm-base) t)
(defvar rpgdm-tables-directory
(expand-file-name "tables" rpgdm-base)
"Directory path containing the tables to load and create functions.")
(defvar rpgdm-tables (make-hash-table :test 'equal)
"Collection of tables and lists for the Dungeon Master.
When a table directory is first loaded, the _values_ are the
filenames. After a call to `rpgdm-tables-choose', the value
is replaced by the data (in the form of a data structure).")
(defun rpgdm-tables-clear ()
"Clear previously loaded tables."
(interactive)
(clrhash rpgdm-tables))
(defun rpgdm-tables-empty-p ()
"Return non-nil if no tables have been loaded."
(= (hash-table-count rpgdm-tables) 0))
(defun rpgdm-tables-load (&optional filepath)
"Read and parse table files located in FILEPATH directory.
Files will be stored in `rpgdm-tables' hash, and available by name
when calling `rpgdm-tables-choose'."
(interactive (list (read-directory-name "DM Tables Directory: " rpgdm-tables-directory)))
(unless filepath
(setq filepath rpgdm-tables-directory))
(rpgdm-tables--load-dir filepath)
(message "Read: %s" (s-join ", " (hash-table-keys rpgdm-tables))))
(defun rpgdm-tables--load-dir (filepath &optional prefix)
"Read and parse the files in the directory given by FILEPATH.
PREFIX all tables if this parameter is given."
(dolist (file (directory-files filepath t (rx bol (not "."))))
(let ((new-prefix (s-join "/" (-flatten (list prefix (file-name-base file))))))
(cond ((file-directory-p file) (rpgdm-tables--load-dir file new-prefix))
((and (file-regular-p file) (file-readable-p file))
(rpgdm-tables--almost-load-file file prefix))))))
(defun rpgdm-tables--almost-load-file (filepath &optional prefix)
"Loading hundreds of tables takes a long time, and fills up memory.
Instead, we store a reference to FILEPATH with the optional
PREFIX, and then if we query for that table (and it is just a
string), we load it then."
(let ((name (file-name-base filepath)))
(if prefix
(setq name (format "%s/%s" prefix name)))
(puthash name filepath rpgdm-tables)))
(defun rpgdm-tables-load-file (filepath &optional name)
"Read, parse and store the table given by FILEPATH.
Store it by NAME in the `rpgdm-tables' hash table."
(interactive (list (read-file-name "DM Table: " rpgdm-tables-directory)))
(when (null name)
(setq name (file-name-base filepath)))
(let ((contents (rpgdm-tables--read-table-file filepath)))
(when (called-interactively-p)
(message "Read: %s" name))
(puthash name contents rpgdm-tables)))
(defun rpgdm-tables-choose (table-name)
"Return random item from a table of a given TABLE-NAME string.
The name is searched in the `rpgdm-tables' hash-table, and the
value returned is a _table_ of sorts. It could be a list, which
would be easy (see `rpgdm-tables--choose-list'), or it is either
a freq-uency table (see `rpgdm-tables--choose-freq-table') or a
dice table (see `rpgdm-tables--choose-dice-table')."
(interactive (list (completing-read "Choose from Table: "
(sort (hash-table-keys rpgdm-tables) #'string-lessp))))
(when-let ((table (gethash table-name rpgdm-tables)))
(when (stringp table)
(setq table (rpgdm-tables-load-file table table-name)))
(let* ((initial (cond ((dice-table-p table) (rpgdm-tables--choose-dice-table table))
((hash-table-p table) (rpgdm-tables--choose-freq-table table))
((functionp table) (call-interactively table))
((listp table) (rpgdm-tables--choose-list table))
(t "Error: Could not choose anything from %s (internal bug?)" table-name)))
;; Function to return dice expression as a sum (and string):
(dice-sum (lambda (dice-exp) (number-to-string (rpgdm-roll-sum dice-exp))))
(results (thread-last initial
;; Replace dice expression in the message with an roll:
(replace-regexp-in-string rpgdm-roll-regexp dice-sum )
;; Replace [[table-name]] with results from table:
(rpgdm-tables--choose-string-from-table)
;; Replace [one/two/three] with one of those words:
(rpgdm-tables--choose-string-list))))
(kill-new results)
(rpgdm-message "%s" results))))
(defun rpgdm-tables--choose-list (lst)
"Randomly choose (equal chance for any) element in LST."
(when lst
(seq-random-elt lst)))
(defun rpgdm-tables--choose-string-list (str)
"Return a substituted item from _string-list_ in STR.
For instance, the string: 'You found a [chair/box/statue]'
would be converted randomly to something like: 'You found a box.'"
(let ((regexp (rx "[" (+? any) "/" (+? any) "]"))
(subbed (lambda (str) (--> str
(substring it 1 -1)
(s-split (rx (*? space) "/" (*? space)) it)
(seq-random-elt it)))))
(replace-regexp-in-string regexp subbed str)))
(defun rpgdm-tables--choose-string-from-table (str)
"Replace <<table-name>> sequence in STR with call to `rpgdm-tables-choose'."
(let ((regexp (rx "<<" (+? any) ">>"))
(subbed (lambda (s) (rpgdm-tables-choose (substring s 2 -2)))))
(replace-regexp-in-string regexp subbed str nil nil 0)))
;; I originally thought that I could have a single regular expression that
;; matched all possible tables, but that is a bit too complicated. The following
;; regular expression, however, will parse a list or a frequency table.
(defvar rpgdm-tables--line-parse
(rx bol (zero-or-more space)
(optional
(any "+" "-" "*" "|")
(one-or-more space))
(group (+? any))
(optional (zero-or-more space) (or ":" "|") (zero-or-more space)
(group (one-or-more alphanumeric))
(zero-or-more space) (optional (or ":" "|")) (zero-or-more space))
eol)
"A regular expression for locating parsable lines.")
(ert-deftest rpgdm-tables--line-parse-test ()
"Why yes, we should test our regular expression."
(dolist (data '((" - normal list" "normal list" nil)
(" + normal list" "normal list" nil)
(" * normal list" "normal list" nil)
("normal list" "normal list" nil)
(" - list with tag :tag:" "list with tag" "tag")
(" - list with tag :tag" "list with tag" "tag")
(" - list with tag : tag" "list with tag" "tag")
(" | table cell | freq |" "table cell" "freq")))
(cl-destructuring-bind (line contents tag) data
(should (string-match rpgdm-tables--line-parse line))
(should (equal (match-string 1 line) contents))
(when tag
(should (equal (match-string 2 line) tag))))))
(defun rpgdm-tables--read-table-file (table-file)
"Read and parse TABLE-FILE as data. Whatever that means."
(when (and (file-regular-p table-file) (file-readable-p table-file))
(with-temp-buffer
(insert-file-contents table-file)
(goto-char (point-min))
(flush-lines (rx bol (zero-or-more space) "#"))
;; I noticed that org-mode links we screwing up the output, so we strip them out:
(goto-char (point-min))
(let ((org-link-re (rx "[[" (one-or-more (not "]")) "]["
(group (one-or-more (not "]")))
"]]")))
(while (re-search-forward org-link-re nil t)
(replace-match (match-string 1) nil nil)))
;; The following predicates are not /pure functions/, as they scan the
;; current buffer, leaving the initial match in the 'hopper', so the parsing
;; function called makes that assumption, and will immediately grab that
;; `match-string' and then parse the rest of the buffer.
(cond
((rpgdm-tables-dice-table?) (rpgdm-tables--parse-as-dice-table))
((rpgdm-tables-freq-table?) (rpgdm-tables--parse-as-freq-table))
(t (rpgdm-tables--parse-as-list))))))
(defun rpgdm-tables--parse-as-list ()
"Return list of lines matching `rpgdm-tables--line-parse'."
(let ((results (list (match-string-no-properties 1))))
(while (re-search-forward rpgdm-tables--line-parse nil t)
(let ((entry (match-string-no-properties 1)))
(setq results (cons entry results))))
results))
(provide 'rpgdm-tables)