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;;; spinner-autoloads.el --- automatically extracted autoloads -*- lexical-binding: t -*-
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;;
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;;; Code:
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;;;### (autoloads nil "spinner" "spinner.el" (0 0 0 0))
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;;; Generated autoloads from spinner.el
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(autoload 'spinner-create "spinner" "\
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Create a spinner of the given TYPE.
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The possible TYPEs are described in `spinner--type-to-frames'.
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FPS, if given, is the number of desired frames per second.
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Default is `spinner-frames-per-second'.
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If BUFFER-LOCAL is non-nil, the spinner will be automatically
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deactivated if the buffer is killed. If BUFFER-LOCAL is a
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buffer, use that instead of current buffer.
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When started, in order to function properly, the spinner runs a
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timer which periodically calls `force-mode-line-update' in the
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current buffer. If BUFFER-LOCAL was set at creation time, then
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`force-mode-line-update' is called in that buffer instead. When
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the spinner is stopped, the timer is deactivated.
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DELAY, if given, is the number of seconds to wait after starting
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the spinner before actually displaying it. It is safe to cancel
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the spinner before this time, in which case it won't display at
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all.
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\(fn &optional TYPE BUFFER-LOCAL FPS DELAY)" nil nil)
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(autoload 'spinner-start "spinner" "\
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Start a mode-line spinner of given TYPE-OR-OBJECT.
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If TYPE-OR-OBJECT is an object created with `make-spinner',
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simply activate it. This method is designed for minor modes, so
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they can use the spinner as part of their lighter by doing:
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'(:eval (spinner-print THE-SPINNER))
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To stop this spinner, call `spinner-stop' on it.
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If TYPE-OR-OBJECT is anything else, a buffer-local spinner is
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created with this type, and it is displayed in the
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`mode-line-process' of the buffer it was created it. Both
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TYPE-OR-OBJECT and FPS are passed to `make-spinner' (which see).
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To stop this spinner, call `spinner-stop' in the same buffer.
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Either way, the return value is a function which can be called
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anywhere to stop this spinner. You can also call `spinner-stop'
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in the same buffer where the spinner was created.
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FPS, if given, is the number of desired frames per second.
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Default is `spinner-frames-per-second'.
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DELAY, if given, is the number of seconds to wait until actually
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displaying the spinner. It is safe to cancel the spinner before
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this time, in which case it won't display at all.
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\(fn &optional TYPE-OR-OBJECT FPS DELAY)" nil nil)
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(register-definition-prefixes "spinner" '("spinner-"))
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;;;***
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(provide 'spinner-autoloads)
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;; Local Variables:
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;; version-control: never
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;; no-byte-compile: t
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;; no-update-autoloads: t
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;; coding: utf-8
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;; End:
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;;; spinner-autoloads.el ends here
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