temporary fix for syncing frames
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8361c52d67
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2 changed files with 13 additions and 1 deletions
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@ -16,6 +16,7 @@ Features:
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- Small (around 300 lines).
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Limitations (hopefully to be fixed):
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- Lazy frame syncing. Playback is usually a few frames and the decoder and audio runs ahead. Seeking is also latent.
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- GStreamer is a bit annoying to set up on Windows.
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This is a "composable" instead of a `iced::Widget`. This is because `Widget`s don't support subscriptions (yet?). Once Iced gets animation support (i.e. widgets scheduling a time to update), this can become a widget.
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13
src/lib.rs
13
src/lib.rs
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@ -46,6 +46,9 @@ pub struct VideoPlayer {
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frame_rx: crossbeam_channel::Receiver<img::Handle>,
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frame: Option<img::Handle>,
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pause: bool,
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// if true, then the playback resets to the most recent frame.
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// set this to true whenever playback is changed (e.g. pause, seek, etc).
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reset: bool,
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}
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impl Drop for VideoPlayer {
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@ -162,6 +165,7 @@ impl VideoPlayer {
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frame_rx,
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frame: None,
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pause: false,
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reset: true,
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})
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}
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@ -201,6 +205,7 @@ impl VideoPlayer {
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/// Set if the media is paused or not.
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pub fn set_paused(&mut self, pause: bool) {
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self.reset = true;
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self.pause = pause;
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self.source
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.set_state(if pause {
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@ -221,6 +226,7 @@ impl VideoPlayer {
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///
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/// The position is converted to nanoseconds, so any duration with values more significant that nanoseconds is truncated.
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pub fn seek(&mut self, position: std::time::Duration) -> Result<(), Error> {
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self.reset = true;
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self.source.seek_simple(
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gst::SeekFlags::empty(),
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gst::GenericFormattedValue::Time(gst::ClockTime::from_nseconds(
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@ -254,7 +260,12 @@ impl VideoPlayer {
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}
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}
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if let Ok(frame) = self.frame_rx.try_recv() {
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if self.reset {
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self.reset = false;
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if let Some(frame) = self.frame_rx.iter().nth(self.frame_rx.len() - 1) {
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self.frame = Some(frame);
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}
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} else if let Ok(frame) = self.frame_rx.try_recv() {
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self.frame = Some(frame);
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}
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}
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