A dice table is a direct translation of a gaming table from a book, where the table has a stated dice expression, and each entry has a numeric range. Most tables can now be taken as is from published sources. Also, if a message from a randomly rolled table contains a dice expression, like Found 2d8 scrolls, the expression is automatically substituted. Finally if a message contains something like: You found a [wolf/fox/badger]. The displayed message will only include on of those entries.
96 lines
2.8 KiB
EmacsLisp
96 lines
2.8 KiB
EmacsLisp
;;; rpgdm-screen.el --- Support for viewing/creating a Dungeon Master's Screen -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2020 Howard X. Abrams
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;;
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;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
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;; Maintainer: Howard X. Abrams <howard.abrams@gmail.com>
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;; Created: December 15, 2020
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;;
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;;; Commentary:
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;;
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;; A collection of functions to help make a Dungeon Master Screen in Emacs.
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;; This assumes functions are called in an org-formatted file.
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;;
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;; For instance, let's suppose most of the file is a list, and you want to
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;; choose one, you can have:
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;;
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;; [[elisp:(rpgdm-screen-choose-list)][Choose one]]:
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;;
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;;; Code:
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(require 'org)
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(require 'org-element)
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(require 's)
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(defvar rpgdm-base ".")
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(defvar rpgdm-screen-directory
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(expand-file-name "dnd-5e" rpgdm-base)
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"Directory path containing the tables to load and create functions.")
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(defun rpgdm-screen--get-list-items ()
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"Return a list of all the list items in the org document."
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(org-element-map (org-element-parse-buffer) 'item
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(lambda (item)
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(buffer-substring-no-properties
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(org-element-property :contents-begin item)
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(org-element-property :contents-end item)))))
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(defun rpgdm-screen-choose-list ()
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"Randomly choose an elemeent from all lists in the current file.
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The contents of the item is displayed in the mini-buffer."
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(interactive)
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(let* ((items (rpgdm-screen--get-list-items))
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(item (nth (random (length items)) items)))
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(rpgdm-message (s-trim item))))
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(defun rpgdm-screen-choose-sublist ()
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"Randomly choose an elemeent from the lists in the subtree.
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The contents of the item is displayed in the mini-buffer."
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(interactive)
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(save-excursion
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(org-narrow-to-subtree)
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(rpgdm-screen-choose-list)
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(widen)))
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(defun rpgdm-screen (&optional filepath)
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"Hard-coded (currently) approach to displaying files from FILEPATH."
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(interactive (list (read-directory-name "DM Screen Directory: "
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rpgdm-screen-directory)))
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(delete-other-windows)
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(let ((default-directory filepath))
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;; Start the Right Side with DIRED
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(split-window-right)
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(other-window 1)
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(dired ".")
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(dired-hide-details-mode)
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(split-window-right)
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(find-file "actions.org")
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(split-window-below)
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(split-window-below)
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(other-window 1)
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(find-file "weather-effects.org")
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(other-window 1)
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(find-file "magic-schools.org")
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(split-window-below)
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(other-window 1)
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(find-file "costs.org")
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(other-window 1)
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;; On the far right window:
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(split-window-below)
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(split-window-below)
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(other-window 1)
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(find-file "gear.org")
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(other-window 1)
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(find-file "armor.org")
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(split-window-below)
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(other-window 1)
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(find-file "conditions.org")
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(other-window 1)))
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(provide 'rpgdm-screen)
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;;; rpgdm-screen.el ends here
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