adding tap dance for my gaming layer
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b5e1a8e0e5
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cb170437d4
2 changed files with 11 additions and 4 deletions
14
keymap.c
14
keymap.c
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@ -17,6 +17,10 @@ enum custom_keycodes {
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KILL,
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};
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enum tap_dance {
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TD_AT,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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@ -85,13 +89,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_TAB, KC_Z, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(_GAMING),
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KC_TAB, KC_G, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(_GAMING),
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LALT, LSFT_T(KC_G), KC_A, KC_S, KC_D, KC_F, LT(_LOWER, KC_H), KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LALT, TD(TD_AT), KC_A, KC_S, KC_D, KC_F, LT(_LOWER, KC_H), KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LSFT, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_HOME, KC_END, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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KC_LGUI, KC_LCTL, KC_SPC, LT(_RAISE, KC_SPC), KC_ENT, KC_RALT
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KC_LGUI, KC_LCTL, LSFT_T(KC_SPC), LT(_RAISE, KC_SPC), KC_ENT, KC_RALT
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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};
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@ -127,7 +131,9 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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}
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tap_dance_action_t tap_dance_actions[] = {
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[TD_AT] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_T),
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};
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/* const rgblight_segment_t PROGMEM gaming_layer[] = UGLIGHT_LAYER_SEGMENTS( */
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1
rules.mk
1
rules.mk
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@ -12,3 +12,4 @@ MAGIC_ENABLE = no
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VELOCIKEY_ENABLE = no
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MOUSEKEY_ENABLE = no
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TERMINAL_ENABLE = no
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TAP_DANCE_ENABLE = yes
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