If an entry in a table references <<another/table>>, that reference is replaced with a call to that other table. This allows building complex responses.
231 lines
9.8 KiB
EmacsLisp
231 lines
9.8 KiB
EmacsLisp
;;; rpgdm-tables.el --- Choose table from Tables -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2021 Howard X. Abrams
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;;
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;; Author: Howard X. Abrams <http://gitlab.com/howardabrams>
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;; Maintainer: Howard X. Abrams
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;; Created: January 8, 2021
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;;
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;; This file is not part of GNU Emacs.
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;;
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;;; Commentary:
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;;
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;; By storing tables in files, we can preparse them, allowing us to randomly
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;; choose entries. The primary interface are:
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;;
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;; - `rpgdm-tables-load' :: Which when pointed to a directory, stores the data
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;; in all text files read.
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;;
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;; - `rpgdm-tables-choose' :: Which, when a table is choosen, returns a random
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;; element.
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;;
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;; The files read can be simply formatted as lists, or as an org-mode table. If
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;; a table is found, the second column should be a _frequency_ label, where some
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;; items in that table will be chosen more often than others.
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;;
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;;; Code:
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(require 'ert)
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(require 'rpgdm-dice)
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(require 'rpgdm-tables-freq)
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(require 'rpgdm-tables-dice)
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(defvar rpgdm-tables-directory
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(expand-file-name "tables" rpgdm-base)
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"Directory path containing the tables to load and create functions.")
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(defvar rpgdm-tables (make-hash-table :test 'equal)
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"Collection of tables and lists for the Dungeon Master.")
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(defun rpgdm-tables-clear ()
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"Clear previously loaded tables."
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(interactive)
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(clrhash rpgdm-tables))
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(defun rpgdm-tables-empty-p ()
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"Return non-nil if no tables have been loaded."
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(= (hash-table-count rpgdm-tables) 0))
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(defun rpgdm-tables-load (&optional filepath)
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"Read and parse table files located in FILEPATH directory.
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Files will be stored in `rpgdm-tables' hash, and available by name
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when calling `rpgdm-tables-choose'."
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(interactive (list (read-directory-name "DM Tables Directory: " rpgdm-tables-directory)))
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(unless filepath
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(setq filepath rpgdm-tables-directory))
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(rpgdm-tables--load-dir filepath)
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(message "Read: %s" (s-join ", " (hash-table-keys rpgdm-tables))))
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(defun rpgdm-tables--load-dir (filepath &optional prefix)
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"Read and parse the files in the directory given by FILEPATH.
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PREFIX all tables if this parameter is given."
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(dolist (file (directory-files filepath t (rx bol (not "."))))
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(let ((new-prefix (s-join "/" (-flatten (list prefix (file-name-base file))))))
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(cond ((file-directory-p file) (rpgdm-tables--load-dir file new-prefix))
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((and (file-regular-p file) (file-readable-p file))
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(rpgdm-tables--almost-load-file file prefix))))))
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(defun rpgdm-tables--almost-load-file (filepath &optional prefix)
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"Loading hundreds of tables takes a long time, and fills up memory.
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Instead, we store a reference to FILEPATH with the optional
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PREFIX, and then if we query for that table (and it is just a
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string), we load it then."
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(let ((name (file-name-base filepath)))
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(if prefix
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(setq name (format "%s/%s" prefix name)))
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(puthash name filepath rpgdm-tables)))
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(defun rpgdm-tables-load-file (filepath &optional name)
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"Read, parse and store the table given by FILEPATH.
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Store it by NAME in the `rpgdm-tables' hash table."
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(interactive (list (read-file-name "DM Table: " rpgdm-tables-directory)))
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(when (null name)
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(setq name (file-name-base filepath)))
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(let ((contents (rpgdm-tables--read-table-file filepath)))
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(when (called-interactively-p)
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(message "Read: %s" name))
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(puthash name contents rpgdm-tables)))
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(defun rpgdm-tables-choose (table-name)
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"Return random item from a table of a given TABLE-NAME string.
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The name is searched in the `rpgdm-tables' hash-table, and the
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value returned is a _table_ of sorts. It could be a list, which
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would be easy (see `rpgdm-tables--choose-list'), or it is either
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a freq-uency table (see `rpgdm-tables--choose-freq-table') or a
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dice table (see `rpgdm-tables--choose-dice-table')."
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(interactive (list (completing-read "Choose from Table: "
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(sort (hash-table-keys rpgdm-tables) #'string-lessp))))
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(when-let ((table (gethash table-name rpgdm-tables)))
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(when (stringp table)
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(setq table (rpgdm-tables-load-file table table-name)))
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(let* ((result (cond ((dice-table-p table) (rpgdm-tables--choose-dice-table table))
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((hash-table-p table) (rpgdm-tables--choose-freq-table table))
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((functionp table) (call-interactively table))
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((listp table) (rpgdm-tables--choose-list table))
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(t "Error: Could not choose anything from %s (internal bug?)" table-name)))
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;; Replace any dice expression in the message with an roll:
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(dice-sum (lambda (dice-exp) (number-to-string (rpgdm-roll-sum dice-exp))))
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(no-dice-nums (replace-regexp-in-string rpgdm-roll-regexp dice-sum result))
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(no-alt-words (rpgdm-tables--choose-string-list no-dice-nums))
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;; Can we replace a <<tablename>> substring with the results from calling this function again?
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(final-choice (replace-regexp-in-string
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(rx "<<" (group (one-or-more (not ">"))) ">>")
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'rpgdm-tables--choose-replacement no-alt-words)))
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(kill-new final-choice)
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(rpgdm-message "%s" final-choice))))
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(defun rpgdm-tables--choose-replacement (str)
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"Given STR like, <<foobar>>, return call to `rpgdm-tables-choose'.
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However, the `<<...>>' characters are replaced when calling function."
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(if (string-match (rx "<<" (group (one-or-more (not ">"))) ">>") str)
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(rpgdm-tables-choose (match-string 1 str))
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str))
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(defun rpgdm-tables--choose-list (lst)
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"Randomly choose (equal chance for any) element in LST."
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(when lst
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(seq-random-elt lst)))
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(defun rpgdm-tables--choose-string-list (str)
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"Return a substituted item from _string-list_ in STR.
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For instance, the string: 'You found a [chair/box/statue]'
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would be converted randomly to something like: 'You found a box.'"
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(let ((regexp (rx "[" (+? any) "/" (+? any) "]"))
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(subbed (lambda (str) (--> str
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(substring it 1 -1)
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(s-split (rx "/") it)
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(seq-random-elt it)
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(s-trim it)))))
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(replace-regexp-in-string regexp subbed str)))
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(ert-deftest rpgdm-tables--choose-string-list ()
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(let ((empty-string "")
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(no-op-string "This is just a phrase.")
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(two-choices "We can have [this/that]")
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(two-choices1 "We can have this")
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(two-choices2 "We can have that")
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(tri-choices "We can have [this / that / the other].")
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(tri-choices1 "We can have this.")
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(tri-choices2 "We can have that.")
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(tri-choices3 "We can have the other."))
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(should (equal (rpgdm-tables--choose-string-list empty-string) empty-string))
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(should (equal (rpgdm-tables--choose-string-list no-op-string) no-op-string))
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(let ((chosen (rpgdm-tables--choose-string-list two-choices)))
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(should (or (equal chosen two-choices1) (equal chosen two-choices2))))
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(let ((chosen (rpgdm-tables--choose-string-list tri-choices)))
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(should (or (equal chosen tri-choices1) (equal chosen tri-choices2) (equal chosen tri-choices3))))))
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;; I originally thought that I could have a single regular expression that
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;; matched all possible tables, but that is a bit too complicated. The following
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;; regular expression, however, will parse a list or a frequency table.
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(defvar rpgdm-tables--line-parse
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(rx bol (zero-or-more space)
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(optional
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(any "+" "-" "*" "|")
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(one-or-more space))
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(group (+? any))
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(optional (zero-or-more space) (or ":" "|") (zero-or-more space)
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(group (one-or-more alphanumeric))
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(zero-or-more space) (optional (or ":" "|")) (zero-or-more space))
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eol)
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"A regular expression for locating parsable lines.")
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(ert-deftest rpgdm-tables--line-parse-test ()
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"Why yes, we should test our regular expression."
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(dolist (data '((" - normal list" "normal list" nil)
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(" + normal list" "normal list" nil)
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(" * normal list" "normal list" nil)
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("normal list" "normal list" nil)
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(" - list with tag :tag:" "list with tag" "tag")
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(" - list with tag :tag" "list with tag" "tag")
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(" - list with tag : tag" "list with tag" "tag")
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(" | table cell | freq |" "table cell" "freq")))
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(cl-destructuring-bind (line contents tag) data
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(should (string-match rpgdm-tables--line-parse line))
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(should (equal (match-string 1 line) contents))
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(when tag
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(should (equal (match-string 2 line) tag))))))
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(defun rpgdm-tables--read-table-file (table-file)
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"Read and parse TABLE-FILE as data. Whatever that means."
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(when (and (file-regular-p table-file) (file-readable-p table-file))
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(with-temp-buffer
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(insert-file-contents table-file)
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(goto-char (point-min))
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(flush-lines (rx bol (zero-or-more space) "#"))
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;; I noticed that org-mode links we screwing up the output, so we strip them out:
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(goto-char (point-min))
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(let ((org-link-re (rx "[[" (one-or-more (not "]")) "]["
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(group (one-or-more (not "]")))
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"]]")))
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(while (re-search-forward org-link-re nil t)
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(replace-match (match-string 1) nil nil)))
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;; The following predicates are not /pure functions/, as they scan the
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;; current buffer, leaving the initial match in the 'hopper', so the parsing
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;; function called makes that assumption, and will immediately grab that
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;; `match-string' and then parse the rest of the buffer.
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(cond
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((rpgdm-tables-dice-table?) (rpgdm-tables--parse-as-dice-table))
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((rpgdm-tables-freq-table?) (rpgdm-tables--parse-as-freq-table))
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(t (rpgdm-tables--parse-as-list))))))
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(defun rpgdm-tables--parse-as-list ()
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"Return list of lines matching `rpgdm-tables--line-parse'."
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(let ((results (list (match-string-no-properties 1))))
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(while (re-search-forward rpgdm-tables--line-parse nil t)
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(let ((entry (match-string-no-properties 1)))
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(setq results (cons entry results))))
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results))
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(provide 'rpgdm-tables)
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