making signal and slots use appropriate signals

This makes it so other DataChanged signals don't reset the view as was
happening before.
This commit is contained in:
Chris Cochrun 2023-04-01 07:20:46 -05:00
parent d2f26e4cc0
commit 4296a205a8
2 changed files with 4 additions and 2 deletions

View file

@ -72,7 +72,7 @@ Item {
Connections { Connections {
target: SlideMod target: SlideMod
function onDataChanged() { function onActiveChanged() {
if (active) { if (active) {
previewSlidesList.currentIndex = index; previewSlidesList.currentIndex = index;
previewSlidesList.positionViewAtIndex(index, ListView.Center); previewSlidesList.positionViewAtIndex(index, ListView.Center);

View file

@ -655,7 +655,9 @@ mod slide_model {
if let Some(slide) = self.as_mut().slides_mut().get_mut(index as usize) { if let Some(slide) = self.as_mut().slides_mut().get_mut(index as usize) {
slide.active = true; slide.active = true;
self.as_mut().emit_data_changed(tl, br, &vector_roles); self.as_mut().emit_data_changed(tl, br, &vector_roles);
// self.as_mut().emit_active_changed(); // This function doesn't work // We use this signal generated by our signals enum to tell QML that
// the active slide has changed which is used to reposition views.
self.as_mut().emit_active_changed();
println!("slide is activating {:?}", index); println!("slide is activating {:?}", index);
true true
} else { } else {