emacs-rpgdm/dnd-5e/conditions.org
Howard Abrams 020d0386b7 Displayable tables of D&D 5th Edition
A collection of information I could easily remember that could be
displayed as part of a Dungeon Master Screen.
2021-01-29 23:29:57 -08:00

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#+TITLE: Conditions
#+AUTHOR: Howard X. Abrams
#+EMAIL: howard.abrams@gmail.com
#+DATE: 2020-12-14 December
#+TAGS: :rpg:5e:dm-screen:
- [[#blinded][Blinded]]
- [[#charmed][Charmed]]
- [[#deafened][Deafened]]
- [[file:exhaustion.org][Exhaustion]]
- [[#frightened][Frightened]]
- [[#grappled][Grappled]]
- [[#incapacitated][Incapacitated]]
- [[#invisible][Invisible]]
- [[#paralyzed][Paralyzed]]
- [[#petrified][Petrified]]
- [[#poisoned][Poisoned]]
- [[#prone][Prone]]
- [[#restrained][Restrained]]
- [[#stunned][Stunned]]
- [[#unconscious][Unconscious]]
Details at [[https://www.dndbeyond.com/sources/phb/appendix-a-conditions#AppendixAConditions][PHB, Appendix A]].
* Overview / Caveats
Conditions alter a creature's capabilities in a variety of ways and can
arise as a result of a spell, a class feature, a monster's attack, or
other effect. Most conditions, such as blinded, are impairments, but a
few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is
countered by standing up, for example) or for a duration specified by
the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each
instance of the condition has its own duration, but the condition's
effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is
subjected to a condition.
* Blinded
:PROPERTIES:
:CUSTOM_ID: blinded
:END:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
* Charmed
:PROPERTIES:
:CUSTOM_ID: charmed
:END:
- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
- The charmer has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] on any ability check to interact socially with the creature.
* Deafened
:PROPERTIES:
:CUSTOM_ID: deafened
:END:
- A deafened creature can't hear and automatically fails any ability
check that requires hearing.
* Frightened
:PROPERTIES:
:CUSTOM_ID: frightened
:END:
- A frightened creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can't willingly move closer to the source of its fear.
* Grappled
:PROPERTIES:
:CUSTOM_ID: grappled
:END:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- The condition ends if the grappler is incapacitated (see the condition).
- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [[https://www.dandwiki.com/wiki/5e_SRD:Thunderwave][/thunderwave/]] spell.
* Incapacitated
:PROPERTIES:
:CUSTOM_ID: incapacitated
:END:
- An incapacitated creature can't take actions or reactions.
* Invisible
:PROPERTIES:
:CUSTOM_ID: invisible
:END:
- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is [[https://www.dandwiki.com/wiki/5e_SRD:Heavily_Obscured][heavily obscured]]. The creature's location can be detected by any noise it makes or any tracks it leaves.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
* Paralyzed
:PROPERTIES:
:CUSTOM_ID: paralyzed
:END:
- A paralyzed creature is incapacitated (see the condition) and can't
move or speak.
- The creature automatically fails
[[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and
[[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving
throws.
- Attack rolls against the creature have
[[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
- Any attack that hits the creature is a
[[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical
hit]] if the attacker is within 5 feet of the creature.
* Petrified
:PROPERTIES:
:CUSTOM_ID: petrified
:END:
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
- The creature has resistance to all damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
* Poisoned
:PROPERTIES:
:CUSTOM_ID: poisoned
:END:
- A poisoned creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls and ability checks.
* Prone
:PROPERTIES:
:CUSTOM_ID: prone
:END:
- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on attack rolls.
- An attack roll against the creature has [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]] if the attacker is within 5 feet of the creature. Otherwise, the attack roll has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
* Restrained
:PROPERTIES:
:CUSTOM_ID: restrained
:END:
- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]], and the creature's attack rolls have [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]].
- The creature has [[https://www.dandwiki.com/wiki/5e_SRD:Disadvantage][disadvantage]] on [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
* Stunned
:PROPERTIES:
:CUSTOM_ID: stunned
:END:
- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
* Unconscious
:PROPERTIES:
:CUSTOM_ID: unconscious
:END:
- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
- The creature drops whatever it's holding and falls prone.
- The creature automatically fails [[https://www.dandwiki.com/wiki/5e_SRD:Strength][Strength]] and [[https://www.dandwiki.com/wiki/5e_SRD:Dexterity][Dexterity]] saving throws.
- Attack rolls against the creature have [[https://www.dandwiki.com/wiki/5e_SRD:Advantage][advantage]].
- Any attack that hits the creature is a [[https://www.dandwiki.com/wiki/5e_SRD:Damage_Rolls#Critical_Hits][critical hit]] if the attacker is within 5 feet of the creature.
# Local Variables:
# eval: (narrow-to-region 142 707)
# End: