This means we are loading and saving files with the rfd crate which
utilizes platform appropriate dialogs for saving and loading files. We
can start to use this in all other file dialog locations to make sure
we are getting the right files.
It uses xdg-desktop-portals on linux so we will always use the
appropriate file dialog for each desktop environment.
This required switching from a QML Window to a QQuickView in C++. I
want to try to eventually subclass that in Rust, but for now it works.
I'll have to still tinker with this to find out how to specifically
set the screen in certain environments, but for now the user will need
to move the window on their own.
If each model is registered as a QML type, we can pass the model back
to QML from each proxy model to have more direct access to it. This
enables us to use it's functions and properties better.
I have gotten reveal.js presentations to be viewable. I'll still need
to work with how to present them, and fix the presenter piece as well,
but for now, it works.
The basic functions are all working properly. Now the model works by
using diesel to connect the sql database and retrieve all the items
and organize them. Then it'll ensure any additions and deletions are
correct and happen first on the database before adding them to the
model.
There is still a C++ proxyModel inbetween QML and Rust, but
this proxyModel interfaces with the Rust model instead of the C++
SqlTableModel.
This model, built in Rust, works in that functions are getting called
and the right pieces are mapped into the model. I've yet to connect
things up to see if QML is talking to the model just yet.
This commit finally has a working basic slide_obj implemented in Rust!
There are likely still some things that need to be tweaked and
massaged in order for things to translate back and forth from QML to
Rust.
The key was to make the old SlideObject written in C++ to act as a
bridge between QML and Rust. QML can't seem to understand CXX-QT's
QMap_QString_QVariant type as a QVariantMap and thus didn't translate
the Javascript object properly. Having the call first go into a C++
class translated it and then was trivial to pass into Rust.
This add looping primarily for videos but I've added in the groundwork
for looping through any kind of slide. This obviously will be
implemented differently for each type of slide, but this way the
groundwork is done already.