simplify DataChanged signal in rust

This commit is contained in:
Chris Cochrun 2023-04-01 07:13:11 -05:00
parent 060341adb7
commit 0b052bb463

View file

@ -682,13 +682,8 @@ mod slide_model {
} }
if let Some(slide) = self.as_mut().slides_mut().get_mut(index as usize) { if let Some(slide) = self.as_mut().slides_mut().get_mut(index as usize) {
slide.active = true; slide.active = true;
// slide.set_active(true); self.as_mut().emit_data_changed(tl, br, &vector_roles);
self.as_mut().emit(Signals::DataChanged { // self.as_mut().emit_active_changed(); // This function doesn't work
top_left: tl,
bottom_right: br,
roles: &vector_roles,
});
self.as_mut().emit(Signals::ActiveChanged);
println!("slide is activating {:?}", index); println!("slide is activating {:?}", index);
true true
} else { } else {