/*
Copyright 2023 3araht

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once


/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6, D4 }
#define MATRIX_COL_PINS { B1, F7, F6, F5, F4, B3, B2, B6, D0, D1 }
#define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, D7, E6 }
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, C7, B7, F1 }

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

// Right side has to be the master since 1, LED data is output from right side, and 2, Audio pin is prepared on right side as a reserve.
#define MASTER_RIGHT

// for "Generic" Promicro to be detected correctly as lefthand side (slave)
#define SPLIT_USB_DETECT

/* ws2812 RGB LED */
#define RGB_DI_PIN D3

#ifdef RGBLIGHT_ENABLE
#   define RGBLED_NUM 123

// Do not define "RGBLED_SPLIT" since somehow it doesn't work well yet.
// Even thhough "#define RGBLED_SPLIT { 60, 63 }" was set, LEDs on the sub keyboad side didn't turn on.
// Not sure but rgblight_sethsv_at() might not support RGBLED_SPLIT yet.
// Instead, LED data is tranferred from right side to the left via TRRS cable.

#   define RGBLIGHT_LIMIT_VAL 80
#   define RGBLIGHT_LAYERS

// By default, LEDs of the buttons which are pressed turn on.
// #    define RGBLIGHT_EFFECT_TWINKLE
// #    define RGBLIGHT_EFFECT_KNIGHT


// RGBLIGHT LED MAP
//     Right 1st row (12 LEDs)
//     ENCODER
//     Right 2nd .. 5th row(13, 12, 13, 12 LEDs)
//     Left 1st .. 5th row (12 LEDs x 5 rows)

#   define RGBLIGHT_LED_MAP { \
    60,  61,  62,  63,  64,  65,  66,  67,  68,  69,  70,  71, \
    97, \
    84,  83,  82,  81,  80,  79,  78,  77,  76,  75,  74,  73,  72, \
    85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,  96, \
    110, 109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99,  98, \
    111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, \
    \
    11,  10,  9,   8,   7,   6,   5,   4,   3,   2,   1,   0,  \
    12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23, \
    35,  34,  33,  32,  31,  30,  29,  28,  27,  26,  25,  24, \
    36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47, \
    59,  58,  57,  56,  55,  54,  53,  52,  51,  50,  49,  48  \
    }
#endif

#ifdef RGB_MATRIX_ENABLE
/* ws2812 RGB MATRIX */
#   define RGB_MATRIX_LED_COUNT 123
#   define RGB_MATRIX_KEYPRESSES  // reacts to keypresses

//  for all fingers used at once.
#   define LED_HITS_TO_REMEMBER 10

#   define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50

// the above brighness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/*              RGB darker COLORS             */
#   define RGB_DARKWHITE 0x66, 0x66, 0x66
#   define RGB_DARKRED 0x66, 0x0, 0x0
#   define RGB_DARKCORAL 0x66, 0x31, 0x1E
#   define RGB_DARKORANGE 0x66, 0x33, 0x0
#   define RGB_DARKGOLDENROD 0x56, 0x42, 0xD
#   define RGB_DARKGOLD 0x66, 0x56, 0x0
#   define RGB_DARKYELLOW 0x66, 0x66, 0x0
#   define RGB_DARKCHARTREUSE 0x33, 0x66, 0x0
#   define RGB_DARKGREEN 0x0, 0x66, 0x0
#   define RGB_DARKSPRINGGREEN 0x0, 0x66, 0x33
#   define RGB_DARKTURQUOISE 0x1C, 0x2C, 0x2A
#   define RGB_DARKTEAL 0x0, 0x33, 0x33
#   define RGB_DARKCYAN 0x0, 0x66, 0x66
#   define RGB_DARKAZURE 0x3D, 0x62, 0x66
#   define RGB_DARKBLUE 0x0, 0x0, 0x66
#   define RGB_DARKPURPLE 0x30, 0x0, 0x66
#   define RGB_DARKMAGENTA 0x66, 0x0, 0x66
#   define RGB_DARKPINK 0x66, 0x33, 0x4C

//  https://docs.qmk.fm/#/feature_rgb_matrix
//  Enable suspend mode.
// #    define RGB_DISABLE_WHEN_USB_SUSPENDED true

#   define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#   define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #   define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#   define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
#   define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif  // RGB_MATRIX_ENABLE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* Audio */
#ifdef AUDIO_ENABLE
#   define AUDIO_PIN B5  // use EX1 = PB5 = PIN9 as Audio output
// #define DAC_SAMPLE_MAX 32768U
#   define DAC_SAMPLE_MAX 65535U
// #define AUDIO_CLICKY
#   define NO_MUSIC_MODE
// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
// #define STARTUP_SONG SONG(USSR_ANTHEM)
// #define STARTUP_SONG SONG(CAMPANELLA)
#endif

/*
 * MIDI options
 */

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
#ifdef MIDI_ENABLE
#   define MIDI_ADVANCED
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
#   define MIDI_INITIAL_VELOCITY 117
#endif  //  MIDI_ENABLE

#define TAP_CODE_DELAY 10

/* 2021/01/22 added to shrink firmware size */
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
// #define NO_ACTION_TAPPING
// NO_ACTION_ONESHOT -388 bytes
#define NO_ACTION_ONESHOT
/*
 * Encoder options
 */
#ifdef ENCODER_ENABLE
#   define ENCODER_RESOLUTIONS_RIGHT { 4 }
#endif  // ENCODER_ENABLE
