/*
Copyright 2020 yushakobo

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <stdio.h>

/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 7

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Split hand configration */
#define SPLIT_HAND_MATRIX_GRID D7,B2
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT

/* Dip switch on matrix grid */
#define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {5,6}, {6,6} }

#define RGB_DI_PIN D3
#define RGBLED_NUM 64 // Number of LEDs

#ifdef RGB_MATRIX_ENABLE
  #define RGB_MATRIX_LED_COUNT RGBLED_NUM
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10
#endif

#ifdef RGBLIGHT_ENABLE
  #define RGBLIGHT_SPLIT
  #define RGBLED_SPLIT { 32, 32 }
//   #define RGBLIGHT_HUE_STEP 8
//   #define RGBLIGHT_SAT_STEP 8
//   #define RGBLIGHT_VAL_STEP 8
   #define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
//   #define RGBLIGHT_EFFECT_BREATHING
   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
#endif

/* Custom font */
#define OLED_FONT_H "keyboards/helix/common/glcdfont.c"

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
