//! Distribute content horizontally.
use crate::iced;
use iced::core::alignment::{self, Alignment};
use iced::core::event::{self, Event};
use iced::core::layout::{self, Layout};
use iced::core::mouse;
use iced::core::overlay;
use iced::core::renderer;
use iced::core::widget::{Operation, Tree};
use iced::core::{
    Clipboard, Element, Length, Padding, Pixels, Rectangle, Shell, Size, Vector, Widget, widget,
};
use iced::touch;

/// A container that distributes its contents horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, row};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     row![
///         "I am to the left!",
///         button("I am in the middle!"),
///         "I am to the right!",
///     ].into()
/// }
/// ```
#[allow(missing_debug_implementations)]
#[must_use]
pub struct Row<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> {
    spacing: f32,
    padding: Padding,
    width: Length,
    height: Length,
    align: Alignment,
    clip: bool,
    children: Vec<Element<'a, Message, Theme, Renderer>>,
}

impl<'a, Message, Theme, Renderer> Row<'a, Message, Theme, Renderer>
where
    Renderer: iced::core::Renderer,
{
    /// Creates an empty [`Row`].
    pub fn new() -> Self {
        Self::from_vec(Vec::new())
    }

    /// Creates a [`Row`] with the given capacity.
    pub fn with_capacity(capacity: usize) -> Self {
        Self::from_vec(Vec::with_capacity(capacity))
    }

    /// Creates a [`Row`] with the given elements.
    pub fn with_children(
        children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
    ) -> Self {
        let iterator = children.into_iter();

        Self::with_capacity(iterator.size_hint().0).extend(iterator)
    }

    /// Creates a [`Row`] from an already allocated [`Vec`].
    ///
    /// Keep in mind that the [`Row`] will not inspect the [`Vec`], which means
    /// it won't automatically adapt to the sizing strategy of its contents.
    ///
    /// If any of the children have a [`Length::Fill`] strategy, you will need to
    /// call [`Row::width`] or [`Row::height`] accordingly.
    pub fn from_vec(children: Vec<Element<'a, Message, Theme, Renderer>>) -> Self {
        Self {
            spacing: 0.0,
            padding: Padding::ZERO,
            width: Length::Shrink,
            height: Length::Shrink,
            align: Alignment::Start,
            clip: false,
            children,
        }
    }

    /// Sets the horizontal spacing _between_ elements.
    ///
    /// Custom margins per element do not exist in iced. You should use this
    /// method instead! While less flexible, it helps you keep spacing between
    /// elements consistent.
    pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
        self.spacing = amount.into().0;
        self
    }

    /// Sets the [`Padding`] of the [`Row`].
    pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
        self.padding = padding.into();
        self
    }

    /// Sets the width of the [`Row`].
    pub fn width(mut self, width: impl Into<Length>) -> Self {
        self.width = width.into();
        self
    }

    /// Sets the height of the [`Row`].
    pub fn height(mut self, height: impl Into<Length>) -> Self {
        self.height = height.into();
        self
    }

    /// Sets the vertical alignment of the contents of the [`Row`] .
    pub fn align_y(mut self, align: impl Into<alignment::Vertical>) -> Self {
        self.align = Alignment::from(align.into());
        self
    }

    /// Sets whether the contents of the [`Row`] should be clipped on
    /// overflow.
    pub fn clip(mut self, clip: bool) -> Self {
        self.clip = clip;
        self
    }

    /// Adds an [`Element`] to the [`Row`].
    pub fn push(mut self, child: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
        let child = child.into();
        let child_size = child.as_widget().size_hint();

        self.width = self.width.enclose(child_size.width);
        self.height = self.height.enclose(child_size.height);

        self.children.push(child);
        self
    }

    /// Adds an element to the [`Row`], if `Some`.
    pub fn push_maybe(
        self,
        child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
    ) -> Self {
        if let Some(child) = child {
            self.push(child)
        } else {
            self
        }
    }

    /// Extends the [`Row`] with the given children.
    pub fn extend(
        self,
        children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
    ) -> Self {
        children.into_iter().fold(self, Self::push)
    }
}

impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
where
    Renderer: iced::core::Renderer,
{
    fn default() -> Self {
        Self::new()
    }
}

impl<'a, Message, Theme, Renderer: iced::core::Renderer>
    FromIterator<Element<'a, Message, Theme, Renderer>> for Row<'a, Message, Theme, Renderer>
{
    fn from_iter<T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>>(iter: T) -> Self {
        Self::with_children(iter)
    }
}

impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for Row<'_, Message, Theme, Renderer>
where
    Renderer: iced::core::Renderer,
{
    fn children(&self) -> Vec<Tree> {
        self.children.iter().map(Tree::new).collect()
    }

    fn state(&self) -> widget::tree::State {
        widget::tree::State::new(State::default())
    }

    fn tag(&self) -> widget::tree::Tag {
        widget::tree::Tag::of::<State>()
    }

    fn diff(&mut self, tree: &mut Tree) {
        tree.diff_children(&mut self.children);
    }

    fn size(&self) -> Size<Length> {
        Size {
            width: self.width,
            height: self.height,
        }
    }

    fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        layout::flex::resolve(
            layout::flex::Axis::Horizontal,
            renderer,
            limits,
            self.width,
            self.height,
            self.padding,
            self.spacing,
            self.align,
            &self.children,
            &mut tree.children,
        )
    }

    fn operate(
        &self,
        tree: &mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn Operation,
    ) {
        operation.container(None, layout.bounds(), &mut |operation| {
            self.children
                .iter()
                .zip(&mut tree.children)
                .zip(layout.children())
                .for_each(|((child, state), c_layout)| {
                    child.as_widget().operate(
                        state,
                        c_layout.with_virtual_offset(layout.virtual_offset()),
                        renderer,
                        operation,
                    );
                });
        });
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        viewport: &Rectangle,
    ) -> event::Status {
        let my_state = tree.state.downcast_mut::<State>();

        if let Some(hovered) = my_state.hovered {
            let child_layout = layout.children().nth(hovered);
            if let Some(child_layout) = child_layout
                && cursor.is_over(child_layout.bounds())
            {
                // if mouse event, we can skip checking other children
                if let Event::Mouse(e) = &event {
                    if !matches!(
                        e,
                        mouse::Event::CursorLeft | mouse::Event::ButtonReleased { .. }
                    ) {
                        return self.children[hovered].as_widget_mut().on_event(
                            &mut tree.children[hovered],
                            event,
                            child_layout.with_virtual_offset(layout.virtual_offset()),
                            cursor,
                            renderer,
                            clipboard,
                            shell,
                            viewport,
                        );
                    }
                } else if let Event::Touch(t) = &event {
                    if !matches!(
                        t,
                        iced::core::touch::Event::FingerLifted { .. }
                            | iced::core::touch::Event::FingerLost { .. }
                    ) {
                        return self.children[hovered].as_widget_mut().on_event(
                            &mut tree.children[hovered],
                            event,
                            child_layout.with_virtual_offset(layout.virtual_offset()),
                            cursor,
                            renderer,
                            clipboard,
                            shell,
                            viewport,
                        );
                    }
                }
            } else {
                my_state.hovered = None;
            }
        }

        self.children
            .iter_mut()
            .enumerate()
            .zip(&mut tree.children)
            .zip(layout.children())
            .map(|(((i, child), state), c_layout)| {
                let mut cursor_virtual = cursor;

                if matches!(
                    event,
                    Event::Mouse(mouse::Event::CursorMoved { .. } | mouse::Event::CursorEntered)
                        | Event::Touch(
                            iced_core::touch::Event::FingerMoved { .. }
                                | iced_core::touch::Event::FingerPressed { .. }
                        )
                ) && cursor.is_over(c_layout.bounds())
                {
                    my_state.hovered = Some(i);
                    return child.as_widget_mut().on_event(
                        state,
                        event.clone(),
                        c_layout.with_virtual_offset(layout.virtual_offset()),
                        cursor_virtual,
                        renderer,
                        clipboard,
                        shell,
                        viewport,
                    );
                } else if my_state.hovered.is_some_and(|h| i != h) {
                    cursor_virtual = mouse::Cursor::Unavailable;
                }

                child.as_widget_mut().on_event(
                    state,
                    event.clone(),
                    c_layout.with_virtual_offset(layout.virtual_offset()),
                    cursor_virtual,
                    renderer,
                    clipboard,
                    shell,
                    viewport,
                )
            })
            .fold(event::Status::Ignored, event::Status::merge)
    }

    fn mouse_interaction(
        &self,
        tree: &Tree,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
        renderer: &Renderer,
    ) -> mouse::Interaction {
        self.children
            .iter()
            .zip(&tree.children)
            .zip(layout.children())
            .map(|((child, state), c_layout)| {
                child.as_widget().mouse_interaction(
                    state,
                    c_layout.with_virtual_offset(layout.virtual_offset()),
                    cursor,
                    viewport,
                    renderer,
                )
            })
            .max()
            .unwrap_or_default()
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        style: &renderer::Style,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
            let my_state = tree.state.downcast_ref::<State>();

            let viewport = if self.clip {
                &clipped_viewport
            } else {
                viewport
            };

            for (i, ((child, state), c_layout)) in self
                .children
                .iter()
                .zip(&tree.children)
                .zip(layout.children())
                .filter(|(_, layout)| layout.bounds().intersects(viewport))
                .enumerate()
            {
                child.as_widget().draw(
                    state,
                    renderer,
                    theme,
                    style,
                    c_layout.with_virtual_offset(layout.virtual_offset()),
                    if my_state.hovered.is_some_and(|h| i == h) {
                        cursor
                    } else {
                        mouse::Cursor::Unavailable
                    },
                    viewport,
                );
            }
        }
    }

    fn overlay<'b>(
        &'b mut self,
        tree: &'b mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        translation: Vector,
    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
        overlay::from_children(&mut self.children, tree, layout, renderer, translation)
    }

    #[cfg(feature = "a11y")]
    /// get the a11y nodes for the widget
    fn a11y_nodes(
        &self,
        layout: Layout<'_>,
        state: &Tree,
        cursor: mouse::Cursor,
    ) -> iced_accessibility::A11yTree {
        use iced_accessibility::A11yTree;
        A11yTree::join(
            self.children
                .iter()
                .zip(layout.children())
                .zip(state.children.iter())
                .map(|((c, c_layout), state)| {
                    c.as_widget().a11y_nodes(
                        c_layout.with_virtual_offset(layout.virtual_offset()),
                        state,
                        cursor,
                    )
                }),
        )
    }

    fn drag_destinations(
        &self,
        state: &Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        dnd_rectangles: &mut iced::core::clipboard::DndDestinationRectangles,
    ) {
        for ((e, c_layout), state) in self
            .children
            .iter()
            .zip(layout.children())
            .zip(state.children.iter())
        {
            e.as_widget().drag_destinations(
                state,
                c_layout.with_virtual_offset(layout.virtual_offset()),
                renderer,
                dnd_rectangles,
            );
        }
    }
}

impl<'a, Message, Theme, Renderer> From<Row<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: 'a,
    Theme: 'a,
    Renderer: iced::core::Renderer + 'a,
{
    fn from(row: Row<'a, Message, Theme, Renderer>) -> Self {
        Self::new(row)
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct State {
    hovered: Option<usize>,
}
