update todo.org for video stuff

This commit is contained in:
Chris Cochrun 2024-04-07 21:34:10 -05:00
parent dd7e18fcdc
commit 76c669c5a5

View file

@ -5,6 +5,8 @@
:END: :END:
* Tasks [64%] [53/82] * Tasks [64%] [53/82]
** TODO [#B] start and end times for videos :feature:
This is something I couldn't get right in my head and plans and I hope rust will help me to solve it.
** TODO [#B] Fix updating things in the song editor ** TODO [#B] Fix updating things in the song editor
[[file:~/dev/lumina/src/qml/presenter/SongEditor.qml::function updateLyrics(lyrics) {]] [[file:~/dev/lumina/src/qml/presenter/SongEditor.qml::function updateLyrics(lyrics) {]]
The core problem with this is that when we set the song, the index to get the item is the index of the item in the vector, not the ID in the DB. So, when we get a song, we can't use that index to update things, we need to make sure we are using the id so that all the new work in updating the right item is done correctly. The core problem with this is that when we set the song, the index to get the item is the index of the item in the vector, not the ID in the DB. So, when we get a song, we can't use that index to update things, we need to make sure we are using the id so that all the new work in updating the right item is done correctly.
@ -179,8 +181,6 @@ Start with select, deselect, select_items, and deactivate. Then either move onto
Need to figure out if I can use Nix to deploy in various fashions. Maybe I'll need to handcraft my own things for Arch, flatpak, and or snap. Need to figure out if I can use Nix to deploy in various fashions. Maybe I'll need to handcraft my own things for Arch, flatpak, and or snap.
- [ ] Windows - [ ] Windows
- [ ] Macos - [ ] Macos
** TODO [#B] start and end times for videos :feature:
This is something I couldn't get right in my head and plans and I hope rust will help me to solve it.
** TODO A busy indicator while deleting library items :feature:ui: ** TODO A busy indicator while deleting library items :feature:ui:
** TODO [#A] Organize and layout structure of rust code :maintenance: ** TODO [#A] Organize and layout structure of rust code :maintenance:
Since building a lot of the rust code felt more like an experiment, I've not kept it very well organized. I need to go through each model and rust module and organize them well and then decide what needs to be publicly available or not. Since building a lot of the rust code felt more like an experiment, I've not kept it very well organized. I need to go through each model and rust module and organize them well and then decide what needs to be publicly available or not.