Because loading the tables is now getting time and space prohibited, we
are now just storing the the name of the table and the filename ... at
first. Then once we ask for a chart, we fetch the chart and choose some
results.
Loading the tables is now not a cost issue ... and Emacs more stable.
A dice table is a direct translation of a gaming table from a book,
where the table has a stated dice expression, and each entry has a
numeric range. Most tables can now be taken as is from published
sources.
Also, if a message from a randomly rolled table contains a dice
expression, like Found 2d8 scrolls, the expression is automatically
substituted.
Finally if a message contains something like:
You found a [wolf/fox/badger].
The displayed message will only include on of those entries.
Some of these tables are getting complicated, so I have created three
different tables, and this should be sufficient.
Describing it, however, seems to be a lot for source code, and I thought
I would describe it using a literate programming style. We'll see.
I have a semblance of code giving me functions to help me run my D&D
games. The README needs a lot more love, but the code is generally tidy.
Time to add some tables...