A collection of information I could easily remember that could be displayed as part of a Dungeon Master Screen.
175 lines
7.6 KiB
Org Mode
175 lines
7.6 KiB
Org Mode
#+TITLE: Conditions
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#+AUTHOR: Howard X. Abrams
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#+EMAIL: howard.abrams@gmail.com
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#+DATE: 2020-12-14 December
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#+TAGS: :rpg:5e:dm-screen:
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- [[#blinded][Blinded]]
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- [[#charmed][Charmed]]
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- [[#deafened][Deafened]]
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- [[file:exhaustion.org][Exhaustion]]
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- [[#frightened][Frightened]]
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- [[#grappled][Grappled]]
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- [[#incapacitated][Incapacitated]]
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- [[#invisible][Invisible]]
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- [[#paralyzed][Paralyzed]]
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- [[#petrified][Petrified]]
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- [[#poisoned][Poisoned]]
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- [[#prone][Prone]]
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- [[#restrained][Restrained]]
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- [[#stunned][Stunned]]
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- [[#unconscious][Unconscious]]
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Details at [[https://www.dndbeyond.com/sources/phb/appendix-a-conditions#AppendixAConditions][PHB, Appendix A]].
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* Overview / Caveats
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Conditions alter a creature's capabilities in a variety of ways and can
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arise as a result of a spell, a class feature, a monster's attack, or
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other effect. Most conditions, such as blinded, are impairments, but a
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few, such as invisible, can be advantageous.
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A condition lasts either until it is countered (the prone condition is
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countered by standing up, for example) or for a duration specified by
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the effect that imposed the condition.
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If multiple effects impose the same condition on a creature, each
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instance of the condition has its own duration, but the condition's
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effects don't get worse. A creature either has a condition or doesn't.
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The following definitions specify what happens to a creature while it is
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subjected to a condition.
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* Blinded
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:PROPERTIES:
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:CUSTOM_ID: blinded
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:END:
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- A blinded creature can't see and automatically fails any ability check that requires sight.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
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* Charmed
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:PROPERTIES:
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:CUSTOM_ID: charmed
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:END:
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- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
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- The charmer has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] on any ability check to interact socially with the creature.
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* Deafened
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:PROPERTIES:
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:CUSTOM_ID: deafened
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:END:
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- A deafened creature can't hear and automatically fails any ability
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check that requires hearing.
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* Frightened
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:PROPERTIES:
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:CUSTOM_ID: frightened
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:END:
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- A frightened creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on ability checks and attack rolls while the source of its fear is within line of sight.
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- The creature can't willingly move closer to the source of its fear.
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* Grappled
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:PROPERTIES:
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:CUSTOM_ID: grappled
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:END:
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- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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- The condition ends if the grappler is incapacitated (see the condition).
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- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [[https://www.dandwiki.com/wiki/5e_SRD:Thunderwave][/thunderwave/]] spell.
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* Incapacitated
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:PROPERTIES:
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:CUSTOM_ID: incapacitated
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:END:
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- An incapacitated creature can't take actions or reactions.
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* Invisible
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:PROPERTIES:
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:CUSTOM_ID: invisible
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:END:
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- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is [[https://www.dandwiki.com/wiki/5e_SRD:Heavily_Obscured][heavily obscured]]. The creature's location can be detected by any noise it makes or any tracks it leaves.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
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* Paralyzed
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:PROPERTIES:
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:CUSTOM_ID: paralyzed
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:END:
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- A paralyzed creature is incapacitated (see the condition) and can't
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move or speak.
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- The creature automatically fails
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[[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and
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[[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving
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throws.
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- Attack rolls against the creature have
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[[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
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- Any attack that hits the creature is a
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[[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical
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hit]] if the attacker is within 5 feet of the creature.
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* Petrified
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:PROPERTIES:
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:CUSTOM_ID: petrified
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:END:
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- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
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- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
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- The creature has resistance to all damage.
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- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
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* Poisoned
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:PROPERTIES:
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:CUSTOM_ID: poisoned
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:END:
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- A poisoned creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls and ability checks.
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* Prone
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:PROPERTIES:
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:CUSTOM_ID: prone
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:END:
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- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
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- The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls.
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- An attack roll against the creature has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] if the attacker is within 5 feet of the creature. Otherwise, the attack roll has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
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* Restrained
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:PROPERTIES:
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:CUSTOM_ID: restrained
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:END:
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- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
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- The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
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* Stunned
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:PROPERTIES:
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:CUSTOM_ID: stunned
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:END:
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- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
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- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
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* Unconscious
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:PROPERTIES:
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:CUSTOM_ID: unconscious
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:END:
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- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
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- The creature drops whatever it's holding and falls prone.
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- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
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- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
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- Any attack that hits the creature is a [[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical hit]] if the attacker is within 5 feet of the creature.
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# Local Variables:
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# eval: (narrow-to-region 142 707)
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# End:
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