emacs-rpgdm/dnd-5e/weather-effects.org
Howard Abrams 07717c103d Change the "dashboard" screen to popups
I realized that a DM Screen isn't really what I want. If I want
information about a particular rule or the magic school, then I want it
to pop up, and then go away.
2021-02-27 00:20:43 -08:00

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Weather Effects

Cold
The temperature ranges between 0 and 32 degrees. This functions as Extreme Cold from Chapter 5 of the Dungeon Masters Guide, except the saving throw is made with advantage
Extreme Cold
This functions as Extreme Cold from Chapter 5 of the Dungeon Masters Guide
Hail
Hailstones plummet from the sky, causing disadvantage on Wisdom (Perception) checks that rely on hearing. Creatures caught without shelter for ten minutes or more must succeed on a DC 10 Constitution saving throw or suffer 1d3 bludgeoning damage
Heavy Fog
A blanket of heavy fog makes it impossible to see across the street. The entire area is heavily obscured, and creatures suffer from the blindness condition when attempting to see anything beyond five feet of them.Heavy Rain or Snow. As Heavy Precipitation from Chapter 5 of the Dungeon Masters Guide. If it has been snowing for an hour or more, exterior locations in the city count as difficult terrain
Hot
The temperature ranges between 85 and 100 degrees. Characters without shelter or water suffer effects as per Extreme Heat from Chapter 5 of the Dungeon Masters Guide, except their saving throws are made with advantage
Ice
As Slippery Ice from Chapter 5 of the Dungeon Masters Guide
Light Fog
A light fog lightly obscures the area, causing Wisdom (Perception) checks that rely on sight to be made with disadvantage
Lightning
Extreme weather has generated perfect conditions for lightning strikes. For every ten minutes that a creature spends in the open, it has a cumulative 2% chance of being caught in a lightning strike. A creature struck by lightning must make a DC 12 Dexterity saving throw, suffering 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one. Characters wearing metal armor or in high places such as roof or treetops suffer disadvantage on this saving throw.Light Rain or Snow. A steady light precipitation covers the area, providing disadvantage on Wisdom (Perception) checks that rely on sight. Light rain has a 50% chance per hour of extinguishing an open flame
Strong Wind
As Strong Wind from Chapter 5 of the Dungeon Masters Guide
Windy
Howling winds gust through the streets, providing disadvantage on Wisdom (Perception) checks that rely on hearing. Open flames have a 50% chance of being extinguished for every 10 minutes theyre exposed to the wind, and fog effects are automatically dispersed.