updating to use the in memory rendered images for text
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This commit is contained in:
Chris Cochrun 2025-09-05 13:05:54 -05:00
parent 6c8cb6c5b2
commit 035f8896f1
6 changed files with 482 additions and 65 deletions

View file

@ -812,7 +812,6 @@ pub(crate) fn slide_view(
let text: Element<Message> =
if let Some(text) = &slide.text_svg {
if let Some(handle) = &text.handle {
debug!("we made it boys");
Image::new(handle)
.content_fit(ContentFit::Cover)
.width(Length::Fill)

View file

@ -242,6 +242,7 @@ impl TextSvg {
}
pub fn build(mut self) -> Self {
debug!("starting...");
let shadow = if let Some(shadow) = &self.shadow {
format!("<filter id=\"shadow\"><feDropShadow dx=\"{}\" dy=\"{}\" stdDeviation=\"{}\" flood-color=\"{}\"/></filter>",
shadow.offset_x,
@ -260,12 +261,12 @@ impl TextSvg {
"".into()
};
let size = Size::new(3840.0, 2160.0);
let font_size = self.font.size as f32 * (size.width / 960.0);
let total_lines = self.text.lines().count();
let half_lines = (total_lines / 2) as f32;
let middle_position = size.height / 2.0;
let line_spacing = 10.0;
let text_and_line_spacing =
self.font.size as f32 + line_spacing;
let text_and_line_spacing = font_size + line_spacing;
let starting_y_position =
middle_position - (half_lines * text_and_line_spacing);
@ -289,9 +290,9 @@ impl TextSvg {
size.height,
shadow,
self.font.name,
self.font.size,
font_size,
self.fill, stroke, text);
debug!("starting...");
debug!("text string built...");
let resvg_tree = Tree::from_data(
&final_svg.as_bytes(),
&resvg::usvg::Options {
@ -314,9 +315,13 @@ impl TextSvg {
// &self.text.lines().next().unwrap().trim_end();
// path.push(PathBuf::from(file_title));
// path.set_extension("png");
// let _ = pixmap.save_png(path);
// let _ = pixmap.save_png(&path);
debug!("rendered");
let handle = Handle::from_bytes(pixmap.take());
let handle = Handle::from_rgba(
size.width as u32,
size.height as u32,
pixmap.take(),
);
self.handle = Some(handle);
debug!("stored");
self