Which really make demoing this "product" difficult. While I was at it, I split my "taverns" document into a number of real tables that I could pull up.
4.9 KiB
Schools of Magic
- School of Conjuration : “Pull a rabbit from a hat”
- School of Necromancy : “Nice to you again…”
- School of Evocation : Offence
- School of Abjuration : Defence
- School of Transmutation : “Water to wine”
- School of Divination
- School of Enchantment : “You're getting sleepy…”
- School of Illusion
- Conjuration … creating
- Necromancy … animating
- Evocation … offensive
- Abjuration … defensive
- Transmutation … physically changing
- Divination … revealing
- Enchantment … mentally changing
- Illusion … affecting senses
See PHB, pg 203 or this summary.
School of Conjuration : “Pull a rabbit from a hat”
The School of Conjuration deals with creating objects and creatures, or making them disappear.
Examples:
Low Level: Find Familiar, Poison Spray
Mid Level: Spirit Guardians, Conjure Elemental
High Level: Plane Shift, Wish
DM Thoughts: You might think Banishment would be within the School of Conjuration, since it deals with making things disappear, but it's actually within the School of Abjuration.
School of Necromancy : “Nice to you again…”
In general, think of spells within the School of Necromancy as manipulating the ebb and flow of different creatures' “life energy”, or the balance of energy between life and death. This can come across in the form of helping resurrection, or draining necrotic damage.
Examples:
Low Level: Chill Touch, Inflict Wounds
Mid Level: Animate Dead, Blight
High Level: Resurrection, Finger of Death
Unsolicited DM Thoughts: All forms of healing magic should be within the school of necromancy, and not scattered all about different schools of magic.
School of Evocation : Offence
Casters within the school of evocation unleash a raw magical energy upon their enemies. Whether it be flames, ice, or pure arcane energy: evocation spellcasters are here to deal damage and chew gum… and they're all out of gum.
Examples:
Low Level: Burning Hands, Dancing Lights
Mid Level: Fireball, Freezing Sphere
High Level: Meteor Swarm, Prismatic Spray
Unsolicited DM Thoughts: The spell sending is within the School of Evocation, though I think it is a better fit for the School of Divination.
School of Abjuration : Defence
Magical spells and effects within the school of abjuration are primarily designed for protection and shielding. Don't be fooled however, some Abjuration spells can pack quite a punch.
Examples:
Low Level: Dispel Magic, Shield
Mid Level: Dispel Evil and Good, Greater Restoration
High Level: Invulnerability, Antimagic Field
School of Transmutation : “Water to wine”
Casters who study within the School of Transmutation are able to manipulate the physical properties of both items and people. This could be something simple – such as turning copper into gold – or could be an advanced spell that turns you into a newt (it'll get better…)
Examples:
Low Level: Shape Water, Feather Fall
Mid Level: Gaseous Form, Stone Shape
High Level: Polymorph, Etherealness
School of Divination
The magical School of Divination is centered around revealing and granting knowledge and information to the caster. Useful for reading ancient scripts, identifying magical items, and seeing invisible enemies.
Examples:
Low Level: Identify, Find Traps
Mid Level: Scrying, Locate Creature
High Level: True Seeing, Foresight
School of Enchantment : “You're getting sleepy…”
Spells within the School of Enchantment are designed to manipulate the mental state of the target. This entire school is very similar to hypnotism, where the affected creature may act completely differently than how they normally behave.
Examples:
Low Level: Hold Person, Sleep
Mid Level: Modify Memory, Mass Suggestion
High Level: Feeblemind, Power Word Kill
School of Illusion
The School of Illusion is concerned with manipulating the various senses of people and creatures. This could be vision, hearing, or other various senses such as body temperature.
Example:
Low Level: Disguise Self, Silent Image
Mid Level: Invisibility, Hallucinatory Terrain
High Level: Project Image, Weird