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is an exquisitely powerful, free game engine. One of my favorite aspects of Godot is that its editor was created with Godot itself! And indeed, it's an excellent showcase of how the engine could be used for building a great GUI program. But as excellent as the editor is, including the code editor for the bespoke scripting language GDScript, as an Emacs user it doesn't quite fit into my workflow. Thankfully, Godot has support for the , so I'm able to use Emacs in my game development workflow. In this post I'll describe what's required to do this, and how it compares to the stock Godot editor. |