893 lines
37 KiB
Org Mode
893 lines
37 KiB
Org Mode
#+TITLE: Configuration for KMONAD
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#+AUTHOR: Chris Cochrun
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* KMonad: Guided tour
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Welcome to the KMonad configuration tutorial. This document aims to explain:
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1. The configuration syntax
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2. The required information
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3. All possible configuration options
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This document should be a runnable configuration, so with some tweaks to the
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`defcfg` block (see below) you should be able to try out all the examples
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interactively.
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* Basic syntax: comments and parentheses
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KMonad's configuration language is styled on various lisps, like scheme or
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Common Lisp. In a lisp, every statement is entered between '(' and ')'s. If
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you are more used to Fortan style languages (python, ruby, C, Java, etc.), the
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change is quite straightforward: the function name moves into the parentheses,
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and you don't use commas to separate arguments. I.e.
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This: my_function(a, 3, "Alakazam")
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Becomes: (my_function a 3 "Alakazam")
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The reason for this is because Lisp-style languages are very easy to parse and
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write syntax-highlighters for.
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We also provide standard Lisp syntax for comments:
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- block comments between: #| and its reverse
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- line comments following: ;;
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Unlike standard lisp, a single ; does not denote a command, but instead the
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keycode for semicolon.
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Also, as you might have noticed, whitespace is possible anywhere.
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To check for syntax errors while editing, invoke kmonad with the -d option.
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* Necessary: the `defcfg` block
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There are a few bits of information that are required to be present in a
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KMonad configuration file. One of these is the existence of exactly 1 `defcfg`
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statement. This statement is used to customize various configuration settings.
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Many of these settings have default values, but a minimal definition must
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include at least an 'input' field and an 'output' field. These describe how
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KMonad captures its inputs and how it emits its outputs.
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First, let's go over the optional, non-OS specific settings. Currently there is
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only 2:
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- fallthrough: `true` or `false`, defaults to `false`
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KMonad catches input events and tries to match them to various handlers. If
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it cannot match an event to any handler (for example, if it isn't included
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in the `defsrc` block, or if it is, but the current keymap does not map any
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buttons to it), then the event gets quietly ignored. If `fallthrough` is set
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to `true`, any unhandled events simply get reemitted.
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- allow-cmd: `true` or `false`, defaults to `false`
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If this is set to `false`, any action that runs a shell-command will simply
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log to `stdout` without ever running (log-level info). Don't ever enable
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this on a configuration that you do not trust, because:
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(cmd-button "rm -rf ~/*")
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is a thing. For more information on the `cmd-button' function, see the
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section on Command buttons below.
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There are also some optional OS specific settings that we support:
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- `cmp-seq': KEY, defaults to `RightAlt' (Linux X11 specific)
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This sets your compose key for Unicode input. For more information, as well
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as a workaround to also make this work on windows, see the section on
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Compose-key sequences below.
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Secondly, let's go over how to specify the `input` and `output` fields of a
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`defcfg` block. This differs between OS'es, and so do the capabilities of
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these interfaces.
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-- Linux ------
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In Linux we deal with input by performing an ioctl-grab on a specific
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device-file. This allows us to hook KMonad on the input of exactly 1 keyboard,
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and allows you to run multiple instances of KMonad for different keyboards. We
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make an input using:
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(device-file "/dev/input/by-id/my-keyboard-kbd")
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NOTE: Any valid path to a device-file will work, but it is recommended to use
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the 'by-id' directory, since these names will not change if you replug the
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device.
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We deal with output by creating a 'uinput' device. This requires that the
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'uinput' kernel module is loaded. The easiest way to ensure this is by calling
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'sudo modprobe uinput'. We create a uinput device using:
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(uinput-sink "name" "optional post-init command")
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-- Windows ----
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In Windows we do not get such fine-grained control. We use a low-level
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keyboard hook to intercept all non-injected keyboard events. There is
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currently an open issue to improve the C-bindings used to capture windows
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keyevents, and if you have a better way to approach this issue, help is deeply
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appreciated. You specify a windows input using:
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(low-level-hook)
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Similarly, the output in Windows lacks the fine-grained control. We use the
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SendEvent API to emit key events directly to Windows. Since these are
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'artificial' events we won't end up catching them again by the
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`low-level-hook`. It is very likely that KMonad does not play well with other
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programs that capture keyboard input like AHK. You specify windows output using:
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(send-event-sink)
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-- Mac OS -----
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For Mac questions I suggest filing an issue and tagging @thoelze1, he wrote
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the MacOS API. However, input using:
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(iokit-name "optional product string")
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By default this should grab all keyboards, however if a product string is
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provided, KMonad will only capture those devices that match the provided
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product string. If you would like to provide a product string, you can run
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`make; ./list-keyboards' in c_src/mac to list the product strings of all
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connected keyboards.
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You initialize output on MacOS using:
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(kext)
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#+begin_src common-lisp :tangle config.kbd
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(defcfg
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;; For Linux
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input (device-file "/dev/input/by-id/usb-Razer_Razer_BlackWidow_Chroma-if01-event-kbd")
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output (uinput-sink "My KMonad output"
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;; To understand the importance of the following line, see the section on
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;; Compose-key sequences at the near-bottom of this file.
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"/usr/bin/sleep 1 && /usr/bin/setxkbmap -option compose:ralt")
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cmp-seq ralt ;; Set the compose key to `RightAlt'
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;; For Windows
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;; input (low-level-hook)
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;; output (send-event-sink)
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;; For MacOS
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;; input (iokit-name "my-keyboard-product-string")
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;; output (kext)
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;; Comment this is you want unhandled events not to be emitted
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fallthrough true
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;; Set this to false to disable any command-execution in KMonad
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allow-cmd true
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)
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#+end_src
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* Necessary: the `defsrc`
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It is difficult to explain the `defsrc` block without immediately going into
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`deflayer` blocks as well. Essentially, KMonad maps input-events to various
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internal actions, many of which generate output events. The `defsrc` block
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explains the layout on which we specify our `deflayer`s down the line.
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It is important to realize that the `defsrc` block doesn't *necessarily* have
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to coincide with your actual input keyboard. You can specify a full 100%
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`defsrc` block, but only use a 40% keyboard. This will mean that every
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`deflayer` you specify will also have to match your 100% `defsrc`, and that
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your actual keyboard would be physically unable to trigger about 60% of your
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keymap, but it would be perfectly valid syntax.
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The dual of this (and more useful) is that it is also perfectly valid to only
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specify that part of your keyboard in `defsrc` that you want to remap. If you
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use a 100% keyboard, but don't want to remap the numpad at all you can simply
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leave the numpad out of your `defsrc`, and it should work just fine. In that
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particular case you probably want to set `fallthrough` to `true` in your
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`defcfg` block though.
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In the future we would like to provide support for multiple, named `defsrc`
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blocks, so that it becomes easier to specify various layers for just the
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numpad, for example, but at the moment any more or less than 1 `defsrc` block
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will result in an error.
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The layouting in the `defsrc` block is completely free, whitespace simply gets
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ignored. We strive to provide a name for every keycode that is no longer than
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4 characters, so we find that laying out your keymap in columns of 5 works out
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quite nicely (although wider columns will allow for more informative aliases,
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see below).
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Most keycodes should be obvious. If you are unsure, check
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'./src/KMonad/Keyboard/Keycode.hs'. Every Keycode has a name corresponding to
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its Keycode name, but all lower-case and with the 'Key' prefix removed. There
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are also various aliases for Keycodes starting around line 350. If you are
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trying to bind a key and there is not a 4-letter alias, please file an issue,
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or better yet, a pull-request, and it will be added promptly.
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Also, you can consult './keymap/template/' for various input templates to use
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directly or to look up keycodes by position. Here we use the input-template
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for 'us_ansi_60.kbd'
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-------------------------------------------------------------------------- |#
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#+begin_src common-lisp :tangle config.kbd
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(defsrc
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grv 1 2 3 4 5 6 7 8 9 0 - = bspc
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tab q w e r t y u i o p [ ] \
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lctl a s d f g h j k l ; ' ret
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lsft z x c v b n m , . / rsft
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caps lmet lalt spc ralt rmet cmp rctl
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)
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#+end_src
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* Optional : `defalias` statements
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KMonad will let you specify some very specific, crazy buttons. These
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definitions can get pretty long, though, and would make `deflayer` blocks
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nearly impossible to read. Therefore we provide the ability to alias names to
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these buttons, to keep the actual `deflayer` statements orderly.
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A `defalias` can contain any number of aliases, and it can refer backwards or
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forwards to layers without issue. The only sequencing that needs to be kept in
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mind is that a `defalias` cannot refer forward to another `defalias` that is
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not yet defined.
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Here we define a few aliases, but we will define more later. Notice that we
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try to only use 3 letter names for aliases. If that is not enough to be clear,
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consider widening all columns to 6 or 7 characters (or be content with a messy
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config).
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#+begin_src common-lisp
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(defalias
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num (layer-toggle numbers) ;; Bind num to a button that switches to a layer
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kil C-A-del ;; Bind kil to a button that Ctrl-Alt-deletes
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)
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#+end_src
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NOTE: The above code could just as easily have been written as:
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#+begin_src common-lisp
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(defalias num (layer-toggle numbers))
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(defalias kil C-A-del)
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#+end_src
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* Necessary: at least 1 `deflayer` block
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As explained in the `defsrc` section, a `deflayer` will define a button for
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each corresponding entry in the `defsrc` definition. A `deflayer` statement
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consists of the `deflayer` keyword, followed by the name used to identify this
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layer, followed by N 'statements-that-evaluate-to-a-button', where N is
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exactly how many entries are defined in the `defsrc` statement.
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It is also important to mention that the 'keymap' in KMonad is modelled as a
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stack of layers (just like in QMK). When an event is registered we look in the
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top-most layer for a handler. If we don't find one we try the next layer, and
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then the next.
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Exactly what 'evaluates-to-a-button' will be expanded on in more detail below.
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There are very many different specialist buttons in KMonad that we will touch
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upon. However, for now, these 4 are a good place to begin:
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1. Any keycode evaluates to a button that, on press, emits the press of that
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keycode, and on release, emits the release of that keycode. Just a 'normal'
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button. The exception is '\', which gets used as an escape character. Use
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'\\' instead. Other characters that need to be escaped to match the literal
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character are '(', ')', and '_'.
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2. An @-prefixed name evaluates to an alias lookup. We named two buttons in
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the `defalias` block above, we could now refer to these buttons using
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`@num` and `@kil`. This is also why we only use alias-names no longer than
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3 characters in this tutorial. Also, note that we are already referencing
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some aliases that have not yet been defined, this is not an issue.
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3. The '_' character evaluates to transparent. I.e. no handler for that
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key-event in this layer, causing this event to be handed down the layer
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stack to perhaps be handled by the next layer.
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4. The 'XX' character evaluates to blocked. I.e. no action bound to that
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key-event in this layer, but do actually catch event, preventing any
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underlying layer from handling it.
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Finally, it is important to note that the *first* `deflayer` statement in a
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KMonad config will be the layer that is active when KMonad starts up.
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#+begin_src common-lisp :tangle config.kbd
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(deflayer qwerty
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grv 1 2 3 4 5 6 7 8 9 0 - = bspc
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tab q w e r t y u i o p [ ] \
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lctl a s d f g h j k l ; ' ret
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lsft z x c v b n m , . / rsft
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caps lmet lalt spc ralt rmet cmp rctl
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)
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#+end_src
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* Optional: as many layers as you please
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We had already defined `num` as referring to a `(layer-toggle numbers)`. We
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will get into layer-manipulation soon, but first, let's just create a second
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layer that overlays a numpad under our right-hand.
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To easily specify layers it is highly recommended to create an empty
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`deflayer` statement as a comment at the top of your config, so you can simply
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copy-paste this template. There are also various empty layer templates
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available in the './keymap/template' directory.
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#+begin_src common-lisp
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(deflayer numbers
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_ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ _ _ XX / 7 8 9 - _ _ _
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_ _ _ _ _ XX * 4 5 6 + _ _ _ _ \( \) . XX 0 1 2 3 _ _ _ _ _ _ _ _ _ _
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)
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#+end_src
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* Optional: modded buttons
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Let's start by exploring the various special buttons that are supported by
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KMonad by looking at 'modded' buttons, that is to say, buttons that activate
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some kind of 'mod', then perform some button, and finally release that 'mod'
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again.
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We have already seen an example of this style of button, our `kil` button is
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one such button. Let's look at it in more detail:
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C-A-del
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This looks like a simple declarative statement, but it's helpful to realize
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that is simply syntactic sugar around 2 function calls. This statement is
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equivalent to:
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(around ctl (around alt del))
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This highlights a core design principle in KMonad: we try to provide very
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simple buttons, and then we provide rules and functions for combining them
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into new buttons. Although note: still very much a work in progress.
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So, looking at this statement:
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(around foo bar)
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Here, `around` is a function that takes two buttons and creates a new button.
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This new button will, on a press, first press foo, then press bar, and on a
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release first release bar, and then foo. Once created, this new button can be
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passed to anything in KMonad that expects a button.
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We have already seen other examples of modded buttons, \(, \), *, and +. There
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are no Keycodes for these buttons in KMonad, but they are buttons. They simply
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evaluate to `(around lsft x)`. All shifted numbers have their corresponding
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characters, the same is true for all capitals, and < > : ~ " | { } \_ + and ?.
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To wrap up 'modded-buttons', let's look back at C-A-del. We have 8 variants:
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C- : (around lctl X)
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A- : (around lalt X)
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M- : (around lmet X)
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S- : (around lsft X)
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Then RC-, RA-, RM-, and RS- behave exactly the same, except using the
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right-modifier.
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These can be combined however you please:
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C-A-M-S-x ;; Perfectly valid
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C-% ;; Perfectly valid: same as C-S-5
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C-RC-RA-A-M-S-RS-m ;; Sure, but why would you?
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Also, note that although we provide special syntax for certain modifiers,
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these buttons are in no way 'special' in KMonad. There is no concept of 'modifier'.
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(around a (around b c)) ;; Perfectly valid
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#+begin_src common-lisp
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(defalias
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;; Something useful
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cpy C-c
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pst C-v
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cut C-x
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;; Something silly
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md1 (around a (around b c)) ;; abc
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md2 (around a (around lsft b)) ;; aB
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md3 C-A-M-S-l
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md4 (around % b) ;; BEWARE: %B, not %b, do you see why?
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)
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#+end_src
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* Optional: sticky keys
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KMonad also support so called "sticky keys". These are keys that will
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behave as if they were pressed after just tapping them. This behaviour
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wears off after the next button is pressed, which makes them ideal for
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things like a quick control or shift. For example, tapping a sticky and
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then pressing `abc' will result in `Abc'.
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You can create these keys with the `sticky-key' keyword:
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(defalias
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slc (sticky-key 500 lctl))
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The number after `sticky-key' is the timeout you want, in milliseconds. If
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a key is tapped and that time has passed, it won't act like it's pressed
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down when we receive the next keypress.
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It is also possible to combine sticky keys. For example, to
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get a sticky shift+control you can do
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(defalias
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ssc (around
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(sticky-key 500 lsft)
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(sticky-key 500 lctl)))
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Both shift keys are sticky
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#+begin_src common-lisp
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(defalias
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sl (sticky-key 300 lsft)
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sr (sticky-key 300 rsft))
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;; Now we define the 'tst' button as opening and closing a bunch of layers at
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;; the same time. If you understand why this works, you're starting to grok
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;; KMonad.
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;;
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;; Explanation: we define a bunch of testing-layers with buttons to illustrate
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;; the various options in KMonad. Each of these layers makes sure to have its
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;; buttons not overlap with the buttons from the other layers, and specifies all
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;; its other buttons as transparent. When we use the nested `around` statement,
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;; whenever we push the button linked to '@tst' (check `qwerty` layer, we bind
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;; it to `rctl`), any button we press when holding `rctl` will be pressed in the
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;; context of those 4 layers overlayed on the stack. When we release `rctl`, all
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;; these layers will be popped again.
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(defalias tst (around (layer-toggle macro-test)
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(around (layer-toggle layer-test)
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(around (layer-toggle around-next-test)
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(around (layer-toggle command-test)
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(layer-toggle modded-test))))))
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(deflayer modded-test
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_ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ @md4 _ _ _ _ _ _ _ _ _ _ _
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_ _ @md1 @md2 @md3 _ _ _ _ _ _ _ _
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_ _ @cut @cpy @pst _ _ _ _ _ _ _
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_ _ _ _ _ _ _ _
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)
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#+end_src
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* Optional: tap-macros
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Let's look at a button we haven't seen yet, tap-macros.
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`tap-macro` is a function that takes an arbitrary number of buttons and
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returns a new button. When this new button is pressed it rapidly taps all its
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stored buttons in quick succesion except for its last button, which it only
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presses. This last button gets released when the `tap-macro` gets released.
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There are two ways to define a `tap-macro`, using the `tap-macro` function
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directly, or through the #() syntactic sugar. Both evaluate to exactly the
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same button.
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(tap-macro K M o n a d)
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#(K M o n a d)
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If you are going to use a `tap-macro` to perform a sequence of actions inside
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some program you probably want to include short pauses between inputs to give
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the program time to register all the key-presses. Therefore we also provide
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|
the 'pause' function, which simply pauses processing for a certain amount of
|
|
milliseconds. Pauses can be created like this:
|
|
(pause 20)
|
|
P20
|
|
|
|
WARNING: DO NOT STORE YOUR PASSWORDS IN PLAIN TEXT OR IN YOUR KEYBOARD
|
|
|
|
I know it might be tempting to store your password as a macro, but there are 2
|
|
huge risks:
|
|
1. You accidentally leak your config and expose your password
|
|
2. Anyone who knows about the button can get clear-text representation of your
|
|
password with any text editor, shell, or text-input field.
|
|
|
|
Support for triggering shell commands directly from KMonad is described in the
|
|
command buttons section below.
|
|
|
|
This concludes this public service announcement.
|
|
|
|
#+begin_src common-lisp
|
|
(defalias
|
|
mc1 #(K M o n a d)
|
|
mc2 #(C-c P50 A-tab P50 C-v) ;; Careful, this might do something
|
|
mc3 #(P200 h P150 4 P100 > < P50 > < P20 0 r z 1 ! 1 ! !)
|
|
mc4 (tap-macro a (pause 50) @md2 (pause 50) c)
|
|
mc5 #(@mc3 spc @mc3 spc @mc3)
|
|
)
|
|
|
|
(deflayer macro-test
|
|
_ @mc1 @mc2 @mc3 @mc4 @mc5 _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _
|
|
)
|
|
#+end_src
|
|
|
|
* Optional: layer manipulation
|
|
|
|
You have already seen the basics of layer-manipulation. The `layer-toggle`
|
|
button. This button adds a layer to the top of KMonad's layer stack when
|
|
pressed, and removes it again when released. There are a number of other ways
|
|
to manipulate the layer stack, some safer than others. Let's go through all of
|
|
them from safest to least safe:
|
|
|
|
`layer-toggle` works as described before, 2 things to note:
|
|
1. If you are confused or worried about pressing a key, changing layers, and
|
|
then releasing a key and this causing issues: don't be. KMonad handles
|
|
presses and releases in very different ways. Presses get passed directly to
|
|
the stacked keymap as previously described. When a KMonad button has its
|
|
press-action triggered, it then registers a callback that will catch its
|
|
own release before we ever touch the keymap. This guarantees that the
|
|
button triggered by the press of X *will be* the button whose release is
|
|
triggered by the release of X (the release of X might trigger other things
|
|
as well, but that is besides the point.)
|
|
2. If `layer-toggle` can only ever add and then necessarily remove 1 layer
|
|
from the stack, then it will never cause a permanent change, and is
|
|
perfectly safe.
|
|
|
|
`layer-delay`, once pressed, temporarily switches to some layer for some
|
|
milliseconds. Just like `layer-toggle` this will never permanently mess-up the
|
|
layer stack. This button was initially implemented to provide some
|
|
'leader-key' style behavior. Although I think in the future better solutions
|
|
will be available. For now this will temporarily add a layer to the top of the
|
|
stack:
|
|
(layer-delay 500 my-layer)
|
|
|
|
`layer-next`, once pressed, primes KMonad to handle the next press from some
|
|
arbitrary layer. This aims to fill the same usecase as `layer-delay`: the
|
|
beginnings of 'leader-key' style behavior. I think this whole button will get
|
|
deleted soon, because the more general `around-next` now exists (see below)
|
|
and this is nothing more than:
|
|
(around-next (layer-toggle layer-name) some-button)
|
|
Until then though, use `layer-next` like this:
|
|
(layer-next layer-name)
|
|
|
|
`layer-switch`: change the base-layer of KMonad. As described at the top of
|
|
this document, the first `deflayer` statement is the layer that is active when
|
|
KMonad starts. Since `layer-toggle` can only ever add on and remove from the
|
|
top of that, it can never change the base-layer. The following button will
|
|
unregister the bottom-most layer of the keymap, and replace it with another
|
|
layer.
|
|
(layer-switch my-layer)
|
|
|
|
This is where things start getting potentially dangerous (i.e. get KMonad into
|
|
an unusuable state until a restart has occured). It is perfectly possible to
|
|
switch into a layer that you can never get out of. Or worse, you could
|
|
theoretically have a layer full of only `XX`s and switch into that, rendering
|
|
your keyboard unuseable until you somehow manage to kill KMonad (without using
|
|
your keyboard).
|
|
|
|
However, when handled well, `layer-switch` is very useful, letting you switch
|
|
between 'modes' for your keyboard. I have a tiny keyboard with a weird keymap,
|
|
but I switch into a simple 'qwerty' keymap shifted 1 button to the right for
|
|
gaming. Just make sure that any 'mode' you switch into has a button that
|
|
allows you to switch back out of the 'mode' (or content yourself restarting
|
|
KMonad somehow).
|
|
|
|
`layer-add` and `layer-rem`. This is where you can very quickly cause yourself
|
|
a big headache. Originally I didn't expose these operations, but someone
|
|
wanted to use them, and I am not one to deny someone else a chainsaw. As the
|
|
names might give away:
|
|
(layer-add name) ;; Add a layer to the top of the stack
|
|
(layer-rem name) ;; Remove a layer by name (noop if no such layer)
|
|
|
|
To use `layer-add` and `layer-rem` well, you should take a moment to think
|
|
about how to create a layout that will prevent you from getting into
|
|
situations where you enter a key-configuration you cannot get out of again.
|
|
These two operations together, however, are very useful for activating a
|
|
permanent overlay for a while. This technique is illustrated in the tap-hold
|
|
overlay a bit further down.
|
|
|
|
|
|
-------------------------------------------------------------------------- |#
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
|
|
yah (layer-toggle asking-for-trouble) ;; Completely safe
|
|
nah (layer-add asking-for-trouble) ;; Completely unsafe
|
|
|
|
ld1 (layer-delay 500 numbers) ;; One way to get a leader-key
|
|
ld2 (layer-next numbers) ;; Another way to get a leader key
|
|
|
|
;; NOTE, this is safe because both `qwerty` and `colemak` contain the `@tst`
|
|
;; button which will get us to the `layer-test` layer, which itself contains
|
|
;; both `@qwe` and `@col`.
|
|
qwe (layer-switch qwerty) ;; Set qwerty as the base layer
|
|
col (layer-switch colemak) ;; Set colemak as the base layer
|
|
)
|
|
(deflayer layer-test
|
|
@qwe _ _ _ _ _ _ _ _ _ _ @add _ @nah
|
|
@col _ _ _ _ _ _ _ _ _ _ _ _ @yah
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ @ld1 @ld2 _
|
|
_ _ _ _ _ _ _ _
|
|
)
|
|
|
|
;; Exactly like qwerty, but with the letters switched around
|
|
(deflayer colemak
|
|
grv 1 2 3 4 5 6 7 8 9 0 - = bspc
|
|
tab q w f p g j l u y ; [ ] \
|
|
@xcp a r s t d h n e i o ' ret
|
|
@sl z x c v b k m , . / @sr
|
|
lctl @num lalt spc ralt rmet @sym @tst
|
|
)
|
|
|
|
(defalias lol #(: - D))
|
|
|
|
;; Contrived example
|
|
(deflayer asking-for-trouble
|
|
@lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol
|
|
@lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol
|
|
@lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol
|
|
@lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol @lol
|
|
@lol @lol @lol @lol @lol @lol @lol @lol
|
|
)
|
|
|
|
;; One way to safely use layer-add and layer-rem: the button bound to layer-add
|
|
;; is the same button bound to layer-rem in the layer that `add` adds to the
|
|
;; stack. I.e., it becomes impossible to add or remove multiple copies of a
|
|
;; layer.
|
|
(defalias
|
|
add (layer-add multi-overlay) ;; multi-overlay is defined in the next
|
|
rem (layer-rem multi-overlay) ;; section below this
|
|
)
|
|
|
|
#+end_src
|
|
|
|
* Optional: Multi-use buttons
|
|
|
|
Perhaps one of the most useful features of KMonad, where a lot of work has
|
|
gone into, but also an area with many buttons that are ever so slightly
|
|
different. The naming and structuring of these buttons might change sometime
|
|
soon, but for now, this is what there is.
|
|
|
|
For the next section being able to talk about examples is going to be handy,
|
|
so consider the following scenario and mini-language that will be the same
|
|
between scenarios.
|
|
- We have some button `foo` that will be different between scenarios
|
|
- `foo` is bound to 'Esc' on the input keyboard
|
|
- the letters a s d f are bound to themselves
|
|
- Px signifies the press of button x on the keyboard
|
|
- Rx signifies the release of said button
|
|
- Tx signifies the sequential and near instantaneous press and release of x
|
|
- 100 signifies 100ms pass
|
|
|
|
So for example:
|
|
Tesc Ta:
|
|
tap of 'Esc' (triggering `foo`), tap of 'a' triggering `a`
|
|
Pesc 100 Ta Tb Resc:
|
|
press of 'Esc', 100ms pause, tap of 'a', tap of 'b', release of 'Esc'
|
|
|
|
The `tap-next` button takes 2 buttons, one for tapping, one for holding, and
|
|
combines them into a single button. When pressed, if the next event is its own
|
|
release, we tap the 'tapping' button. In all other cases we first press the
|
|
'holding' button then we handle the event. Then when the `tap-next` gets
|
|
released, we release the 'holding' button.
|
|
|
|
So, using our mini-language, we set foo to:
|
|
(tap-next x lsft)
|
|
Then:
|
|
Tesc -> x
|
|
Tesc Ta -> xa
|
|
Pesc Ta Resc -> A
|
|
Pesc Ta Tr Resc -> AR
|
|
|
|
The `tap-hold` button is very similar to `tap-next` (a theme, trust me). The
|
|
difference lies in how the decision is made whether to tap or hold. A
|
|
`tap-hold` waits for a particular timeout, if the `tap-hold` is released
|
|
anywhere before that moment we execute a tap immediately. If the timeout
|
|
occurs and the `tap-hold` is still held, we switch to holding mode.
|
|
|
|
The additional feature of a `tap-hold` is that it pauses event-processing
|
|
until it makes its decision and then rolls back processing when the decision
|
|
has been made.
|
|
|
|
So, again with the mini-language, we set foo to:
|
|
(tap-hold 200 x lsft) ;; Like tap-next, but with a 200ms timeout
|
|
Then:
|
|
Tesc -> x
|
|
Tesc Ta -> xa
|
|
Pesc 300 a -> A (the moment you press a)
|
|
Pesc a 300 -> A (after 200 ms)
|
|
Pesc a 100 Resc -> xa (both happening immediately on Resc)
|
|
|
|
The `tap-hold-next` button is a combination of the previous 2. Essentially,
|
|
think of it as a `tap-next` button, but it also switches to held after a
|
|
period of time. This is useful, because if you have a (tap-next ret ctl) for
|
|
example, and you press it thinking you want to press C-v, but then you change
|
|
your mind, you now cannot release the button without triggering a 'ret', that
|
|
you then have to backspace. With the `tap-hold-next` button, you simply
|
|
outwait the delay, and you're good. I see no benefit of `tap-next` over
|
|
`tap-hold-next` with a decent timeout value.
|
|
|
|
The `tap-next-release` is like `tap-next`, except it decides whether to tap or
|
|
hold based on the next release of a key that was *not* pressed before us. This
|
|
also performs rollback like `tap-hold`.So, using the minilanguage and foo as:
|
|
(tap-next-release x lsft)
|
|
Then:
|
|
Tesc Ta -> xa
|
|
Pa Pesc Ra Resc -> ax (because 'a' was already pressed when we started, so
|
|
foo decides it is tapping)
|
|
Pesc Ta Resc -> A (because a was pressed *and* released after we started,
|
|
so foo decides it is holding)
|
|
|
|
These increasingly stranger buttons are, I think, coming from the stubborn
|
|
drive of some of my more eccentric (and I mean that in the most positive way)
|
|
users to make typing with modifiers on the home-row more comfortable.
|
|
Especially layouts that encourage a lot of rolling motions are nicer to use
|
|
with the `release` style buttons.
|
|
|
|
The `tap-hold-next-release` (notice a trend?) is just like `tap-next-release`,
|
|
but it comes with an additional timeout that, just like `tap-hold-next` will
|
|
jump into holding-mode after a timeout.
|
|
|
|
I honestly think that `tap-hold-next-release`, although it seems the most
|
|
complicated, probably is the most comfortable to use. But I've put all of them
|
|
in a testing layer down below, so give them a go and see what is nice.
|
|
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
xtn (tap-next x lsft) ;; Shift that does 'x' on tap
|
|
xth (tap-hold 400 x lsft) ;; Long delay for easier testing
|
|
thn (tap-hold-next 400 x lsft)
|
|
tnr (tap-next-release x lsft)
|
|
tnh (tap-hold-next-release 2000 x lsft)
|
|
|
|
;; Used it the colemak layer
|
|
xcp (tap-hold-next 400 esc ctl)
|
|
)
|
|
|
|
;; Some of the buttons used here are defined in the next section
|
|
(deflayer multi-overlay
|
|
@mt _ _ _ _ _ _ _ _ _ _ _ @rem _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
@thn _ _ _ _ _ _ _ _ _ _ _ _
|
|
@xtn _ _ _ _ _ _ _ _ _ _ @xth
|
|
@tnr _ _ _ _ _ _ @tnh
|
|
)
|
|
|
|
#+end_src
|
|
|
|
* Optional: Multi-tap
|
|
|
|
Besides the tap-hold style buttons there is another multi-use button (with.
|
|
only 1 variant, at the moment). The `multi-tap`.
|
|
|
|
A `multi-tap` codes for different buttons depending on how often it is tapped.
|
|
It is defined by a series of delays and buttons, followed by a last button
|
|
without delay. As long as you tap the `multi-tap` within the delay specified,
|
|
it will jump to the next button. Once the delay is exceeded the selected
|
|
button is pressed. If the last button in the list is reached, it is
|
|
immediately pressed.
|
|
|
|
Note that you can actually hold the button, so in the below example, going:
|
|
tap-tap-hold (wait 300ms) will get you a pressed c, until you release again.
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
mt (multi-tap 300 a 300 b 300 c 300 d e))
|
|
|
|
#+end_src
|
|
|
|
* Optional: Around-next
|
|
|
|
The `around-next` function creates a button that primes KMonad to perform the
|
|
next button-press inside some context. This could be the context of 'having
|
|
Shift pressed' or 'being inside some layer' or, less usefully, 'having d
|
|
pressed'. It is a more general and powerful version of `layer-next`.
|
|
|
|
I think expansion of this button-style is probably the future of leader-key,
|
|
hydra-style functionality support in KMonad.
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
ns (around-next sft) ;; Shift the next press
|
|
nnm (around-next @num) ;; Perform next press in numbers layer
|
|
nd (around-next d) ;; Silly, but possible
|
|
|
|
)
|
|
|
|
(deflayer around-next-test
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
@nd _ _ _ _ _ _ _ _ _ _ _ _
|
|
@nnm _ _ _ _ _ _ _ _ _ _ _
|
|
@ns _ _ _ _ _ _ _
|
|
)
|
|
|
|
#+end_src
|
|
|
|
* Optional: Compose-key sequences
|
|
|
|
Compose-key sequences are series of button-presses that your operating system
|
|
will interpret as the insertion of a special character, like accented
|
|
characters, or various special-languages. In that sense, they are just
|
|
syntactic sugar for keyboard macros.
|
|
|
|
To get this to work on Linux you will need to set your compose-key with a tool
|
|
like `setxkbmap', as well as tell kmonad that information. See the `defcfg'
|
|
block at the top of this file for a working example. Note that you need to
|
|
wait ever so slightly for the keyboard to register with linux before the
|
|
command gets executed, that's why the `sleep 1`. Also, note that all the
|
|
`/run/current-system' stuff is because the author uses NixOS. Just find a
|
|
shell-command that will:
|
|
|
|
1. Sleep a moment
|
|
2. Set the compose-key to your desired key
|
|
|
|
Please be aware that what `setxkbmap' calls the `menu' key is not actually the
|
|
`menu' key! If you want to use the often suggested
|
|
|
|
setxkbmap -option compose:menu
|
|
|
|
you will have to set your compose key within kmonad to `compose' and not
|
|
`menu'.
|
|
|
|
After this, this should work out of the box under Linux. Windows does not
|
|
recognize the same compose-key sequences, but WinCompose will make most of the
|
|
sequences line up with KMonad: http://wincompose.info/
|
|
This has not in any way been tested on Mac.
|
|
|
|
In addition to hard-coded symbols, we also provide 'uncompleted' macros. Since
|
|
a compose-key sequence is literally just a series of keystrokes, we can omit
|
|
the last one, and enter the sequence for 'add an umlaut' and let the user then
|
|
press some letter to add this umlaut to. These are created using the `+"`
|
|
syntax.
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
sym (layer-toggle symbols)
|
|
|
|
)
|
|
|
|
(deflayer symbols
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ ä é © _ _ _ _ _ _ _ _ _ _
|
|
_ +' +~ +` +^ _ _ _ _ _ _ _ _
|
|
_ +" _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _)
|
|
|
|
#+end_src
|
|
|
|
* Optional: Command buttons
|
|
|
|
Currently we also provide the ability to launch arbitrary shell-commands from
|
|
inside kmonad. These commands are simply handed off to the command-shell
|
|
without any further checking or waiting.
|
|
|
|
NOTE: currently only tested on Linux, but should work on any platform, as long
|
|
as the command is valid for that platform.
|
|
|
|
The `cmd-button' function takes two arguments, the second one of which is
|
|
optional. These represent the commands to be executed on pressing and
|
|
releasing the button respectively.
|
|
|
|
BEWARE: never run anyone's configuration without looking at it. You wouldn't
|
|
want to push:
|
|
|
|
(cmd-button "rm -rf ~/*") ;; Delete all this user's data
|
|
|
|
#+begin_src common-lisp
|
|
|
|
(defalias
|
|
dat (cmd-button "date >> /tmp/kmonad_example.txt") ;; Append date to tmpfile
|
|
pth (cmd-button "echo $PATH > /tmp/kmonad_path.txt") ;; Write out PATH
|
|
;; `dat' on press and `pth' on release
|
|
bth (cmd-button "date >> /tmp/kmonad_example.txt"
|
|
"echo $PATH > /tmp/kmonad_path.txt")
|
|
)
|
|
|
|
(deflayer command-test
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ _ _ _ _
|
|
_ _ _ _ _ _ _ _ _ @dat @pth _
|
|
_ _ _ _ _ _ _ _
|
|
)
|
|
|
|
#+end_src
|